[Intel-gfx] [PATCH] drm/i915: Don't continually defer the hangcheck
Daniel Vetter
daniel at ffwll.ch
Wed Nov 19 11:45:18 CET 2014
On Wed, Nov 19, 2014 at 09:47:19AM +0000, Chris Wilson wrote:
> With multiple rings, we may continue to render on the blitter whilst
> executing an infinite shader on the render ring. As we currently, rearm
> the timer with each execbuf, in this scenario the hangcheck will never
> fire and we will never detect the lockup on the render ring. Instead,
> only arm the timer once per hangcheck, so that hangcheck runs more
> frequently.
>
> v2: Rearrange code to avoid triggering a BUG_ON in add_timer from
> softirq context.
>
> Testcase: igt/gem_reset_stats/defer-hangcheck*
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86225
> Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
> Cc: Mika Kuoppala <mika.kuoppala at intel.com>
I went right ahead and upgraded this to r-b: mika.
Queued for -next, thanks for the patch.
-Daniel
--
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch
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