[Intel-gfx] [PATCH 3/3] tools/null_state_gen: Add GEN9 golden context batch buffer creation
Mika Kuoppala
mika.kuoppala at linux.intel.com
Wed Sep 24 14:50:32 CEST 2014
From: Armin Reese <armin.c.reese at intel.com>
Modifications to 'null_state_gen' so it can generate GEN9
golden context batch buffer source for SKL.
v2: - rebased on top of gen8 changes (Mika)
- fixed state base address command size (Mika)
- base address size macro as pages (Mika)
Signed-off-by: Armin Reese <armin.c.reese at intel.com>
Signed-off-by: Mika Kuoppala <mika.kuoppala at intel.com>
---
lib/gen9_render.h | 8 +
tools/null_state_gen/Makefile.am | 3 +-
tools/null_state_gen/intel_null_state_gen.c | 34 +-
tools/null_state_gen/intel_renderstate_gen9.c | 442 ++++++++++++++++++++++++++
4 files changed, 476 insertions(+), 11 deletions(-)
create mode 100644 lib/gen9_render.h
create mode 100644 tools/null_state_gen/intel_renderstate_gen9.c
diff --git a/lib/gen9_render.h b/lib/gen9_render.h
new file mode 100644
index 0000000..a061808
--- /dev/null
+++ b/lib/gen9_render.h
@@ -0,0 +1,8 @@
+#ifndef GEN9_RENDER_H
+#define GEN9_RENDER_H
+
+#include "gen8_render.h"
+
+#define GEN9_PIPELINE_SELECT (GEN6_3D(1, 1, 4) | (3 << 8))
+
+#endif /* GEN9_RENDER_H */
diff --git a/tools/null_state_gen/Makefile.am b/tools/null_state_gen/Makefile.am
index 58fbd53..b131e0d 100644
--- a/tools/null_state_gen/Makefile.am
+++ b/tools/null_state_gen/Makefile.am
@@ -8,9 +8,10 @@ intel_null_state_gen_SOURCES = \
intel_renderstate_gen6.c \
intel_renderstate_gen7.c \
intel_renderstate_gen8.c \
+ intel_renderstate_gen9.c \
intel_null_state_gen.c
-gens := 6 7 8
+gens := 6 7 8 9
h = /tmp/intel_renderstate_gen$$gen.c
state_headers: intel_null_state_gen
diff --git a/tools/null_state_gen/intel_null_state_gen.c b/tools/null_state_gen/intel_null_state_gen.c
index a7eb22b..1021a37 100644
--- a/tools/null_state_gen/intel_null_state_gen.c
+++ b/tools/null_state_gen/intel_null_state_gen.c
@@ -5,21 +5,23 @@
#include "intel_batchbuffer.h"
-#define STATE_ALIGN 64
-
extern int gen6_setup_null_render_state(struct intel_batchbuffer *batch);
extern int gen7_setup_null_render_state(struct intel_batchbuffer *batch);
extern int gen8_setup_null_render_state(struct intel_batchbuffer *batch);
+extern int gen9_setup_null_render_state(struct intel_batchbuffer *batch);
static int debug = 0;
static void print_usage(char *s)
{
fprintf(stderr, "%s: <gen>\n"
- " gen: gen to generate for (6,7,8)\n",
- s);
+ " gen: gen to generate for (6,7,8,9)\n",
+ s);
}
+/* Creates the intel_renderstate_genX.c file for the particular
+ * GEN product
+ */
static int print_state(int gen, struct intel_batchbuffer *batch)
{
int i;
@@ -29,24 +31,32 @@ static int print_state(int gen, struct intel_batchbuffer *batch)
printf("#include \"intel_renderstate.h\"\n\n");
+ /* Relocation offsets. These are byte offsets in the golden context
+ * batch buffer where the BB graphics address will be added to
+ * the indirect state offset already stored in those locations. The
+ * resulting value will inform the GPU where the indirect states are.
+ */
printf("static const u32 gen%d_null_state_relocs[] = {\n", gen);
for (i = 0; i < batch->cmds->num_items; i++) {
if (intel_batch_is_reloc(batch, i))
printf("\t0x%08x,\n", i * 4);
}
- printf("\t%d,\n", -1);
- printf("};\n\n");
+ printf("\t-1,\n};\n\n");
+ /* GPU commands to execute to set up the RCS golden state. This
+ * state will become the default config.
+ */
printf("static const u32 gen%d_null_state_batch[] = {\n", gen);
for (i = 0; i < intel_batch_num_cmds(batch); i++) {
+ const int offset = i * 4;
const struct bb_item *cmd = intel_batch_cmd_get(batch, i);
printf("\t0x%08x,", cmd->data);
if (debug)
- printf("\t /* 0x%08x %s '%s' */", i * 4,
- intel_batch_type_as_str(cmd), cmd->str);
+ printf("\t /* 0x%08x %s '%s' */", offset,
+ intel_batch_type_as_str(cmd), cmd->str);
- if (i * 4 == batch->cmds_end_offset) {
+ if (offset == batch->cmds_end_offset) {
cmds = i + 1;
printf("\t /* cmds end */");
}
@@ -54,7 +64,7 @@ static int print_state(int gen, struct intel_batchbuffer *batch)
if (intel_batch_is_reloc(batch, i))
printf("\t /* reloc */");
- if (i * 4 == batch->state_start_offset)
+ if (offset == batch->state_start_offset)
printf("\t /* state start */");
if (i == intel_batch_num_cmds(batch) - 1)
@@ -73,6 +83,7 @@ static int print_state(int gen, struct intel_batchbuffer *batch)
return 0;
}
+/* Selects generator function for the given product and executes it. */
static int do_generate(int gen)
{
struct intel_batchbuffer *batch;
@@ -95,6 +106,9 @@ static int do_generate(int gen)
case 8:
null_state_gen = gen8_setup_null_render_state;
break;
+ case 9:
+ null_state_gen = gen9_setup_null_render_state;
+ break;
}
if (null_state_gen == NULL) {
diff --git a/tools/null_state_gen/intel_renderstate_gen9.c b/tools/null_state_gen/intel_renderstate_gen9.c
new file mode 100644
index 0000000..8956a58
--- /dev/null
+++ b/tools/null_state_gen/intel_renderstate_gen9.c
@@ -0,0 +1,442 @@
+#include <string.h>
+#include <stdio.h>
+
+#include "intel_batchbuffer.h"
+#include <lib/gen9_render.h>
+#include <lib/intel_reg.h>
+
+static void gen8_emit_wm(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2));
+ OUT_BATCH(GEN7_WM_LEGACY_DIAMOND_LINE_RASTERIZATION);
+}
+
+static void gen8_emit_ps(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_3DSTATE_PS | (12 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0); /* kernel hi */
+ OUT_BATCH(GEN7_PS_SPF_MODE);
+ OUT_BATCH(0); /* scratch space stuff */
+ OUT_BATCH(0); /* scratch hi */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0); // kernel 1
+ OUT_BATCH(0); /* kernel 1 hi */
+ OUT_BATCH(0); // kernel 2
+ OUT_BATCH(0); /* kernel 2 hi */
+}
+
+static void gen8_emit_sf(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(1 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT |
+ 1 << GEN6_3DSTATE_SF_VERTEX_SUB_PIXEL_PRECISION_SHIFT |
+ GEN7_SF_POINT_WIDTH_FROM_SOURCE |
+ 8);
+}
+
+static void gen8_emit_vs(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN6_3DSTATE_VS | (9 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(GEN7_VS_FLOATING_POINT_MODE_ALTERNATE);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+}
+
+static void gen8_emit_hs(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_3DSTATE_HS | (9 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT);
+ OUT_BATCH(0);
+}
+
+static void gen8_emit_urb(struct intel_batchbuffer *batch)
+{
+ const int vs_entries = 64;
+ const int vs_size = 2;
+ const int vs_start = 4;
+
+ OUT_BATCH(GEN7_3DSTATE_URB_VS);
+ OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25));
+
+ OUT_BATCH(GEN7_3DSTATE_URB_HS);
+ OUT_BATCH(0x0f << 25);
+
+ OUT_BATCH(GEN7_3DSTATE_URB_DS);
+ OUT_BATCH(0x0f << 25);
+
+ OUT_BATCH(GEN7_3DSTATE_URB_GS);
+ OUT_BATCH(0x0f << 25);
+}
+
+static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY);
+ OUT_BATCH(_3DPRIM_TRILIST);
+}
+
+static void gen8_emit_so_decl_list(struct intel_batchbuffer *batch)
+{
+ const int num_decls = 128;
+ int i;
+
+ OUT_BATCH(GEN8_3DSTATE_SO_DECL_LIST |
+ (((2 * num_decls) + 3) - 2) /* DWORD count - 2 */);
+ OUT_BATCH(0);
+ OUT_BATCH(num_decls);
+
+ for (i = 0; i < num_decls; i++) {
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ }
+}
+
+static void gen8_emit_so_buffer(struct intel_batchbuffer *batch, const int index)
+{
+ OUT_BATCH(GEN8_3DSTATE_SO_BUFFER | (8 - 2));
+ OUT_BATCH(index << 29);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+}
+
+static void gen8_emit_chroma_key(struct intel_batchbuffer *batch, const int index)
+{
+ OUT_BATCH(GEN6_3DSTATE_CHROMA_KEY | (4 - 2));
+ OUT_BATCH(index << 30);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+}
+
+static void gen8_emit_vertex_buffers(struct intel_batchbuffer *batch)
+{
+ const int buffers = 33;
+ int i;
+
+ OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS |
+ (((4 * buffers) + 1)- 2) /* DWORD count - 2 */);
+
+ for (i = 0; i < buffers; i++) {
+ OUT_BATCH(i << VB0_BUFFER_INDEX_SHIFT |
+ GEN7_VB0_BUFFER_ADDR_MOD_EN);
+ OUT_BATCH(0); /* Address */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ }
+}
+
+static void gen8_emit_vertex_elements(struct intel_batchbuffer *batch)
+{
+ const int elements = 34;
+ int i;
+
+ OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS |
+ (((2 * elements) + 1) - 2) /* DWORD count - 2 */);
+
+ /* Element 0 */
+ OUT_BATCH(VE0_VALID);
+ OUT_BATCH(
+ GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
+ GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
+ GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
+ /* Elements 1 -> 33 */
+ for (i = 1; i < elements; i++) {
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ }
+}
+
+static void gen8_emit_cc_state_pointers(struct intel_batchbuffer *batch)
+{
+ union {
+ float fval;
+ uint32_t uval;
+ } u;
+
+ unsigned offset;
+
+ u.fval = 1.0f;
+
+ offset = intel_batch_state_offset(batch, 64);
+ OUT_STATE(0);
+ OUT_STATE(0); /* Alpha reference value */
+ OUT_STATE(u.uval); /* Blend constant color RED */
+ OUT_STATE(u.uval); /* Blend constant color BLUE */
+ OUT_STATE(u.uval); /* Blend constant color GREEN */
+ OUT_STATE(u.uval); /* Blend constant color ALPHA */
+
+ OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS);
+ OUT_BATCH_STATE_OFFSET(offset | 1);
+}
+
+static void gen8_emit_blend_state_pointers(struct intel_batchbuffer *batch)
+{
+ unsigned offset;
+ int i;
+
+ offset = intel_batch_state_offset(batch, 64);
+
+ for (i = 0; i < 17; i++)
+ OUT_STATE(0);
+
+ OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS | (2 - 2));
+ OUT_BATCH_STATE_OFFSET(offset | 1);
+}
+
+static void gen8_emit_ps_extra(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2));
+ OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID |
+ GEN8_PSX_ATTRIBUTE_ENABLE);
+
+}
+
+static void gen8_emit_ps_blend(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2));
+ OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
+}
+
+static void gen8_emit_viewport_state_pointers_cc(struct intel_batchbuffer *batch)
+{
+ unsigned offset;
+
+ offset = intel_batch_state_offset(batch, 32);
+
+ OUT_STATE((uint32_t)0.0f); /* Minimum depth */
+ OUT_STATE((uint32_t)0.0f); /* Maximum depth */
+
+ OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC | (2 - 2));
+ OUT_BATCH_STATE_OFFSET(offset);
+}
+
+static void gen8_emit_viewport_state_pointers_sf_clip(struct intel_batchbuffer *batch)
+{
+ unsigned offset;
+ int i;
+
+ offset = intel_batch_state_offset(batch, 64);
+
+ for (i = 0; i < 16; i++)
+ OUT_STATE(0);
+
+ OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP | (2 - 2));
+ OUT_BATCH_STATE_OFFSET(offset);
+}
+
+static void gen8_emit_primitive(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN6_3DPRIMITIVE | (7-2));
+ OUT_BATCH(4); /* gen8+ ignore the topology type field */
+ OUT_BATCH(1); /* vertex count */
+ OUT_BATCH(0);
+ OUT_BATCH(1); /* single instance */
+ OUT_BATCH(0); /* start instance location */
+ OUT_BATCH(0); /* index buffer offset, ignored */
+}
+
+static void gen9_emit_state_base_address(struct intel_batchbuffer *batch) {
+ const unsigned offset = 0;
+ OUT_BATCH(GEN6_STATE_BASE_ADDRESS |
+ (19 - 2) /* DWORD count - 2 */);
+
+ /* general state base address - requires BB address
+ * added to state offset to be stored in this location
+ */
+ OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
+ OUT_BATCH(0);
+
+ /* stateless data port */
+ OUT_BATCH(0);
+
+ /* surface state base address - requires BB address
+ * added to state offset to be stored in this location
+ */
+ OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
+ OUT_BATCH(0);
+
+ /* dynamic state base address - requires BB address
+ * added to state offset to be stored in this location
+ */
+ OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
+ OUT_BATCH(0);
+
+ /* indirect state base address */
+ OUT_BATCH(BASE_ADDRESS_MODIFY);
+ OUT_BATCH(0);
+
+ /* instruction state base address - requires BB address
+ * added to state offset to be stored in this location
+ */
+ OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
+ OUT_BATCH(0);
+
+ /* general state buffer size */
+ OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
+ /* dynamic state buffer size */
+ OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
+ /* indirect object buffer size */
+ OUT_BATCH(0x0 | BUFFER_SIZE_MODIFY);
+ /* intruction buffer size */
+ OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
+
+ /* bindless surface state base address */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ /* bindless surface state size */
+ OUT_BATCH(0);
+}
+
+/*
+ * Generate the batch buffer commands needed to initialize the 3D engine
+ * to its "golden state".
+ */
+int gen9_setup_null_render_state(struct intel_batchbuffer *batch)
+{
+ int ret;
+ int i;
+
+#define GEN8_PIPE_CONTROL_GLOBAL_GTT (1 << 24)
+ /* PIPE_CONTROL */
+ OUT_BATCH(GEN6_PIPE_CONTROL |
+ (6 - 2)); /* DWORD count - 2 */
+ OUT_BATCH(GEN8_PIPE_CONTROL_GLOBAL_GTT);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ /* PIPELINE_SELECT */
+ OUT_BATCH(GEN9_PIPELINE_SELECT | PIPELINE_SELECT_3D);
+
+ gen8_emit_wm(batch);
+ gen8_emit_ps(batch);
+ gen8_emit_sf(batch);
+
+ OUT_CMD(GEN7_3DSTATE_SBE, 6); /* Check w/ Gen8 code */
+ OUT_CMD(GEN8_3DSTATE_SBE_SWIZ, 11);
+
+ gen8_emit_vs(batch);
+ gen8_emit_hs(batch);
+
+ OUT_CMD(GEN7_3DSTATE_GS, 10);
+ OUT_CMD(GEN7_3DSTATE_STREAMOUT, 5);
+ OUT_CMD(GEN7_3DSTATE_DS, 11); /* Check w/ Gen8 code */
+ OUT_CMD(GEN6_3DSTATE_CLIP, 4);
+ OUT_CMD(GEN7_3DSTATE_TE, 4);
+ OUT_CMD(GEN8_3DSTATE_VF, 2);
+ OUT_CMD(GEN8_3DSTATE_WM_HZ_OP, 5);
+
+ /* URB States */
+ gen8_emit_urb(batch);
+
+ OUT_CMD(GEN8_3DSTATE_BIND_TABLE_POOL_ALLOC, 4);
+ OUT_CMD(GEN8_3DSTATE_GATHER_POOL_ALLOC, 4);
+ OUT_CMD(GEN8_3DSTATE_DX9_CONSTANT_BUFFER_POOL_ALLOC, 4);
+
+ /* Push Constants */
+ OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS, 2);
+ OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS, 2);
+ OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS, 2);
+ OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS, 2);
+ OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS, 2);
+
+ /* Constants */
+ OUT_CMD(GEN6_3DSTATE_CONSTANT_VS, 11);
+ OUT_CMD(GEN7_3DSTATE_CONSTANT_HS, 11);
+ OUT_CMD(GEN7_3DSTATE_CONSTANT_DS, 11);
+ OUT_CMD(GEN7_3DSTATE_CONSTANT_GS, 11);
+ OUT_CMD(GEN7_3DSTATE_CONSTANT_PS, 11);
+
+ OUT_CMD(GEN8_3DSTATE_VF_INSTANCING, 3);
+ OUT_CMD(GEN8_3DSTATE_VF_SGVS, 2);
+ gen8_emit_vf_topology(batch);
+
+ /* Streamer out declaration list */
+ gen8_emit_so_decl_list(batch);
+
+ /* Streamer out buffers */
+ for (i = 0; i < 4; i++) {
+ gen8_emit_so_buffer(batch, i);
+ }
+
+ /* State base addresses */
+ gen9_emit_state_base_address(batch);
+
+ OUT_CMD(GEN6_STATE_SIP, 3);
+ OUT_CMD(GEN6_3DSTATE_DRAWING_RECTANGLE, 4);
+ OUT_CMD(GEN7_3DSTATE_DEPTH_BUFFER, 8);
+
+ /* Chroma key */
+ for (i = 0; i < 4; i++) {
+ gen8_emit_chroma_key(batch, i);
+ }
+
+ OUT_CMD(GEN6_3DSTATE_LINE_STIPPLE, 3);
+ OUT_CMD(GEN6_3DSTATE_AA_LINE_PARAMS, 3);
+ OUT_CMD(GEN7_3DSTATE_STENCIL_BUFFER, 5);
+ OUT_CMD(GEN7_3DSTATE_HIER_DEPTH_BUFFER, 5);
+ OUT_CMD(GEN7_3DSTATE_CLEAR_PARAMS, 3);
+ OUT_CMD(GEN6_3DSTATE_MONOFILTER_SIZE, 2);
+ OUT_CMD(GEN8_3DSTATE_MULTISAMPLE, 2);
+ OUT_CMD(GEN8_3DSTATE_POLY_STIPPLE_OFFSET, 2);
+ OUT_CMD(GEN8_3DSTATE_POLY_STIPPLE_PATTERN, 1 + 32);
+ OUT_CMD(GEN8_3DSTATE_SAMPLER_PALETTE_LOAD0, 1 + 16);
+ OUT_CMD(GEN8_3DSTATE_SAMPLER_PALETTE_LOAD1, 1 + 16);
+ OUT_CMD(GEN6_3DSTATE_INDEX_BUFFER, 5);
+
+ /* Vertex buffers */
+ gen8_emit_vertex_buffers(batch);
+ gen8_emit_vertex_elements(batch);
+
+ OUT_BATCH(GEN6_3DSTATE_VF_STATISTICS | 1 /* Enable */);
+
+ gen8_emit_cc_state_pointers(batch);
+ gen8_emit_blend_state_pointers(batch);
+ gen8_emit_ps_extra(batch);
+ gen8_emit_ps_blend(batch);
+
+ /* 3D state sampler state pointers */
+ OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS, 2);
+ OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS, 2);
+ OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS, 2);
+ OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS, 2);
+ OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS, 2);
+
+ OUT_CMD(GEN6_3DSTATE_SCISSOR_STATE_POINTERS, 2);
+
+ gen8_emit_viewport_state_pointers_cc(batch);
+ gen8_emit_viewport_state_pointers_sf_clip(batch);
+
+ /* 3D state binding table pointers */
+ OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS, 2);
+ OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS, 2);
+ OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS, 2);
+ OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS, 2);
+ OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS, 2);
+
+ /* Launch 3D operation */
+ gen8_emit_primitive(batch);
+
+ OUT_BATCH(MI_BATCH_BUFFER_END);
+
+ return ret;
+}
--
1.9.1
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