[Intel-gfx] [PATCH i-g-t 06/26] rendercopy/skl: Set the 3DSTATE_VF state

Damien Lespiau damien.lespiau at intel.com
Fri Sep 26 16:03:04 CEST 2014


This is to ensure the "Component Packing Enable" bit is set to 0.

Signed-off-by: Damien Lespiau <damien.lespiau at intel.com>
Signed-off-by: Ben Widawsky <benjamin.widawsky at intel.com>
---
 lib/gen9_render.h     | 1 +
 lib/rendercopy_gen9.c | 5 ++++-
 2 files changed, 5 insertions(+), 1 deletion(-)

diff --git a/lib/gen9_render.h b/lib/gen9_render.h
index 170b1fc..6de4a91 100644
--- a/lib/gen9_render.h
+++ b/lib/gen9_render.h
@@ -3,5 +3,6 @@
 
 #include "gen8_render.h"
 
+#define GEN7_3DSTATE_VF				GEN6_3D(3, 0, 0x0c)
 
 #endif
diff --git a/lib/rendercopy_gen9.c b/lib/rendercopy_gen9.c
index 97ed541..ae4893f 100644
--- a/lib/rendercopy_gen9.c
+++ b/lib/rendercopy_gen9.c
@@ -19,7 +19,7 @@
 #include "intel_batchbuffer.h"
 #include "intel_io.h"
 #include "rendercopy.h"
-#include "gen8_render.h"
+#include "gen9_render.h"
 #include "intel_reg.h"
 #include "igt_aux.h"
 
@@ -821,6 +821,9 @@ static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
 /* Vertex elements MUST be defined before this according to spec */
 static void gen8_emit_primitive(struct intel_batchbuffer *batch, uint32_t offset)
 {
+	OUT_BATCH(GEN7_3DSTATE_VF | (2 - 2));
+	OUT_BATCH(0);
+
 	OUT_BATCH(GEN8_3DSTATE_VF_INSTANCING | (3 - 2));
 	OUT_BATCH(0);
 	OUT_BATCH(0);
-- 
1.8.3.1




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