[Intel-gfx] [PATCH] sna: Use VMask in 3DSTATE_PS
Chris Wilson
chris at chris-wilson.co.uk
Thu Nov 6 11:44:03 CET 2014
On Thu, Nov 06, 2014 at 08:22:54AM +0200, Timo Aaltonen wrote:
> On 06.11.2014 01:48, Rodrigo Vivi wrote:
> > Using dispatch mask cause hangs waiting PS Done on some cases like bug #83207,
> > with larger screen or when scaling it.
> >
> > Also mesa uses VMask instead of Dmask for 3DSTATE_PS because in some cases
> > they were getting incorrect derivatives for subspans.
> >
> > Reference: https://bugs.freedesktop.org/show_bug.cgi?id=83207
> > Cc: Timo Aaltonen <tjaalton at ubuntu.com>
> > Cc: Gary Wang <gary.c.wang at intel.com>
> > Signed-off-by: Rodrigo Vivi <rodrigo.vivi at intel.com>
>
> works great, thanks!
>
> Tested-by: Timo Aaltonen <timo.aaltonen at canonical.com>
Thanks for finding that and testing,
Pushed.
-Chris
--
Chris Wilson, Intel Open Source Technology Centre
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