[Intel-gfx] [PATCH 2/3] tools/null_state_gen: gen8 golden state
Mika Kuoppala
mika.kuoppala at linux.intel.com
Wed Sep 24 14:50:31 CEST 2014
Previously we didn't have a clear understanding what is necessary
for a pipeline state to be properly initialized. So we had to improvise
and use a stripped out render copy.
Now we have a more clear understanding so switch out render copy based
frankenstate to state we can call golden state.
---
lib/gen6_render.h | 5 +-
lib/gen8_render.h | 24 +
tools/null_state_gen/intel_renderstate_gen8.c | 842 ++++++++------------------
3 files changed, 295 insertions(+), 576 deletions(-)
diff --git a/lib/gen6_render.h b/lib/gen6_render.h
index c3e85eb..8a4ec53 100644
--- a/lib/gen6_render.h
+++ b/lib/gen6_render.h
@@ -41,7 +41,7 @@
/* These two are BLC and CTG only, not BW or CL */
#define GEN6_3DSTATE_AA_LINE_PARAMS GEN6_3D(3, 1, 0xa)
#define GEN6_3DSTATE_GS_SVB_INDEX GEN6_3D(3, 1, 0xb)
-
+#define GEN6_3DSTATE_MONOFILTER_SIZE GEN6_3D(3, 1, 0x11)
#define GEN6_3DPRIMITIVE GEN6_3D(3, 3, 0)
#define GEN6_3DSTATE_CLEAR_PARAMS GEN6_3D(3, 1, 0x10)
@@ -91,6 +91,7 @@
# define GEN6_3DSTATE_SF_TRI_PROVOKE_SHIFT 29
# define GEN6_3DSTATE_SF_LINE_PROVOKE_SHIFT 27
# define GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT 25
+# define GEN6_3DSTATE_SF_VERTEX_SUB_PIXEL_PRECISION_SHIFT 12
#define GEN6_3DSTATE_WM GEN6_3D(3, 0, 0x14)
/* DW2 */
@@ -303,7 +304,6 @@
#define GEN6_EU_ATT_CLR_1 0x8834
#define GEN6_EU_RDATA 0x8840
-
#define GEN6_PIPE_CONTROL GEN6_3D(3, 2, 0)
#define GEN6_3DPRIMITIVE GEN6_3D(3, 3, 0)
@@ -411,6 +411,7 @@
/* for GEN6_STATE_BASE_ADDRESS */
#define BASE_ADDRESS_MODIFY (1 << 0)
+#define BUFFER_SIZE_MODIFY (1 << 0)
/* for GEN6_3DSTATE_PIPELINED_POINTERS */
#define GEN6_GS_DISABLE 0
diff --git a/lib/gen8_render.h b/lib/gen8_render.h
index 0eec80c..ba3f9f2 100644
--- a/lib/gen8_render.h
+++ b/lib/gen8_render.h
@@ -8,6 +8,8 @@
#define GEN7_3DSTATE_URB_DS (0x7832 << 16)
#define GEN7_3DSTATE_URB_GS (0x7833 << 16)
+# define GEN7_WM_LEGACY_DIAMOND_LINE_RASTERIZATION (1 << 26)
+
#define GEN6_3DSTATE_SCISSOR_STATE_POINTERS GEN6_3D(3, 0, 0xf)
#define GEN7_3DSTATE_CLEAR_PARAMS GEN6_3D(3, 0, 0x04)
#define GEN7_3DSTATE_DEPTH_BUFFER GEN6_3D(3, 0, 0x05)
@@ -29,6 +31,7 @@
#define GEN7_3DSTATE_CONSTANT_GS GEN6_3D(3, 0, 0x16)
#define GEN7_3DSTATE_CONSTANT_HS GEN6_3D(3, 0, 0x19)
#define GEN7_3DSTATE_CONSTANT_DS GEN6_3D(3, 0, 0x1a)
+#define GEN7_3DSTATE_CONSTANT_PS GEN6_3D(3, 0, 0x17)
#define GEN7_3DSTATE_HS GEN6_3D(3, 0, 0x1b)
#define GEN7_3DSTATE_TE GEN6_3D(3, 0, 0x1c)
#define GEN7_3DSTATE_DS GEN6_3D(3, 0, 0x1d)
@@ -44,6 +47,12 @@
# define GEN8_RASTER_FRONT_WINDING_CCW (1 << 21)
# define GEN8_RASTER_CULL_NONE (1 << 16)
#define GEN7_3DSTATE_PS GEN6_3D(3, 0, 0x20)
+# define GEN7_PS_SPF_MODE (1 << 31)
+
+# define GEN7_SF_POINT_WIDTH_FROM_SOURCE (1 << 11)
+
+# define GEN7_VS_FLOATING_POINT_MODE_ALTERNATE (1 << 16)
+
#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP \
GEN6_3D(3, 0, 0x21)
#define GEN8_3DSTATE_PS_BLEND GEN6_3D(3, 0, 0x4d)
@@ -68,14 +77,26 @@
#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS GEN6_3D(3, 0, 0x2e)
#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS GEN6_3D(3, 0, 0x2f)
+#define GEN8_3DSTATE_VF GEN6_3D(3, 0, 0x0c)
#define GEN8_3DSTATE_VF_TOPOLOGY GEN6_3D(3, 0, 0x4b)
+#define GEN8_3DSTATE_BIND_TABLE_POOL_ALLOC GEN6_3D(3, 1, 0x19)
+#define GEN8_3DSTATE_GATHER_POOL_ALLOC GEN6_3D(3, 1, 0x1a)
+#define GEN8_3DSTATE_DX9_CONSTANT_BUFFER_POOL_ALLOC GEN6_3D(3, 1, 0x1b)
#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS GEN6_3D(3, 1, 0x12)
#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS GEN6_3D(3, 1, 0x13)
#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS GEN6_3D(3, 1, 0x14)
#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS GEN6_3D(3, 1, 0x15)
#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS GEN6_3D(3, 1, 0x16)
+#define GEN8_3DSTATE_VF_SGVS GEN6_3D(3, 0, 0x4a)
+#define GEN8_3DSTATE_SO_DECL_LIST GEN6_3D(3, 1, 0x17)
+#define GEN8_3DSTATE_SO_BUFFER GEN6_3D(3, 1, 0x18)
+#define GEN8_3DSTATE_POLY_STIPPLE_OFFSET GEN6_3D(3, 1, 0x06)
+#define GEN8_3DSTATE_POLY_STIPPLE_PATTERN GEN6_3D(3, 1, 0x07)
+#define GEN8_3DSTATE_SAMPLER_PALETTE_LOAD0 GEN6_3D(3, 1, 0x02)
+#define GEN8_3DSTATE_SAMPLER_PALETTE_LOAD1 GEN6_3D(3, 1, 0x0c)
+
/* Some random bits that we care about */
#define GEN7_VB0_BUFFER_ADDR_MOD_EN (1 << 14)
#define GEN7_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11)
@@ -84,6 +105,9 @@
/* Random shifts */
#define GEN8_3DSTATE_PS_MAX_THREADS_SHIFT 23
+/* STATE_BASE_ADDRESS state size in pages*/
+#define GEN8_STATE_SIZE_PAGES(x) ((x) << 12)
+
/* Shamelessly ripped from mesa */
struct gen8_surface_state
{
diff --git a/tools/null_state_gen/intel_renderstate_gen8.c b/tools/null_state_gen/intel_renderstate_gen8.c
index 4812b51..24bab9e 100644
--- a/tools/null_state_gen/intel_renderstate_gen8.c
+++ b/tools/null_state_gen/intel_renderstate_gen8.c
@@ -3,708 +3,402 @@
#include <lib/intel_reg.h>
#include <string.h>
-struct {
- uint32_t cc_state;
- uint32_t blend_state;
-} cc;
-
-struct {
- uint32_t cc_state;
- uint32_t sf_clip_state;
-} viewport;
-
-/* see shaders/ps/blit.g7a */
-static const uint32_t ps_kernel[][4] = {
-#if 1
- { 0x0060005a, 0x21403ae8, 0x3a0000c0, 0x008d0040 },
- { 0x0060005a, 0x21603ae8, 0x3a0000c0, 0x008d0080 },
- { 0x0060005a, 0x21803ae8, 0x3a0000d0, 0x008d0040 },
- { 0x0060005a, 0x21a03ae8, 0x3a0000d0, 0x008d0080 },
- { 0x02800031, 0x2e0022e8, 0x0e000140, 0x08840001 },
- { 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 },
-#else
- /* Write all -1 */
- { 0x00600001, 0x2e000608, 0x00000000, 0x3f800000 },
- { 0x00600001, 0x2e200608, 0x00000000, 0x3f800000 },
- { 0x00600001, 0x2e400608, 0x00000000, 0x3f800000 },
- { 0x00600001, 0x2e600608, 0x00000000, 0x3f800000 },
- { 0x00600001, 0x2e800608, 0x00000000, 0x3f800000 },
- { 0x00600001, 0x2ea00608, 0x00000000, 0x3f800000 },
- { 0x00600001, 0x2ec00608, 0x00000000, 0x3f800000 },
- { 0x00600001, 0x2ee00608, 0x00000000, 0x3f800000 },
- { 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 },
-#endif
-};
-
-static uint32_t
-gen8_bind_buf_null(struct intel_batchbuffer *batch)
+static void gen8_emit_wm(struct intel_batchbuffer *batch)
{
- struct gen8_surface_state ss;
- memset(&ss, 0, sizeof(ss));
-
- return OUT_STATE_STRUCT(ss, 64);
-}
-
-static uint32_t
-gen8_bind_surfaces(struct intel_batchbuffer *batch)
-{
- unsigned offset;
-
- offset = intel_batch_state_alloc(batch, 8, 32, "bind surfaces");
-
- bb_area_emit_offset(batch->state, offset, gen8_bind_buf_null(batch), STATE_OFFSET, "bind 1");
- bb_area_emit_offset(batch->state, offset + 4, gen8_bind_buf_null(batch), STATE_OFFSET, "bind 2");
-
- return offset;
-}
-
-/* Mostly copy+paste from gen6, except wrap modes moved */
-static uint32_t
-gen8_create_sampler(struct intel_batchbuffer *batch) {
- struct gen8_sampler_state ss;
- memset(&ss, 0, sizeof(ss));
-
- ss.ss0.min_filter = GEN6_MAPFILTER_NEAREST;
- ss.ss0.mag_filter = GEN6_MAPFILTER_NEAREST;
- ss.ss3.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
- ss.ss3.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
- ss.ss3.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
-
- /* I've experimented with non-normalized coordinates and using the LD
- * sampler fetch, but couldn't make it work. */
- ss.ss3.non_normalized_coord = 0;
-
- return OUT_STATE_STRUCT(ss, 64);
-}
-
-static uint32_t
-gen8_fill_ps(struct intel_batchbuffer *batch,
- const uint32_t kernel[][4],
- size_t size)
-{
- return intel_batch_state_copy(batch, kernel, size, 64, "ps kernel");
+ OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2));
+ OUT_BATCH(GEN7_WM_LEGACY_DIAMOND_LINE_RASTERIZATION);
}
-/**
- * gen7_fill_vertex_buffer_data populate vertex buffer with data.
- *
- * The vertex buffer consists of 3 vertices to construct a RECTLIST. The 4th
- * vertex is implied (automatically derived by the HW). Each element has the
- * destination offset, and the normalized texture offset (src). The rectangle
- * itself will span the entire subsurface to be copied.
- *
- * see gen6_emit_vertex_elements
- */
-static uint32_t
-gen7_fill_vertex_buffer_data(struct intel_batchbuffer *batch)
+static void gen8_emit_ps(struct intel_batchbuffer *batch)
{
- uint16_t *v;
-
- return intel_batch_state_alloc(batch, 2 * sizeof(*v), 8, "vertex buffer");
-}
-
-/**
- * gen6_emit_vertex_elements - The vertex elements describe the contents of the
- * vertex buffer. We pack the vertex buffer in a semi weird way, conforming to
- * what gen6_rendercopy did. The most straightforward would be to store
- * everything as floats.
- *
- * see gen7_fill_vertex_buffer_data() for where the corresponding elements are
- * packed.
- */
-static void
-gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
- /*
- * The VUE layout
- * dword 0-3: pad (0, 0, 0. 0)
- * dword 4-7: position (x, y, 0, 1.0),
- * dword 8-11: texture coordinate 0 (u0, v0, 0, 1.0)
- */
- OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (3 * 2 + 1 - 2));
-
- /* Element state 0. These are 4 dwords of 0 required for the VUE format.
- * We don't really know or care what they do.
- */
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
- GEN6_SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
- 0 << VE0_OFFSET_SHIFT); /* we specify 0, but it's really does not exist */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
-
- /* Element state 1 - Our "destination" vertices. These are passed down
- * through the pipeline, and eventually make it to the pixel shader as
- * the offsets in the destination surface. It's packed as the 16
- * signed/scaled because of gen6 rendercopy. I see no particular reason
- * for doing this though.
- */
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
- GEN6_SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
- 0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
-
- /* Element state 2. Last but not least we store the U,V components as
- * normalized floats. These will be used in the pixel shader to sample
- * from the source buffer.
- */
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
- GEN6_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
- 4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
-}
-
-/**
- * gen7_emit_vertex_buffer emit the vertex buffers command
- *
- * @batch
- * @offset - bytw offset within the @batch where the vertex buffer starts.
- */
-static void gen7_emit_vertex_buffer(struct intel_batchbuffer *batch,
- uint32_t offset) {
- OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | (1 + (4 * 1) - 2));
- OUT_BATCH(0 << VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */
- GEN7_VB0_BUFFER_ADDR_MOD_EN | /* Address Modify Enable */
- VB0_NULL_VERTEX_BUFFER |
- 0 << VB0_BUFFER_PITCH_SHIFT);
- OUT_RELOC_STATE(batch, I915_GEM_DOMAIN_VERTEX, 0, offset);
+ OUT_BATCH(GEN7_3DSTATE_PS | (12 - 2));
OUT_BATCH(0);
+ OUT_BATCH(0); /* kernel hi */
+ OUT_BATCH(GEN7_PS_SPF_MODE);
+ OUT_BATCH(0); /* scratch space stuff */
+ OUT_BATCH(0); /* scratch hi */
OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0); // kernel 1
+ OUT_BATCH(0); /* kernel 1 hi */
+ OUT_BATCH(0); // kernel 2
+ OUT_BATCH(0); /* kernel 2 hi */
}
-static uint32_t
-gen6_create_cc_state(struct intel_batchbuffer *batch)
-{
- struct gen6_color_calc_state cc_state;
- memset(&cc_state, 0, sizeof(cc_state));
-
- return OUT_STATE_STRUCT(cc_state, 64);
-}
-
-static uint32_t
-gen8_create_blend_state(struct intel_batchbuffer *batch)
-{
- struct gen8_blend_state blend;
- int i;
-
- memset(&blend, 0, sizeof(blend));
-
- for (i = 0; i < 16; i++) {
- blend.bs[i].dest_blend_factor = GEN6_BLENDFACTOR_ZERO;
- blend.bs[i].source_blend_factor = GEN6_BLENDFACTOR_ONE;
- blend.bs[i].color_blend_func = GEN6_BLENDFUNCTION_ADD;
- blend.bs[i].pre_blend_color_clamp = 1;
- blend.bs[i].color_buffer_blend = 0;
- }
-
- return OUT_STATE_STRUCT(blend, 64);
-}
-
-static uint32_t
-gen6_create_cc_viewport(struct intel_batchbuffer *batch)
+static void gen8_emit_sf(struct intel_batchbuffer *batch)
{
- struct gen6_cc_viewport vp;
-
- memset(&vp, 0, sizeof(vp));
-
- /* XXX I don't understand this */
- vp.min_depth = -1.e35;
- vp.max_depth = 1.e35;
-
- return OUT_STATE_STRUCT(vp, 32);
-}
-
-static uint32_t
-gen7_create_sf_clip_viewport(struct intel_batchbuffer *batch) {
- /* XXX these are likely not needed */
- struct gen7_sf_clip_viewport scv_state;
-
- memset(&scv_state, 0, sizeof(scv_state));
-
- scv_state.guardband.xmin = 0;
- scv_state.guardband.xmax = 1.0f;
- scv_state.guardband.ymin = 0;
- scv_state.guardband.ymax = 1.0f;
-
- return OUT_STATE_STRUCT(scv_state, 64);
+ OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(1 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT |
+ 1 << GEN6_3DSTATE_SF_VERTEX_SUB_PIXEL_PRECISION_SHIFT |
+ GEN7_SF_POINT_WIDTH_FROM_SOURCE |
+ 8);
}
-static uint32_t
-gen6_create_scissor_rect(struct intel_batchbuffer *batch)
+static void gen8_emit_vs(struct intel_batchbuffer *batch)
{
- struct gen6_scissor_rect scissor;
-
- memset(&scissor, 0, sizeof(scissor));
-
- return OUT_STATE_STRUCT(scissor, 64);
-}
-
-static void
-gen8_emit_sip(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN6_STATE_SIP | (3 - 2));
+ OUT_BATCH(GEN6_3DSTATE_VS | (9 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
-}
-
-static void
-gen7_emit_push_constants(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS);
+ OUT_BATCH(GEN7_VS_FLOATING_POINT_MODE_ALTERNATE);
OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS);
OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS);
OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS);
OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS);
OUT_BATCH(0);
}
-static void
-gen8_emit_state_base_address(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (16 - 2));
-
- /* general */
- OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
+static void gen8_emit_hs(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_3DSTATE_HS | (9 - 2));
OUT_BATCH(0);
-
- /* stateless data port */
- OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
-
- /* surface */
- OUT_RELOC(batch, I915_GEM_DOMAIN_SAMPLER, 0, BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
-
- /* dynamic */
- OUT_RELOC(batch, I915_GEM_DOMAIN_RENDER | I915_GEM_DOMAIN_INSTRUCTION,
- 0, BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
-
- /* indirect */
OUT_BATCH(0);
OUT_BATCH(0);
-
- /* instruction */
- OUT_RELOC(batch, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
-
- /* general state buffer size */
- OUT_BATCH(0xfffff000 | 1);
- /* dynamic state buffer size */
- OUT_BATCH(1 << 12 | 1);
- /* indirect object buffer size */
- OUT_BATCH(0xfffff000 | 1);
- /* intruction buffer size */
- OUT_BATCH(1 << 12 | 1);
+ OUT_BATCH(1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT);
+ OUT_BATCH(0);
}
-static void
-gen7_emit_urb(struct intel_batchbuffer *batch) {
- /* XXX: Min valid values from mesa */
+static void gen8_emit_urb(struct intel_batchbuffer *batch)
+{
const int vs_entries = 64;
const int vs_size = 2;
const int vs_start = 4;
OUT_BATCH(GEN7_3DSTATE_URB_VS);
OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25));
- OUT_BATCH(GEN7_3DSTATE_URB_GS);
- OUT_BATCH(vs_start << 25);
+
OUT_BATCH(GEN7_3DSTATE_URB_HS);
- OUT_BATCH(vs_start << 25);
- OUT_BATCH(GEN7_3DSTATE_URB_DS);
- OUT_BATCH(vs_start << 25);
-}
+ OUT_BATCH(0x0f << 25);
-static void
-gen8_emit_cc(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS);
- OUT_BATCH_STATE_OFFSET(cc.blend_state | 1);
+ OUT_BATCH(GEN7_3DSTATE_URB_DS);
+ OUT_BATCH(0x0f << 25);
- OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS);
- OUT_BATCH_STATE_OFFSET(cc.cc_state | 1);
+ OUT_BATCH(GEN7_3DSTATE_URB_GS);
+ OUT_BATCH(0x0f << 25);
}
-static void
-gen8_emit_multisample(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN8_3DSTATE_MULTISAMPLE);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK);
- OUT_BATCH(1);
+static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY);
+ OUT_BATCH(_3DPRIM_TRILIST);
}
-static void
-gen8_emit_vs(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS);
- OUT_BATCH(0);
+static void gen8_emit_so_decl_list(struct intel_batchbuffer *batch)
+{
+ const int num_decls = 128;
+ int i;
- OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (11 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
+ OUT_BATCH(GEN8_3DSTATE_SO_DECL_LIST | ((2 * num_decls) + 1));
OUT_BATCH(0);
+ OUT_BATCH(num_decls);
- OUT_BATCH(GEN6_3DSTATE_VS | (9-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
+ for (i = 0; i < num_decls; i++) {
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ }
}
-static void
-gen8_emit_hs(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN7_3DSTATE_CONSTANT_HS | (11 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_HS | (9-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
+static void gen8_emit_so_buffer(struct intel_batchbuffer *batch, const int index)
+{
+ OUT_BATCH(GEN8_3DSTATE_SO_BUFFER | (8 - 2));
+ OUT_BATCH(index << 29);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS);
- OUT_BATCH(0);
}
-static void
-gen8_emit_gs(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN7_3DSTATE_CONSTANT_GS | (11 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_GS | (10-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS);
- OUT_BATCH(0);
+static void gen8_emit_state_base_address(struct intel_batchbuffer *batch) {
+ const unsigned offset = 0;
+ OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (16 - 2));
- OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS);
+ /* general */
+ OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
-}
-static void
-gen8_emit_ds(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN7_3DSTATE_CONSTANT_DS | (11 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
+ /* stateless data port */
OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_DS | (9-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
+ /* surface state base addess */
+ OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS);
+ /* dynamic state base address */
+ OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS);
+ /* indirect */
+ OUT_BATCH(BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
-}
-static void
-gen8_emit_wm_hz_op(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN8_3DSTATE_WM_HZ_OP | (5-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
+ /* instruction */
+ OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
-}
-static void
-gen8_emit_null_state(struct intel_batchbuffer *batch) {
- gen8_emit_wm_hz_op(batch);
- gen8_emit_hs(batch);
- OUT_BATCH(GEN7_3DSTATE_TE | (4-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- gen8_emit_gs(batch);
- gen8_emit_ds(batch);
- gen8_emit_vs(batch);
+ /* general state buffer size */
+ OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
+ /* dynamic state buffer size */
+ OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
+ /* indirect object buffer size */
+ OUT_BATCH(0 | BUFFER_SIZE_MODIFY);
+ /* intruction buffer size */
+ OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
}
-static void
-gen7_emit_clip(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2));
+static void gen8_emit_chroma_key(struct intel_batchbuffer *batch, const int index)
+{
+ OUT_BATCH(GEN6_3DSTATE_CHROMA_KEY | (4 - 2));
+ OUT_BATCH(index << 30);
OUT_BATCH(0);
- OUT_BATCH(0); /* pass-through */
OUT_BATCH(0);
}
-static void
-gen8_emit_sf(struct intel_batchbuffer *batch)
+static void gen8_emit_vertex_buffers(struct intel_batchbuffer *batch)
{
+ const int buffers = 33;
int i;
- OUT_BATCH(GEN7_3DSTATE_SBE | (4 - 2));
- OUT_BATCH(1 << GEN7_SBE_NUM_OUTPUTS_SHIFT |
- GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH |
- GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET |
- 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
- 1 << GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
- OUT_BATCH(0);
- OUT_BATCH(0);
+ OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | ((4 * buffers) - 1));
- OUT_BATCH(GEN8_3DSTATE_SBE_SWIZ | (11 - 2));
- for (i = 0; i < 8; i++)
+ for (i = 0; i < buffers; i++) {
+ OUT_BATCH(i << VB0_BUFFER_INDEX_SHIFT |
+ GEN7_VB0_BUFFER_ADDR_MOD_EN);
+ OUT_BATCH(0); /* Addr */
OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
+ OUT_BATCH(0);
+ }
+}
- OUT_BATCH(GEN8_3DSTATE_RASTER | (5 - 2));
- OUT_BATCH(GEN8_RASTER_FRONT_WINDING_CCW | GEN8_RASTER_CULL_NONE);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
+static void gen6_emit_vertex_elements(struct intel_batchbuffer *batch)
+{
+ const int elements = 34;
+ int i;
- OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
+ OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | ((2 * elements - 1)));
+
+ for (i = 0; i < elements; i++) {
+ if (i == 0) {
+ OUT_BATCH(VE0_VALID | i);
+ OUT_BATCH(
+ GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
+ GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
+ GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT
+ );
+ } else {
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ }
+ }
}
-static void
-gen8_emit_ps(struct intel_batchbuffer *batch, uint32_t kernel) {
- const int max_threads = 63;
-
- OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2));
- OUT_BATCH(/* XXX: I don't understand the BARYCENTRIC stuff, but it
- * appears we need it to put our setup data in the place we
- * expect (g6, see below) */
- GEN7_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC);
+static void gen8_emit_cc_state_pointers(struct intel_batchbuffer *batch)
+{
+ union {
+ float fval;
+ uint32_t uval;
+ } u;
- OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (11-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
+ unsigned offset;
- OUT_BATCH(GEN7_3DSTATE_PS | (12-2));
- OUT_BATCH_STATE_OFFSET(kernel);
- OUT_BATCH(0); /* kernel hi */
- OUT_BATCH(1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHIFT |
- 2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT);
- OUT_BATCH(0); /* scratch space stuff */
- OUT_BATCH(0); /* scratch hi */
- OUT_BATCH((max_threads - 1) << GEN8_3DSTATE_PS_MAX_THREADS_SHIFT |
- GEN6_3DSTATE_WM_16_DISPATCH_ENABLE);
- OUT_BATCH(6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT);
- OUT_BATCH(0); // kernel 1
- OUT_BATCH(0); /* kernel 1 hi */
- OUT_BATCH(0); // kernel 2
- OUT_BATCH(0); /* kernel 2 hi */
+ u.fval = 1.0f;
- OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2));
- OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
+ offset = intel_batch_state_offset(batch, 64);
+ OUT_STATE(0);
+ OUT_STATE(0); /* Alpha reference value */
+ OUT_STATE(u.uval); /* Blend constant color RED */
+ OUT_STATE(u.uval); /* Blend constant color BLUE */
+ OUT_STATE(u.uval); /* Blend constant color GREEN */
+ OUT_STATE(u.uval); /* Blend constant color ALPHA */
- OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2));
- OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID | GEN8_PSX_ATTRIBUTE_ENABLE);
+ OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS);
+ OUT_BATCH_STATE_OFFSET(offset | 1);
}
-static void
-gen8_emit_depth(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (8-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
+static void gen8_emit_blend_state_pointers(struct intel_batchbuffer *batch)
+{
+ unsigned offset;
+ int i;
- OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER | (5 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
+ offset = intel_batch_state_offset(batch, 64);
- OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER | (5 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
-}
+ for (i = 0; i < 17; i++)
+ OUT_STATE(0);
-static void
-gen7_emit_clear(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3-2));
- OUT_BATCH(0);
- OUT_BATCH(1); // clear valid
+ OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS | (2 - 2));
+ OUT_BATCH_STATE_OFFSET(offset | 1);
}
-static void
-gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch)
+static void gen8_emit_ps_extra(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
- OUT_BATCH(0xffffffff);
- OUT_BATCH(0 | 0);
- OUT_BATCH(0);
-}
+ OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2));
+ OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID |
+ GEN8_PSX_ATTRIBUTE_ENABLE);
-static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
-{
- OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY);
- OUT_BATCH(_3DPRIM_RECTLIST);
}
-/* Vertex elements MUST be defined before this according to spec */
-static void gen8_emit_primitive(struct intel_batchbuffer *batch)
+static void gen8_emit_ps_blend(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN8_3DSTATE_VF_INSTANCING | (3 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN6_3DPRIMITIVE | (7-2));
- OUT_BATCH(0); /* gen8+ ignore the topology type field */
- OUT_BATCH(3); /* vertex count */
- OUT_BATCH(0); /* We're specifying this instead with offset in GEN6_3DSTATE_VERTEX_BUFFERS */
- OUT_BATCH(1); /* single instance */
- OUT_BATCH(0); /* start instance location */
- OUT_BATCH(0); /* index buffer offset, ignored */
+ OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2));
+ OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
}
-void gen8_setup_null_render_state(struct intel_batchbuffer *batch)
+static void gen8_emit_viewport_state_pointers_cc(struct intel_batchbuffer *batch)
{
- uint32_t ps_sampler_state, ps_kernel_off, ps_binding_table;
- uint32_t scissor_state;
- uint32_t vertex_buffer;
- uint32_t batch_end;
- int ret;
+ unsigned offset;
- ps_binding_table = gen8_bind_surfaces(batch);
- ps_sampler_state = gen8_create_sampler(batch);
- ps_kernel_off = gen8_fill_ps(batch, ps_kernel, sizeof(ps_kernel));
- vertex_buffer = gen7_fill_vertex_buffer_data(batch);
- cc.cc_state = gen6_create_cc_state(batch);
- cc.blend_state = gen8_create_blend_state(batch);
- viewport.cc_state = gen6_create_cc_viewport(batch);
- viewport.sf_clip_state = gen7_create_sf_clip_viewport(batch);
- scissor_state = gen6_create_scissor_rect(batch);
- /* TODO: theree is other state which isn't setup */
-
- /* Start emitting the commands. The order roughly follows the mesa blorp
- * order */
- OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D);
+ offset = intel_batch_state_offset(batch, 32);
- gen8_emit_sip(batch);
+ OUT_STATE((uint32_t)0.0f); /* Minimum depth */
+ OUT_STATE((uint32_t)0.0f); /* Maximum depth */
- gen7_emit_push_constants(batch);
+ OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC | (2 - 2));
+ OUT_BATCH_STATE_OFFSET(offset);
+}
- gen8_emit_state_base_address(batch);
+static void gen8_emit_viewport_state_pointers_sf_clip(struct intel_batchbuffer *batch)
+{
+ unsigned offset;
+ int i;
- OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC);
- OUT_BATCH_STATE_OFFSET(viewport.cc_state);
- OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP);
- OUT_BATCH_STATE_OFFSET(viewport.sf_clip_state);
+ offset = intel_batch_state_offset(batch, 64);
- gen7_emit_urb(batch);
+ for (i = 0; i < 16; i++)
+ OUT_STATE(0);
- gen8_emit_cc(batch);
+ OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP | (2 - 2));
+ OUT_BATCH_STATE_OFFSET(offset);
+}
+
+static void gen8_emit_primitive(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN6_3DPRIMITIVE | (7-2));
+ OUT_BATCH(4); /* gen8+ ignore the topology type field */
+ OUT_BATCH(1); /* vertex count */
+ OUT_BATCH(0);
+ OUT_BATCH(1); /* single instance */
+ OUT_BATCH(0); /* start instance location */
+ OUT_BATCH(0); /* index buffer offset, ignored */
+}
- gen8_emit_multisample(batch);
+int gen8_setup_null_render_state(struct intel_batchbuffer *batch)
+{
+ int ret;
+ int i;
- gen8_emit_null_state(batch);
+#define GEN8_PIPE_CONTROL_GLOBAL_GTT (1 << 24)
- OUT_BATCH(GEN7_3DSTATE_STREAMOUT | (5-2));
+ OUT_BATCH(GEN6_PIPE_CONTROL | (6 - 2));
+ OUT_BATCH(GEN8_PIPE_CONTROL_GLOBAL_GTT);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
- gen7_emit_clip(batch);
+ OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D);
+ gen8_emit_wm(batch);
+ gen8_emit_ps(batch);
gen8_emit_sf(batch);
- OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS);
- OUT_BATCH_STATE_OFFSET(ps_binding_table);
+ OUT_CMD(GEN7_3DSTATE_SBE, 4);
+ OUT_CMD(GEN8_3DSTATE_SBE_SWIZ, 11);
- OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS);
- OUT_BATCH_STATE_OFFSET(ps_sampler_state);
-
- gen8_emit_ps(batch, ps_kernel_off);
+ gen8_emit_vs(batch);
+ gen8_emit_hs(batch);
- OUT_BATCH(GEN6_3DSTATE_SCISSOR_STATE_POINTERS);
- OUT_BATCH_STATE_OFFSET(scissor_state);
+ OUT_CMD(GEN7_3DSTATE_GS, 10);
+ OUT_CMD(GEN7_3DSTATE_STREAMOUT, 5);
+ OUT_CMD(GEN7_3DSTATE_DS, 9);
+ OUT_CMD(GEN6_3DSTATE_CLIP, 4);
+ OUT_CMD(GEN7_3DSTATE_TE, 4);
+ OUT_CMD(GEN8_3DSTATE_VF, 2);
+ OUT_CMD(GEN8_3DSTATE_WM_HZ_OP, 5);
+
+ gen8_emit_urb(batch);
+
+ OUT_CMD(GEN8_3DSTATE_BIND_TABLE_POOL_ALLOC, 4);
+ OUT_CMD(GEN8_3DSTATE_GATHER_POOL_ALLOC, 4);
+ OUT_CMD(GEN8_3DSTATE_DX9_CONSTANT_BUFFER_POOL_ALLOC, 4);
+ OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS, 2);
+ OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS, 2);
+ OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS, 2);
+ OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS, 2);
+ OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS, 2);
+ OUT_CMD(GEN6_3DSTATE_CONSTANT_VS, 11);
+ OUT_CMD(GEN7_3DSTATE_CONSTANT_HS, 11);
+ OUT_CMD(GEN7_3DSTATE_CONSTANT_DS, 11);
+ OUT_CMD(GEN7_3DSTATE_CONSTANT_GS, 11);
+ OUT_CMD(GEN7_3DSTATE_CONSTANT_PS, 11);
+ OUT_CMD(GEN8_3DSTATE_VF_INSTANCING, 3);
+ OUT_CMD(GEN8_3DSTATE_VF_SGVS, 2);
- gen8_emit_depth(batch);
+ gen8_emit_vf_topology(batch);
+ gen8_emit_so_decl_list(batch);
- gen7_emit_clear(batch);
+ gen8_emit_so_buffer(batch, 0);
+ gen8_emit_so_buffer(batch, 1);
+ gen8_emit_so_buffer(batch, 2);
+ gen8_emit_so_buffer(batch, 3);
- gen6_emit_drawing_rectangle(batch);
+ gen8_emit_state_base_address(batch);
- gen7_emit_vertex_buffer(batch, vertex_buffer);
+ OUT_CMD(GEN6_STATE_SIP, 3);
+ OUT_CMD(GEN6_3DSTATE_DRAWING_RECTANGLE, 4);
+ OUT_CMD(GEN7_3DSTATE_DEPTH_BUFFER, 8);
+
+ gen8_emit_chroma_key(batch, 0);
+ gen8_emit_chroma_key(batch, 1);
+ gen8_emit_chroma_key(batch, 2);
+ gen8_emit_chroma_key(batch, 3);
+
+ OUT_CMD(GEN6_3DSTATE_LINE_STIPPLE, 3);
+ OUT_CMD(GEN6_3DSTATE_AA_LINE_PARAMS, 3);
+ OUT_CMD(GEN7_3DSTATE_STENCIL_BUFFER, 5);
+ OUT_CMD(GEN7_3DSTATE_HIER_DEPTH_BUFFER, 5);
+ OUT_CMD(GEN7_3DSTATE_CLEAR_PARAMS, 3);
+ OUT_CMD(GEN6_3DSTATE_MONOFILTER_SIZE, 2);
+ OUT_CMD(GEN8_3DSTATE_MULTISAMPLE, 2);
+ OUT_CMD(GEN8_3DSTATE_POLY_STIPPLE_OFFSET, 2);
+ OUT_CMD(GEN8_3DSTATE_POLY_STIPPLE_PATTERN, 33);
+ OUT_CMD(GEN8_3DSTATE_SAMPLER_PALETTE_LOAD0, 16 + 1);
+ OUT_CMD(GEN8_3DSTATE_SAMPLER_PALETTE_LOAD1, 16 + 1);
+ OUT_CMD(GEN6_3DSTATE_INDEX_BUFFER, 5);
+
+ gen8_emit_vertex_buffers(batch);
gen6_emit_vertex_elements(batch);
- gen8_emit_vf_topology(batch);
+ OUT_BATCH(GEN6_3DSTATE_VF_STATISTICS | 1); /* Enable */
+
+ OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS, 2);
+ OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS, 2);
+ OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS, 2);
+ OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS, 2);
+ OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS, 2);
+
+ gen8_emit_cc_state_pointers(batch);
+ gen8_emit_blend_state_pointers(batch);
+
+ gen8_emit_ps_extra(batch);
+ gen8_emit_ps_blend(batch);
+
+ OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS, 2);
+ OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS, 2);
+ OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS, 2);
+ OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS, 2);
+ OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS, 2);
+
+ OUT_CMD(GEN6_3DSTATE_SCISSOR_STATE_POINTERS, 2);
+
+ gen8_emit_viewport_state_pointers_cc(batch);
+ gen8_emit_viewport_state_pointers_sf_clip(batch);
+
gen8_emit_primitive(batch);
OUT_BATCH(MI_BATCH_BUFFER_END);
--
1.9.1
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