[Intel-gfx] [PATCH 3/3] drm/i915: Make num_sprites a per-pipe value

Damien Lespiau damien.lespiau at intel.com
Mon Mar 3 15:49:36 CET 2014


On Fri, Feb 28, 2014 at 05:49:20PM +0000, Chris Wilson wrote:
> On Fri, Feb 28, 2014 at 05:37:39PM +0000, Damien Lespiau wrote:
> > On Fri, Feb 28, 2014 at 05:30:02PM +0000, Chris Wilson wrote:
> > > On Fri, Feb 28, 2014 at 04:42:15PM +0000, Damien Lespiau wrote:
> > > > In the future, we need to be able to specify per-pipe number of
> > > > planes/sprites. Let's start today!
> > > 
> > > But today, what's wrong with:
> > > for_each_pipe(pipe) info->num_sprites[pipe] = IS_VLV(dev) ? 2 : 1;
> > 
> > I'd rather have info->num_sprites[pipe] == 0 when the device doesn't
> > support that pipe, even if that value shouldn't be used anywhere.
> 
> for (; pipe < I915_NUM_PIPES; pipe++) info->num_sprites[pipe] = 0;
> -Chris

Would:

        if (IS_VALLEYVIEW(dev)) 
                for_each_pipe(pipe)
                        info->num_sprites[pipe] = 2;
        else 
                for_each_pipe(pipe)
                        info->num_sprites[pipe] = 1;

be acceptable to your keen eye?

-- 
Damien



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