[Intel-gfx] [PATCH 03/20] drm/i915: add constant alpha support to sprite ioctl
Jesse Barnes
jbarnes at virtuousgeek.org
Tue Mar 19 18:57:25 CET 2013
On Tue, 19 Mar 2013 09:42:56 +0100
Daniel Vetter <daniel at ffwll.ch> wrote:
> > --- a/include/uapi/drm/i915_drm.h
> > +++ b/include/uapi/drm/i915_drm.h
> > @@ -949,6 +949,7 @@ struct drm_intel_overlay_attrs {
> > #define I915_SET_COLORKEY_NONE (1<<0) /* disable color key matching */
> > #define I915_SET_COLORKEY_DESTINATION (1<<1)
> > #define I915_SET_COLORKEY_SOURCE (1<<2)
> > +#define I915_SET_COLORKEY_ALPHA (1<<3)
>
> We've added this driver-private ioctl before attributes everywhere was
> possible. I think we need to convert that before adding more stuff ...
>
> Also some discussion on dri-devel about a somewhat standardized set of
> plane blending properties can't hurt.
>
> Yes, I know that this will lead to a massive dri-devel bikeshed ;-)
Yeah we need some properties for this to fit in with the atomic bits.
This patch actually pre-dates that by a bit (it's very old)...
I'm sure Ville has ideas on what he'd like to see.
--
Jesse Barnes, Intel Open Source Technology Center
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