[Intel-gfx] [PATCH] demos/intel_sprite_on: Added support to display all sprites.

Arora, Gagandeep S gagandeep.s.arora at intel.com
Tue Oct 7 20:28:24 CEST 2014


Hi Rodrigo/Damien,

Could you please help me in getting this patch reviewed.

Thanks and Regards,
Gagan

On 9/13/2014 1:26 AM, Gagandeep S Arora wrote:
> From: gsarora<gagandeep.s.arora at intel.com>
>
> Extended intel_sprite_on functionality to display all the
> available sprite planes on a particular connector.
>
> Signed-off-by: Gagandeep S Arora<gagandeep.s.arora at intel.com>
> ---
>   demos/intel_sprite_on.c | 138 ++++++++++++++++++++++++++++++------------------
>   1 file changed, 87 insertions(+), 51 deletions(-)
>
> diff --git a/demos/intel_sprite_on.c b/demos/intel_sprite_on.c
> index a1c6a34..23fc56c 100644
> --- a/demos/intel_sprite_on.c
> +++ b/demos/intel_sprite_on.c
> @@ -279,12 +279,12 @@ static void connector_find_preferred_mode(int gfx_fd,
>   	c->connector = connector;
>   }
>   
> -static int connector_find_plane(int gfx_fd, struct connector *c)
> +static int connector_find_plane(int gfx_fd, struct connector *c,
> +				unsigned int **sprite_plane_id)
>   {
>   	drmModePlaneRes *plane_resources;
>   	drmModePlane *ovr;
> -	uint32_t id = 0;
> -	int i;
> +	int i, sprite_plane_count = 0;
>   
>   	plane_resources = drmModeGetPlaneResources(gfx_fd);
>   	if (!plane_resources) {
> @@ -293,6 +293,12 @@ static int connector_find_plane(int gfx_fd, struct connector *c)
>   		return 0;
>   	}
>   
> +	/* Allocating buffer to hold sprite plane ids of the
> +         * current connector.
> +         */
> +	*sprite_plane_id = (unsigned int *) malloc(plane_resources->count_planes *
> +						   sizeof(unsigned int));
> +
>   	for (i = 0; i < plane_resources->count_planes; i++) {
>   		ovr = drmModeGetPlane(gfx_fd, plane_resources->planes[i]);
>   		if (!ovr) {
> @@ -300,16 +306,15 @@ static int connector_find_plane(int gfx_fd, struct connector *c)
>   				strerror(errno));
>   			continue;
>   		}
> -
> +		/* Add the available sprite id to the buffer sprite_plane_id.
> +                 */
>   		if (ovr->possible_crtcs & (1 << c->pipe)) {
> -			id = ovr->plane_id;
> -			drmModeFreePlane(ovr);
> -			break;
> +			(*sprite_plane_id)[sprite_plane_count++] = ovr->plane_id;
>   		}
>   		drmModeFreePlane(ovr);
>   	}
>   
> -	return id;
> +	return sprite_plane_count;
>   }
>   
>   static int prepare_primary_surface(int fd, int prim_width, int prim_height,
> @@ -479,8 +484,8 @@ static void ricochet(int tiled, int sprite_w, int sprite_h,
>   	const int                           num_surfaces = 3;
>   	uint32_t                            sprite_handles[num_surfaces];
>   	uint32_t                            sprite_fb_id[num_surfaces];
> -	int                                 sprite_x;
> -	int                                 sprite_y;
> +	int                                 *sprite_x = NULL;
> +	int                                 *sprite_y = NULL;
>   	uint32_t                            sprite_stride;
>   	uint32_t                            sprite_size;
>   	uint32_t                            handles[4],
> @@ -499,10 +504,10 @@ static void ricochet(int tiled, int sprite_w, int sprite_h,
>   					    curr_term;
>   	int                                 c_index;
>   	int                                 sprite_index;
> -	unsigned int                        sprite_plane_id;
> +	unsigned int                        *sprite_plane_id = NULL;
>   	uint32_t                            plane_flags = 0;
> -	int                                 delta_x,
> -					    delta_y;
> +	int                                 *delta_x = NULL,
> +					    *delta_y = NULL;
>   	struct timeval                      stTimeVal;
>   	long long                           currTime,
>   	     prevFlipTime,
> @@ -511,7 +516,8 @@ static void ricochet(int tiled, int sprite_w, int sprite_h,
>   	     deltaMoveTime,
>   	     SleepTime;
>   	char                                key;
> -
> +	int				    sprite_plane_count = 0;
> +	int 				    i;
>   	// Open up I915 graphics device
>   	gfx_fd = drmOpen("i915", NULL);
>   	if (gfx_fd < 0) {
> @@ -564,8 +570,9 @@ static void ricochet(int tiled, int sprite_w, int sprite_h,
>   
>   		// Determine if sprite hardware is available on pipe
>   		// associated with this connector.
> -		sprite_plane_id = connector_find_plane(gfx_fd, &curr_connector);
> -		if (!sprite_plane_id) {
> +		sprite_plane_count = connector_find_plane(gfx_fd, &curr_connector,
> +							  &sprite_plane_id);
> +		if (!sprite_plane_count) {
>   			printf("Failed to find sprite plane on crtc\n");
>   			goto out;
>   		}
> @@ -704,12 +711,15 @@ static void ricochet(int tiled, int sprite_w, int sprite_h,
>   		}
>   
>   		// Set the sprite colorkey state
> -		set.plane_id = sprite_plane_id;
> -		set.min_value = 0;
> -		set.max_value = 0;
> -		set.flags = I915_SET_COLORKEY_NONE;
> -		ret = drmCommandWrite(gfx_fd, DRM_I915_SET_SPRITE_COLORKEY, &set, sizeof(set));
> -		assert(ret == 0);
> +		for(i = 0; i < sprite_plane_count; i++) {
> +			set.plane_id = sprite_plane_id[i];
> +			set.min_value = 0;
> +			set.max_value = 0;
> +			set.flags = I915_SET_COLORKEY_NONE;
> +			ret = drmCommandWrite(gfx_fd, DRM_I915_SET_SPRITE_COLORKEY, &set,
> +					      sizeof(set));
> +			assert(ret == 0);
> +		}
>   
>   		// Set up sprite output dimensions, initial position, etc.
>   		if (out_w > prim_width / 2)
> @@ -717,10 +727,21 @@ static void ricochet(int tiled, int sprite_w, int sprite_h,
>   		if (out_h > prim_height / 2)
>   			out_h = prim_height / 2;
>   
> -		delta_x = 3;
> -		delta_y = 4;
> -		sprite_x = (prim_width / 2) - (out_w / 2);
> -		sprite_y = (prim_height / 2) - (out_h / 2);
> +		delta_x = (int *) malloc(sprite_plane_count * sizeof(int));
> +		delta_y = (int *) malloc(sprite_plane_count * sizeof(int));
> +		sprite_x = (int *) malloc(sprite_plane_count * sizeof(int));
> +		sprite_y = (int *) malloc(sprite_plane_count * sizeof(int));
> +
> +		/* Initializing the coordinates (x,y) of the available sprites on the
> +		 * connector, equally spaced along the diagonal of the rectangle
> +		 * {(0,0),(prim_width/2, prim_height/2)}.
> +		 */
> +		for(i = 0; i < sprite_plane_count; i++) {
> +			delta_x[i] = 3;
> +			delta_y[i] = 4;
> +			sprite_x[i] = i * (prim_width / (2 * sprite_plane_count));
> +			sprite_y[i] = i * (prim_height / (2 * sprite_plane_count));
> +		}
>   
>   		currTime = 0;
>   		prevFlipTime = 0;       // Will force immediate sprite flip
> @@ -748,38 +769,44 @@ static void ricochet(int tiled, int sprite_w, int sprite_h,
>   			// Move the sprite on the screen and flip
>   			// the surface if the index has changed
>   			// NB: sprite_w and sprite_h must be 16.16 fixed point, herego << 16
> -			if (drmModeSetPlane(gfx_fd, sprite_plane_id, curr_connector.crtc,
> -					    sprite_fb_id[sprite_index], plane_flags,
> -					    sprite_x, sprite_y,
> -					    out_w, out_h,
> -					    0, 0,
> -					    sprite_w << 16, sprite_h << 16))
> -				printf("Failed to enable sprite plane: %s\n", strerror(errno));
> +			for(i = 0; i < sprite_plane_count; i++) {
> +				if (drmModeSetPlane(gfx_fd, sprite_plane_id[i],
> +						    curr_connector.crtc,
> +						    sprite_fb_id[sprite_index],
> +						    plane_flags,
> +						    sprite_x[i], sprite_y[i],
> +						    out_w, out_h,
> +						    0, 0,
> +						    sprite_w << 16, sprite_h << 16))
> +					printf("Failed to enable sprite plane: %s\n",
> +						strerror(errno));
> +			}
>   
>   			// Check if it's time to move the sprite surface
>   			if (currTime - prevMoveTime > deltaMoveTime)  {
>   
>   				// Compute the next position for sprite
> -				sprite_x += delta_x;
> -				sprite_y += delta_y;
> -				if (sprite_x < 0) {
> -					sprite_x = 0;
> -					delta_x = -delta_x;
> -				}
> -				else if (sprite_x > prim_width - out_w) {
> -					sprite_x = prim_width - out_w;
> -					delta_x = -delta_x;
> -				}
> +				for(i = 0; i < sprite_plane_count; i++) {
> +					sprite_x[i] += delta_x[i];
> +					sprite_y[i] += delta_y[i];
> +					if (sprite_x[i] < 0) {
> +						sprite_x[i] = 0;
> +						delta_x[i] = -delta_x[i];
> +					}
> +					else if (sprite_x[i] > prim_width - out_w) {
> +						sprite_x[i] = prim_width - out_w;
> +						delta_x[i] = -delta_x[i];
> +					}
>   
> -				if (sprite_y < 0) {
> -					sprite_y = 0;
> -					delta_y = -delta_y;
> -				}
> -				else if (sprite_y > prim_height - out_h) {
> -					sprite_y = prim_height - out_h;
> -					delta_y = -delta_y;
> +					if (sprite_y[i] < 0) {
> +						sprite_y[i] = 0;
> +						delta_y[i] = -delta_y[i];
> +					}
> +					else if (sprite_y[i] > prim_height - out_h) {
> +						sprite_y[i] = prim_height - out_h;
> +						delta_y[i] = -delta_y[i];
> +					}
>   				}
> -
>   				prevMoveTime = currTime;
>   			}
>   
> @@ -829,6 +856,15 @@ static void ricochet(int tiled, int sprite_w, int sprite_h,
>   				deltaFlipTime : deltaMoveTime;
>   			usleep(SleepTime);
>   		}
> +
> +		free(sprite_plane_id);
> +		free(sprite_x);
> +		free(sprite_y);
> +		free(delta_x);
> +		free(delta_y);
> +		sprite_plane_id = NULL;
> +		sprite_plane_count = 0;
> +		sprite_x = sprite_y = delta_x = delta_y = NULL;
>   	}
>   
>   out:

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