[Intel-gfx] [PATCH 01/12] Stop trying to out-guess mesa for BO allocation
Eric Anholt
eric at anholt.net
Mon Aug 4 18:58:02 CEST 2014
Keith Packard <keithp at keithp.com> writes:
> Eric Anholt <eric at anholt.net> writes:
>
>> Keith Packard <keithp at keithp.com> writes:
>>
>> I don't see anything indicating that this code path is only used by
>> glamor.
>
> True. It's a fix for DRI3 for either UXA or "none". Mesa allocates a
> single page for a 1x1 texture, but this code thinks that should take two
> pages causing a texture-to-pixmap operation to fail.
OK, but isn't the problem with the code you're #if 0ing (which, really?
#if 0 in a patch being submitted for review?) that it's aligning to
2*height instead of height?
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