[Intel-gfx] [PATCH 2/3] Use fbpict.h instead of defining its prototypes ourselves.
Eric Anholt
eric at anholt.net
Thu Apr 10 00:24:22 CEST 2014
fbpict.h has been an installed header since 2008, shortly after uxa
landed. This fixes compiler warnings when other headers happen to
include fbpict.h.
---
src/uxa/uxa-priv.h | 17 +----------------
1 file changed, 1 insertion(+), 16 deletions(-)
diff --git a/src/uxa/uxa-priv.h b/src/uxa/uxa-priv.h
index 3f639e7..5bf4814 100644
--- a/src/uxa/uxa-priv.h
+++ b/src/uxa/uxa-priv.h
@@ -53,7 +53,7 @@
#include "fb.h"
#include "fboverlay.h"
#ifdef RENDER
-//#include "fbpict.h"
+#include "fbpict.h"
#include "glyphstr.h"
#endif
#include "damage.h"
@@ -300,21 +300,6 @@ extern const GCOps uxa_ops;
#ifdef RENDER
-/* XXX these are in fbpict.h, which is not installed */
-void
-fbComposite(CARD8 op,
- PicturePtr pSrc,
- PicturePtr pMask,
- PicturePtr pDst,
- INT16 xSrc,
- INT16 ySrc,
- INT16 xMask,
- INT16 yMask, INT16 xDst, INT16 yDst, CARD16 width, CARD16 height);
-
-void
-fbAddTraps(PicturePtr pPicture,
- INT16 xOff, INT16 yOff, int ntrap, xTrap * traps);
-
void
uxa_check_composite(CARD8 op,
PicturePtr pSrc,
--
1.9.1
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