[Intel-gfx] [PATCH 1/2] drm/i915/bdw: Apply workarounds in render ring init function

Arun Siluvery arun.siluvery at linux.intel.com
Fri Aug 22 21:39:11 CEST 2014


For BDW workarounds are currently initialized in init_clock_gating() but
they are lost during reset, suspend/resume etc; this patch moves the WAs
that are part of register state context to render ring init fn otherwise
default context ends up with incorrect values as they don't get initialized
until init_clock_gating fn.

v2: Add workarounds to golden render state
This method has its own issues, first of all this is different for
each gen and it is generated using a tool so adding new workaround
and mainitaining them across gens is not a straightforward process.

v3: Use LRIs to emit these workarounds (Ville)
Instead of modifying the golden render state the same LRIs are
emitted from within the driver.

For: VIZ-4092
Signed-off-by: Arun Siluvery <arun.siluvery at linux.intel.com>
---
 drivers/gpu/drm/i915/i915_gem_context.c |  6 +++
 drivers/gpu/drm/i915/intel_pm.c         | 48 ----------------------
 drivers/gpu/drm/i915/intel_ringbuffer.c | 70 +++++++++++++++++++++++++++++++++
 drivers/gpu/drm/i915/intel_ringbuffer.h |  7 ++++
 4 files changed, 83 insertions(+), 48 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_gem_context.c b/drivers/gpu/drm/i915/i915_gem_context.c
index 9683e62..2debce4 100644
--- a/drivers/gpu/drm/i915/i915_gem_context.c
+++ b/drivers/gpu/drm/i915/i915_gem_context.c
@@ -631,20 +631,26 @@ static int do_switch(struct intel_engine_cs *ring,
 	}
 
 	uninitialized = !to->legacy_hw_ctx.initialized && from == NULL;
 	to->legacy_hw_ctx.initialized = true;
 
 done:
 	i915_gem_context_reference(to);
 	ring->last_context = to;
 
 	if (uninitialized) {
+		if (IS_BROADWELL(ring->dev)) {
+			ret = bdw_init_workarounds(ring);
+			if (ret)
+				DRM_ERROR("init workarounds: %d\n", ret);
+		}
+
 		ret = i915_gem_render_state_init(ring);
 		if (ret)
 			DRM_ERROR("init render state: %d\n", ret);
 	}
 
 	return 0;
 
 unpin_out:
 	if (ring->id == RCS)
 		i915_gem_object_ggtt_unpin(to->legacy_hw_ctx.rcs_state);
diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
index c8f744c..668acd9 100644
--- a/drivers/gpu/drm/i915/intel_pm.c
+++ b/drivers/gpu/drm/i915/intel_pm.c
@@ -5507,101 +5507,53 @@ static void gen8_init_clock_gating(struct drm_device *dev)
 	struct drm_i915_private *dev_priv = dev->dev_private;
 	enum pipe pipe;
 
 	I915_WRITE(WM3_LP_ILK, 0);
 	I915_WRITE(WM2_LP_ILK, 0);
 	I915_WRITE(WM1_LP_ILK, 0);
 
 	/* FIXME(BDW): Check all the w/a, some might only apply to
 	 * pre-production hw. */
 
-	/* WaDisablePartialInstShootdown:bdw */
-	I915_WRITE(GEN8_ROW_CHICKEN,
-		   _MASKED_BIT_ENABLE(PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE));
-
-	/* WaDisableThreadStallDopClockGating:bdw */
-	/* FIXME: Unclear whether we really need this on production bdw. */
-	I915_WRITE(GEN8_ROW_CHICKEN,
-		   _MASKED_BIT_ENABLE(STALL_DOP_GATING_DISABLE));
 
-	/*
-	 * This GEN8_CENTROID_PIXEL_OPT_DIS W/A is only needed for
-	 * pre-production hardware
-	 */
-	I915_WRITE(HALF_SLICE_CHICKEN3,
-		   _MASKED_BIT_ENABLE(GEN8_CENTROID_PIXEL_OPT_DIS));
-	I915_WRITE(HALF_SLICE_CHICKEN3,
-		   _MASKED_BIT_ENABLE(GEN8_SAMPLER_POWER_BYPASS_DIS));
 	I915_WRITE(GAMTARBMODE, _MASKED_BIT_ENABLE(ARB_MODE_BWGTLB_DISABLE));
 
 	I915_WRITE(_3D_CHICKEN3,
 		   _MASKED_BIT_ENABLE(_3D_CHICKEN_SDE_LIMIT_FIFO_POLY_DEPTH(2)));
 
-	I915_WRITE(COMMON_SLICE_CHICKEN2,
-		   _MASKED_BIT_ENABLE(GEN8_CSC2_SBE_VUE_CACHE_CONSERVATIVE));
-
-	I915_WRITE(GEN7_HALF_SLICE_CHICKEN1,
-		   _MASKED_BIT_ENABLE(GEN7_SINGLE_SUBSCAN_DISPATCH_ENABLE));
-
-	/* WaDisableDopClockGating:bdw May not be needed for production */
-	I915_WRITE(GEN7_ROW_CHICKEN2,
-		   _MASKED_BIT_ENABLE(DOP_CLOCK_GATING_DISABLE));
 
 	/* WaSwitchSolVfFArbitrationPriority:bdw */
 	I915_WRITE(GAM_ECOCHK, I915_READ(GAM_ECOCHK) | HSW_ECOCHK_ARB_PRIO_SOL);
 
 	/* WaPsrDPAMaskVBlankInSRD:bdw */
 	I915_WRITE(CHICKEN_PAR1_1,
 		   I915_READ(CHICKEN_PAR1_1) | DPA_MASK_VBLANK_SRD);
 
 	/* WaPsrDPRSUnmaskVBlankInSRD:bdw */
 	for_each_pipe(pipe) {
 		I915_WRITE(CHICKEN_PIPESL_1(pipe),
 			   I915_READ(CHICKEN_PIPESL_1(pipe)) |
 			   BDW_DPRS_MASK_VBLANK_SRD);
 	}
 
-	/* Use Force Non-Coherent whenever executing a 3D context. This is a
-	 * workaround for for a possible hang in the unlikely event a TLB
-	 * invalidation occurs during a PSD flush.
-	 */
-	I915_WRITE(HDC_CHICKEN0,
-		   I915_READ(HDC_CHICKEN0) |
-		   _MASKED_BIT_ENABLE(HDC_FORCE_NON_COHERENT));
-
 	/* WaVSRefCountFullforceMissDisable:bdw */
 	/* WaDSRefCountFullforceMissDisable:bdw */
 	I915_WRITE(GEN7_FF_THREAD_MODE,
 		   I915_READ(GEN7_FF_THREAD_MODE) &
 		   ~(GEN8_FF_DS_REF_CNT_FFME | GEN7_FF_VS_REF_CNT_FFME));
 
-	/*
-	 * BSpec recommends 8x4 when MSAA is used,
-	 * however in practice 16x4 seems fastest.
-	 *
-	 * Note that PS/WM thread counts depend on the WIZ hashing
-	 * disable bit, which we don't touch here, but it's good
-	 * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
-	 */
-	I915_WRITE(GEN7_GT_MODE,
-		   GEN6_WIZ_HASHING_MASK | GEN6_WIZ_HASHING_16x4);
-
 	I915_WRITE(GEN6_RC_SLEEP_PSMI_CONTROL,
 		   _MASKED_BIT_ENABLE(GEN8_RC_SEMA_IDLE_MSG_DISABLE));
 
 	/* WaDisableSDEUnitClockGating:bdw */
 	I915_WRITE(GEN8_UCGCTL6, I915_READ(GEN8_UCGCTL6) |
 		   GEN8_SDEUNIT_CLOCK_GATE_DISABLE);
-
-	/* Wa4x4STCOptimizationDisable:bdw */
-	I915_WRITE(CACHE_MODE_1,
-		   _MASKED_BIT_ENABLE(GEN8_4x4_STC_OPTIMIZATION_DISABLE));
 }
 
 static void haswell_init_clock_gating(struct drm_device *dev)
 {
 	struct drm_i915_private *dev_priv = dev->dev_private;
 
 	ilk_init_lp_watermarks(dev);
 
 	/* L3 caching of data atomics doesn't work -- disable it. */
 	I915_WRITE(HSW_SCRATCH1, HSW_SCRATCH1_L3_DATA_ATOMICS_DISABLE);
diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.c b/drivers/gpu/drm/i915/intel_ringbuffer.c
index 13543f8..9e24073 100644
--- a/drivers/gpu/drm/i915/intel_ringbuffer.c
+++ b/drivers/gpu/drm/i915/intel_ringbuffer.c
@@ -643,20 +643,90 @@ intel_init_pipe_control(struct intel_engine_cs *ring)
 	return 0;
 
 err_unpin:
 	i915_gem_object_ggtt_unpin(ring->scratch.obj);
 err_unref:
 	drm_gem_object_unreference(&ring->scratch.obj->base);
 err:
 	return ret;
 }
 
+int bdw_init_workarounds(struct intel_engine_cs *ring)
+{
+	int ret;
+
+	/*
+	 * workarounds applied in this fn are part of register state context,
+	 * they need to be re-initialized followed by gpu reset, suspend/resume,
+	 * module reload.
+	 */
+
+	/*
+	 * update the number of dwords required based on the
+	 * actual number of workarounds applied
+	 */
+	ret = intel_ring_begin(ring, 24);
+	if (ret)
+		return ret;
+
+	/* WaDisablePartialInstShootdown:bdw */
+	/* WaDisableThreadStallDopClockGating:bdw */
+	/* FIXME: Unclear whether we really need this on production bdw. */
+	INTEL_RING_EMIT_WA(ring, GEN8_ROW_CHICKEN,
+			   _MASKED_BIT_ENABLE(PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE
+					     | STALL_DOP_GATING_DISABLE));
+
+	/* WaDisableDopClockGating:bdw May not be needed for production */
+	INTEL_RING_EMIT_WA(ring, GEN7_ROW_CHICKEN2,
+			   _MASKED_BIT_ENABLE(DOP_CLOCK_GATING_DISABLE));
+
+	/*
+	 * This GEN8_CENTROID_PIXEL_OPT_DIS W/A is only needed for
+	 * pre-production hardware
+	 */
+	INTEL_RING_EMIT_WA(ring, HALF_SLICE_CHICKEN3,
+			   _MASKED_BIT_ENABLE(GEN8_CENTROID_PIXEL_OPT_DIS
+					      | GEN8_SAMPLER_POWER_BYPASS_DIS));
+
+	INTEL_RING_EMIT_WA(ring, GEN7_HALF_SLICE_CHICKEN1,
+			   _MASKED_BIT_ENABLE(GEN7_SINGLE_SUBSCAN_DISPATCH_ENABLE));
+
+	INTEL_RING_EMIT_WA(ring, COMMON_SLICE_CHICKEN2,
+			   _MASKED_BIT_ENABLE(GEN8_CSC2_SBE_VUE_CACHE_CONSERVATIVE));
+
+	/* Use Force Non-Coherent whenever executing a 3D context. This is a
+	 * workaround for for a possible hang in the unlikely event a TLB
+	 * invalidation occurs during a PSD flush.
+	 */
+	INTEL_RING_EMIT_WA(ring, HDC_CHICKEN0,
+			   _MASKED_BIT_ENABLE(HDC_FORCE_NON_COHERENT));
+
+	/* Wa4x4STCOptimizationDisable:bdw */
+	INTEL_RING_EMIT_WA(ring, CACHE_MODE_1,
+			   _MASKED_BIT_ENABLE(GEN8_4x4_STC_OPTIMIZATION_DISABLE));
+
+	/*
+	 * BSpec recommends 8x4 when MSAA is used,
+	 * however in practice 16x4 seems fastest.
+	 *
+	 * Note that PS/WM thread counts depend on the WIZ hashing
+	 * disable bit, which we don't touch here, but it's good
+	 * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+	 */
+	INTEL_RING_EMIT_WA(ring, GEN7_GT_MODE,
+			   GEN6_WIZ_HASHING_MASK | GEN6_WIZ_HASHING_16x4);
+
+	intel_ring_advance(ring);
+
+	return 0;
+}
+
 static int init_render_ring(struct intel_engine_cs *ring)
 {
 	struct drm_device *dev = ring->dev;
 	struct drm_i915_private *dev_priv = dev->dev_private;
 	int ret = init_ring_common(ring);
 	if (ret)
 		return ret;
 
 	/* WaTimedSingleVertexDispatch:cl,bw,ctg,elk,ilk,snb */
 	if (INTEL_INFO(dev)->gen >= 4 && INTEL_INFO(dev)->gen < 7)
diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.h b/drivers/gpu/drm/i915/intel_ringbuffer.h
index 9cbf7b0..77fe667 100644
--- a/drivers/gpu/drm/i915/intel_ringbuffer.h
+++ b/drivers/gpu/drm/i915/intel_ringbuffer.h
@@ -66,20 +66,26 @@ struct  intel_hw_status_page {
 		break; \
 	} \
 	ring->semaphore.signal_ggtt[RCS] = GEN8_SIGNAL_OFFSET(ring, RCS); \
 	ring->semaphore.signal_ggtt[VCS] = GEN8_SIGNAL_OFFSET(ring, VCS); \
 	ring->semaphore.signal_ggtt[BCS] = GEN8_SIGNAL_OFFSET(ring, BCS); \
 	ring->semaphore.signal_ggtt[VECS] = GEN8_SIGNAL_OFFSET(ring, VECS); \
 	ring->semaphore.signal_ggtt[VCS2] = GEN8_SIGNAL_OFFSET(ring, VCS2); \
 	ring->semaphore.signal_ggtt[ring->id] = MI_SEMAPHORE_SYNC_INVALID; \
 	} while(0)
 
+#define INTEL_RING_EMIT_WA(_ring, _wa_reg, _wa_val) ({			\
+			intel_ring_emit(_ring, MI_LOAD_REGISTER_IMM(1)); \
+			intel_ring_emit(_ring, _wa_reg);		\
+			intel_ring_emit(_ring, _wa_val);		\
+		})
+
 enum intel_ring_hangcheck_action {
 	HANGCHECK_IDLE = 0,
 	HANGCHECK_WAIT,
 	HANGCHECK_ACTIVE,
 	HANGCHECK_ACTIVE_LOOP,
 	HANGCHECK_KICK,
 	HANGCHECK_HUNG,
 };
 
 #define HANGCHECK_SCORE_RING_HUNG 31
@@ -411,20 +417,21 @@ int intel_ring_flush_all_caches(struct intel_engine_cs *ring);
 int intel_ring_invalidate_all_caches(struct intel_engine_cs *ring);
 
 void intel_fini_pipe_control(struct intel_engine_cs *ring);
 int intel_init_pipe_control(struct intel_engine_cs *ring);
 
 int intel_init_render_ring_buffer(struct drm_device *dev);
 int intel_init_bsd_ring_buffer(struct drm_device *dev);
 int intel_init_bsd2_ring_buffer(struct drm_device *dev);
 int intel_init_blt_ring_buffer(struct drm_device *dev);
 int intel_init_vebox_ring_buffer(struct drm_device *dev);
+int bdw_init_workarounds(struct intel_engine_cs *ring);
 
 u64 intel_ring_get_active_head(struct intel_engine_cs *ring);
 void intel_ring_setup_status_page(struct intel_engine_cs *ring);
 
 static inline u32 intel_ring_get_tail(struct intel_ringbuffer *ringbuf)
 {
 	return ringbuf->tail;
 }
 
 static inline u32 intel_ring_get_seqno(struct intel_engine_cs *ring)
-- 
2.0.4




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