[Intel-gfx] [PATCH v8 3/9] drm/i915: Make sprite updates atomic
Daniel Vetter
daniel at ffwll.ch
Thu May 22 15:03:56 CEST 2014
On Tue, Apr 29, 2014 at 01:35:46PM +0300, ville.syrjala at linux.intel.com wrote:
> diff --git a/drivers/gpu/drm/i915/intel_drv.h b/drivers/gpu/drm/i915/intel_drv.h
> index 96ae78d..d8b540b 100644
> --- a/drivers/gpu/drm/i915/intel_drv.h
> +++ b/drivers/gpu/drm/i915/intel_drv.h
> @@ -401,6 +401,8 @@ struct intel_crtc {
> /* watermarks currently being used */
> struct intel_pipe_wm active;
> } wm;
> +
> + wait_queue_head_t vbl_wait;
> };
A bit late, but found something: Why can't we use dev->vblank[crtc].queue
here? We reuse all the vblank infrastructure already ...
If you want pretty just add a tiny helper function
wait_queue_head_t *drm_crtc_vblank_waitqueue(struct drm_crtc *crtc)
{
return &dev->vblank[drm_crtc_index(crtc)].queue;
}
somewhere.
I feel guilty here since I've killed Akash's patch over adding a new
vblank wait queue and let yours slip through ;-) Can you please take care
of this?
Thanks, Daniel
--
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch
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