[Intel-gfx] [PATCH 1/2] drm/i915: add render state initialization
Daniel Vetter
daniel at ffwll.ch
Wed May 14 19:17:24 CEST 2014
On Wed, May 14, 2014 at 05:37:39PM +0100, Damien Lespiau wrote:
> On Wed, May 14, 2014 at 05:02:16PM +0300, Mika Kuoppala wrote:
> > HW guys say that it is not a cool idea to let device
> > go into rc6 without proper 3d pipeline state.
> >
> > For each new uninitialized context, generate a
> > valid null render state to be run on context
> > creation.
> >
> > This patch introduces a skeleton with empty states.
> >
> > v2: - No need to vmap (Chris Wilson)
> > - use .c files for state (Daniel Vetter)
> > - no need to flush as i915_add_request does it
> > - remove parameter for batch alloc size
> > - don't wait for the init (Ben Widawsky)
> >
> > v3: - move to cpu/gpu (Chris Wilson)
> >
> > Tested-by: Kristen Carlson Accardi <kristen at linux.intel.com> (v1)
> > Tested-by: Oscar Mateo <oscar.mateo at intel.com>
> > Acked-by: Damien Lespiau <damien.lespiau at intel.com>
>
> This one can be upgraded to a:
>
> Reviewed-by: Damien Lespiau <damien.lespiau at intel.com>
Both patches merged, thanks.
-Daniel
--
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch
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