[Intel-gfx] [PATCH 45/50] drm/i915/bdw: Document execlists and logical ring contexts

oscar.mateo at intel.com oscar.mateo at intel.com
Fri May 9 14:09:15 CEST 2014


From: Oscar Mateo <oscar.mateo at intel.com>

Explain intel_lrc.c with some execlists notes

Signed-off-by: Thomas Daniel <thomas.daniel at intel.com>

v2: Add notes on logical ring context creation.

Signed-off-by: Oscar Mateo <oscar.mateo at intel.com>
---
 drivers/gpu/drm/i915/intel_lrc.c | 67 ++++++++++++++++++++++++++++++++++++++++
 1 file changed, 67 insertions(+)

diff --git a/drivers/gpu/drm/i915/intel_lrc.c b/drivers/gpu/drm/i915/intel_lrc.c
index dc1ab25..49f6c9d 100644
--- a/drivers/gpu/drm/i915/intel_lrc.c
+++ b/drivers/gpu/drm/i915/intel_lrc.c
@@ -33,8 +33,75 @@
  * These expanded contexts enable a number of new abilities, especially
  * "Execlists" (also implemented in this file).
  *
+ * One of the main differences with the legacy HW contexts is that logical
+ * ring contexts incorporate many more things to the context's state, like
+ * PDPs or ringbuffer control registers.
+ *
+ * Regarding the creation of contexts, we have:
+ *
+ * - One global default context.
+ * - One local default context for each opened fd.
+ * - One local extra context for each context create ioctl call.
+ *
+ * Now that ringbuffers belong per-context (and not per-engine, like before)
+ * and that contexts are uniquely tied to a given engine (and not reusable,
+ * like before) we need:
+ *
+ * - One ringbuffer per-engine inside each context.
+ * - One backing object per-engine inside each context.
+ *
+ * The global default context starts its life with these new objects fully
+ * allocated and populated. Regarding non-global contexts, we don't know
+ * at creation time which engine is going to use them, so we have implemented
+ * a deferred creation of LR contexts: the local context starts its life as a
+ * hollow or blank holder, that gets populated for a given engine once we receive
+ * an execbuffer. If later on we receive another execbuffer ioctl for the same
+ * context but a different engine, we allocate/populate a new ringbuffer and
+ * context backing object and so on.
+ *
  * Execlists are the new method by which, on gen8+ hardware, workloads are
  * submitted for execution (as opposed to the legacy, ringbuffer-based, method).
+ * This method works as follows:
+ *
+ * When a request is committed, its commands (the BB start and any leading or
+ * trailing commands, like the seqno breadcrumbs) are placed in the ringbuffer
+ * for the appropriate context. The tail pointer in the hardware context is not
+ * updated at this time, but instead, kept by the driver in the ringbuffer
+ * structure. A structure representing this request is added to a request queue
+ * for the appropriate engine: this structure contains a copy of the context's
+ * tail after the request was written to the ring buffer and a pointer to the
+ * context itself.
+ *
+ * If the engine's request queue was empty before the request was added, the
+ * queue is processed immediately. Otherwise the queue will be processed during
+ * a context switch interrupt. In any case, elements on the queue will get sent
+ * (in pairs) to the GPU's ExecLists Submit Port (ELSP, for short) with a
+ * globally unique 20-bits submission ID.
+ *
+ * When execution of a request completes, the GPU updates the context status
+ * buffer with a context complete event and generates a context switch interrupt.
+ * During the interrupt handling, the driver examines the events in the buffer:
+ * for each context complete event, if the announced ID matches that on the head
+ * of the request queue then that request is retired and removed from the queue.
+ *
+ * After processing, if any requests were retired and the queue is not empty
+ * then a new execution list can be submitted. The two requests at the front of
+ * the queue are next to be submitted but since a context may not occur twice in
+ * an execution list, if subsequent requests have the same ID as the first then
+ * the two requests must be combined. This is done simply by discarding requests
+ * at the head of the queue until either only one requests is left (in which case
+ * we use a NULL second context) or the first two requests have unique IDs.
+ *
+ * By always executing the first two requests in the queue the driver ensures
+ * that the GPU is kept as busy as possible. In the case where a single context
+ * completes but a second context is still executing, the request for the second
+ * context will be at the head of the queue when we remove the first one. This
+ * request will then be resubmitted along with a new request for a different context,
+ * which will cause the hardware to continue executing the second request and queue
+ * the new request (the GPU detects the condition of a context getting preempted
+ * with the same context and optimizes the context switch flow by not doing
+ * preemption, but just sampling the new tail pointer).
+ *
  */
 
 #include <drm/drmP.h>
-- 
1.9.0




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