[Intel-gfx] [PATCH v2] drm/i915/vlv: Added a rendering specific Hw WA 'WaSendDummy3dPrimitveAfterSetContext'

Daniel Vetter daniel at ffwll.ch
Mon Feb 10 18:39:59 CET 2014


On Sat, Feb 08, 2014 at 02:22:12PM +0530, akash.goel at intel.com wrote:
> From: Akash Goel <akash.goel at intel.com>
> 
> This workaround is needed on VLV for the HW context feature.
> It is used after adding the mi_set_context command in ring buffer
> for Hw context switch. As per the spec
> "The software must send a pipe_control with a CS stall and a post sync
> operation and then a dummy DRAW after every MI_SET_CONTEXT and after any
> PIPELINE_SELECT that is enabling 3D mode".
> 
> v2: Modified the WA comment. (Ville)
> 
> Signed-off-by: Akash Goel <akash.goel at intel.com>

Hm, why the resend of these two patches? I don't see any changes compared
to the orignally posted v2 ...
-Daniel

> ---
>  drivers/gpu/drm/i915/i915_gem_context.c | 65 ++++++++++++++++++++++++++++++++-
>  drivers/gpu/drm/i915/i915_reg.h         |  3 ++
>  drivers/gpu/drm/i915/intel_ringbuffer.c |  9 +++++
>  drivers/gpu/drm/i915/intel_ringbuffer.h |  1 +
>  4 files changed, 76 insertions(+), 2 deletions(-)
> 
> diff --git a/drivers/gpu/drm/i915/i915_gem_context.c b/drivers/gpu/drm/i915/i915_gem_context.c
> index 19fd362..bc2868d 100644
> --- a/drivers/gpu/drm/i915/i915_gem_context.c
> +++ b/drivers/gpu/drm/i915/i915_gem_context.c
> @@ -541,6 +541,58 @@ i915_gem_context_get(struct drm_i915_file_private *file_priv, u32 id)
>  	return ctx;
>  }
>  
> +static inline void
> +mi_set_context_dummy3d_prim_wa(struct intel_ring_buffer *ring)
> +{
> +	u32 scratch_addr;
> +	u32 flags = 0;
> +
> +	/*
> +	 * Check if we have the scratch page allocated needed
> +	 * for the Pipe Control command, otherwise don't apply
> +	 * the dummmy 3d primitive workaround & add NOOPs instead
> +	 */
> +	if (get_pipe_control_scratch_addr(ring)) {
> +		/* Actual scratch location is at 128 bytes offset */
> +		scratch_addr = get_pipe_control_scratch_addr(ring) + 128;
> +
> +		/*
> +		 * WaSendDummy3dPrimitveAfterSetContext
> +		 * Software must send a pipe_control with a CS stall
> +		 * and a post sync operation and then a dummy DRAW after
> +		 * every MI_SET_CONTEXT and after any PIPELINE_SELECT that
> +		 * is enabling 3D mode. A dummy draw is a 3DPRIMITIVE command
> +		 * with Indirect Parameter Enable set to 0, UAV Coherency
> +		 * Required set to 0, Predicate Enable set to 0,
> +		 * End Offset Enable set to 0, and Vertex Count Per Instance
> +		 * set to 0, All other parameters are a don't care.
> +		 */
> +
> +		/*
> +		 * Add a pipe control with CS Stall and postsync op
> +		 * before dummy 3D_PRIMITIVE
> +		 */
> +		flags |= PIPE_CONTROL_QW_WRITE | PIPE_CONTROL_CS_STALL;
> +		intel_ring_emit(ring, GFX_OP_PIPE_CONTROL(4));
> +		intel_ring_emit(ring, flags);
> +		intel_ring_emit(ring, scratch_addr | PIPE_CONTROL_GLOBAL_GTT);
> +		intel_ring_emit(ring, 0);
> +
> +		/* Add a dummy 3D_PRIMITVE */
> +	intel_ring_emit(ring, GFX_OP_3DPRIMITIVE());
> +		intel_ring_emit(ring, 4); /* PrimTopoType*/
> +		intel_ring_emit(ring, 0); /* VertexCountPerInstance */
> +		intel_ring_emit(ring, 0); /* StartVertexLocation */
> +		intel_ring_emit(ring, 0); /* InstanceCount */
> +		intel_ring_emit(ring, 0); /* StartInstanceLocation */
> +		intel_ring_emit(ring, 0); /* BaseVertexLocation  */
> +	} else {
> +		int i;
> +		for (i = 0; i < 11; i++)
> +			intel_ring_emit(ring, MI_NOOP);
> +	}
> +}
> +
>  static inline int
>  mi_set_context(struct intel_ring_buffer *ring,
>  	       struct i915_hw_context *new_context,
> @@ -559,7 +611,10 @@ mi_set_context(struct intel_ring_buffer *ring,
>  			return ret;
>  	}
>  
> -	ret = intel_ring_begin(ring, 6);
> +	if (IS_VALLEYVIEW(ring->dev))
> +		ret = intel_ring_begin(ring, 6+4+8);
> +	else
> +		ret = intel_ring_begin(ring, 6);
>  	if (ret)
>  		return ret;
>  
> @@ -583,7 +638,13 @@ mi_set_context(struct intel_ring_buffer *ring,
>  	intel_ring_emit(ring, MI_NOOP);
>  
>  	if (IS_GEN7(ring->dev))
> -		intel_ring_emit(ring, MI_ARB_ON_OFF | MI_ARB_ENABLE);
> +		if (IS_VALLEYVIEW(ring->dev)) {
> +			/* FIXME, should also apply to ivb */
> +			mi_set_context_dummy3d_prim_wa(ring);
> +			intel_ring_emit(ring, MI_ARB_ON_OFF | MI_ARB_ENABLE);
> +			intel_ring_emit(ring, MI_NOOP);
> +		} else
> +			intel_ring_emit(ring, MI_ARB_ON_OFF | MI_ARB_ENABLE);
>  	else
>  		intel_ring_emit(ring, MI_NOOP);
>  
> diff --git a/drivers/gpu/drm/i915/i915_reg.h b/drivers/gpu/drm/i915/i915_reg.h
> index f73a49d..9a1fee6 100644
> --- a/drivers/gpu/drm/i915/i915_reg.h
> +++ b/drivers/gpu/drm/i915/i915_reg.h
> @@ -335,6 +335,9 @@
>  #define   PIPE_CONTROL_DEPTH_CACHE_FLUSH		(1<<0)
>  #define   PIPE_CONTROL_GLOBAL_GTT (1<<2) /* in addr dword */
>  
> +#define GFX_OP_3DPRIMITIVE()              \
> +	((0x3<<29)|(0x3<<27)|(0x3<<24)|       \
> +	 (0x0<<16)|(0x0<<10)|(0x0<<8)|(7-2))
>  
>  /*
>   * Reset registers
> diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.c b/drivers/gpu/drm/i915/intel_ringbuffer.c
> index 0d7d927b..812039a 100644
> --- a/drivers/gpu/drm/i915/intel_ringbuffer.c
> +++ b/drivers/gpu/drm/i915/intel_ringbuffer.c
> @@ -556,6 +556,15 @@ err:
>  	return ret;
>  }
>  
> +u32
> +get_pipe_control_scratch_addr(struct intel_ring_buffer *ring)
> +{
> +	if (ring->scratch.obj == NULL)
> +		return 0;
> +
> +	return ring->scratch.gtt_offset;
> +}
> +
>  static int init_render_ring(struct intel_ring_buffer *ring)
>  {
>  	struct drm_device *dev = ring->dev;
> diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.h b/drivers/gpu/drm/i915/intel_ringbuffer.h
> index 38c757e..6c52d59 100644
> --- a/drivers/gpu/drm/i915/intel_ringbuffer.h
> +++ b/drivers/gpu/drm/i915/intel_ringbuffer.h
> @@ -259,6 +259,7 @@ int intel_init_vebox_ring_buffer(struct drm_device *dev);
>  
>  u32 intel_ring_get_active_head(struct intel_ring_buffer *ring);
>  void intel_ring_setup_status_page(struct intel_ring_buffer *ring);
> +u32 get_pipe_control_scratch_addr(struct intel_ring_buffer *ring);
>  
>  static inline u32 intel_ring_get_tail(struct intel_ring_buffer *ring)
>  {
> -- 
> 1.8.5.2
> 
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> Intel-gfx at lists.freedesktop.org
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-- 
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch



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