[Intel-gfx] Performance drop on XDrawRectangles()
Daniel Vetter
daniel at ffwll.ch
Wed Jan 8 17:18:51 CET 2014
On Wed, Jan 08, 2014 at 04:57:52PM +0100, Thomas Richter wrote:
> Hi folks,
>
> during the changes from 3.12rc7 to 3.13rc4, the performance of
> XDrawRectangles() dropped considerably. Interestingly, it is not the
> raw rectangles drawing operations that are slow, but it seems that
> the "per-call" overhead has increased by one magnitude. In specific,
> if you use the unmodified "x11pref" program:
>
> x11pref -rect10
>
> no substiantial changes are visible. However, if the rectangles are
> drawn one by one by changing:
>
> /* snip: old version, lines 86ff of do_rects.c of the x11perf program */
>
> void
> DoRectangles(XParms xp, Parms p, int reps)
> {
> int i;
>
> for (i = 0; i != reps; i++) {
> XFillRectangles(xp->d, xp->w, pgc, rects, p->objects);
> if (pgc == xp->bggc)
> pgc = xp->fggc;
> else
> pgc = xp->bggc;
> CheckAbort ();
> }
> }
>
> /* to the following : */
>
> void
> DoRectangles(XParms xp, Parms p, int reps)
> {
> int i;
> int j;
>
> for (i = 0; i != reps; i++) {
> for(j = 0;j < p->objects;j++) {
> XFillRectangles(xp->d, xp->w, pgc, rects+j, 1);
> }
> if (pgc == xp->bggc)
> pgc = xp->fggc;
> else
> pgc = xp->bggc;
> CheckAbort ();
> }
> }
>
> by instead drawing the rectangles one by one, the performance is
> decreased to one eigths of the original performance:
>
> 400000 trep @ 0.0687 msec ( 14600.0/sec): 10x10 rectangle (new)
> 2500000 trep @ 0.0107 msec ( 93900.0/sec): 10x10 rectangle (old)
>
> Thus, apparently, not the actual hardware acceleration degraded, but
> there is something in the call path that slowed down the call
> considerably.
>
> Any idea what changed?
If the ddx is indeed the same and Chris doesn't have any ideas I guess a
full bisect of the kernel should help a lot. Could very well be that some
seemingly unrelated change in e.g. the scheduler caused havoc ...
-Daniel
--
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch
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