[Intel-gfx] [PATCH 10/15] drm/i915: disable runtime PM until delayed RPS/RC6 enabling completes

Daniel Vetter daniel at ffwll.ch
Wed Apr 9 18:43:44 CEST 2014


On Wed, Apr 09, 2014 at 06:38:30PM +0200, Daniel Vetter wrote:
> On Wed, Apr 09, 2014 at 05:38:07PM +0300, Imre Deak wrote:
> > On Wed, 2014-04-09 at 16:19 +0200, Daniel Vetter wrote:
> > > On Tue, Apr 08, 2014 at 07:57:51PM +0300, Imre Deak wrote:
> > > > At least on some platforms we depend on RC6 being enabled for RPM, so
> > > > disable RPM until the delayed RC6 enabling completes. For simplicity
> > > > don't differentiate between platforms, those that don't have this
> > > > dependency will enable RC6 only rarely during driver init and system
> > > > resume.
> > > > 
> > > > Signed-off-by: Imre Deak <imre.deak at intel.com>
> > > > ---
> > > >  drivers/gpu/drm/i915/i915_drv.c  |  5 ++++-
> > > >  drivers/gpu/drm/i915/intel_drv.h |  1 +
> > > >  drivers/gpu/drm/i915/intel_pm.c  | 17 +++++++++++++++++
> > > >  3 files changed, 22 insertions(+), 1 deletion(-)
> > > > 
> > > > diff --git a/drivers/gpu/drm/i915/i915_drv.c b/drivers/gpu/drm/i915/i915_drv.c
> > > > index 8dee34c..0948228 100644
> > > > --- a/drivers/gpu/drm/i915/i915_drv.c
> > > > +++ b/drivers/gpu/drm/i915/i915_drv.c
> > > > @@ -755,7 +755,7 @@ int i915_reset(struct drm_device *dev)
> > > >  		 * of re-init after reset. */
> > > >  		if (INTEL_INFO(dev)->gen > 5) {
> > > >  			mutex_lock(&dev->struct_mutex);
> > > > -			intel_enable_gt_powersave(dev);
> > > > +			intel_reset_gt_powersave(dev);
> > > >  			mutex_unlock(&dev->struct_mutex);
> > > >  		}
> > > >  
> > > > @@ -958,6 +958,9 @@ static int intel_runtime_suspend(struct device *device)
> > > >  	struct drm_device *dev = pci_get_drvdata(pdev);
> > > >  	struct drm_i915_private *dev_priv = dev->dev_private;
> > > >  
> > > > +	if (WARN_ON_ONCE(!dev_priv->rps.enabled))
> > > > +		return -ENODEV;
> > > > +
> > > >  	WARN_ON(!HAS_RUNTIME_PM(dev));
> > > >  	assert_force_wake_inactive(dev_priv);
> > > >  
> > > > diff --git a/drivers/gpu/drm/i915/intel_drv.h b/drivers/gpu/drm/i915/intel_drv.h
> > > > index 42762b7..7f4e873 100644
> > > > --- a/drivers/gpu/drm/i915/intel_drv.h
> > > > +++ b/drivers/gpu/drm/i915/intel_drv.h
> > > > @@ -901,6 +901,7 @@ void intel_init_gt_powersave(struct drm_device *dev);
> > > >  void intel_cleanup_gt_powersave(struct drm_device *dev);
> > > >  void intel_enable_gt_powersave(struct drm_device *dev);
> > > >  void intel_disable_gt_powersave(struct drm_device *dev);
> > > > +void intel_reset_gt_powersave(struct drm_device *dev);
> > > >  void ironlake_teardown_rc6(struct drm_device *dev);
> > > >  void gen6_update_ring_freq(struct drm_device *dev);
> > > >  void gen6_rps_idle(struct drm_i915_private *dev_priv);
> > > > diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
> > > > index 5728238..c082936 100644
> > > > --- a/drivers/gpu/drm/i915/intel_pm.c
> > > > +++ b/drivers/gpu/drm/i915/intel_pm.c
> > > > @@ -4519,6 +4519,8 @@ static void intel_gen6_powersave_work(struct work_struct *work)
> > > >  	}
> > > >  	dev_priv->rps.enabled = true;
> > > >  	mutex_unlock(&dev_priv->rps.hw_lock);
> > > > +
> > > > +	intel_runtime_pm_put(dev_priv);
> > > >  }
> > > >  
> > > >  void intel_enable_gt_powersave(struct drm_device *dev)
> > > > @@ -4534,12 +4536,27 @@ void intel_enable_gt_powersave(struct drm_device *dev)
> > > >  		 * PCU communication is slow and this doesn't need to be
> > > >  		 * done at any specific time, so do this out of our fast path
> > > >  		 * to make resume and init faster.
> > > > +		 *
> > > > +		 * On platforms like Valleyview we depend on the HW RC6 power
> > > > +		 * context save/restore mechanism when entering D3 through
> > > > +		 * runtime PM suspend. So disable RPM until RPS/RC6 is
> > > > +		 * properly setup.
> > > >  		 */
> > > 
> > > I'm pretty sure that depency also exists on other platforms since I did
> > > wonder quite a bit how the current runtime pm stuff resurrects the render
> > > state ;-)
> > 
> > Yes, that's possible, I haven't checked this for other platforms, but
> > they should be covered too after this patch. Well, we'll still need to
> > re-enable RPS for those during RPM resume. Perhaps that can be done in
> > the context of the refactoring work you asked for 14/15.
> > 
> > > Imo the right approach here is to grab a runtime pm reference in the
> > > function that launches the async work and drop it again when that work has
> > > completed.
> > 
> > Do you mean something different than what this patch does? I get here
> > the RPM reference when rps.delayed_resume_work is scheduled and drop it
> > when the work is completed. Note that after we enable RPM for VLV we
> > have to do this same sequence when re-enabling RPS from runtime resume,
> > hence the _noresume version.
> 
> Ah, just failed to read the patch, somehow was getting confused ... Please
> extend this comment to explain why we need the _noresume variant, that
> sounds like a really crucial detail.

Aside: Collaborating on this test with Mika would be good since he's
working on the initial render state stuff for hw contexts/rp6 on bdw.
Closely related topics imo. Adding Mika.
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch



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