[Intel-gfx] [PATCH i-g-t 06/26] rendercopy/skl: Set the 3DSTATE_VF state
Damien Lespiau
damien.lespiau at intel.com
Fri Sep 26 16:03:04 CEST 2014
This is to ensure the "Component Packing Enable" bit is set to 0.
Signed-off-by: Damien Lespiau <damien.lespiau at intel.com>
Signed-off-by: Ben Widawsky <benjamin.widawsky at intel.com>
---
lib/gen9_render.h | 1 +
lib/rendercopy_gen9.c | 5 ++++-
2 files changed, 5 insertions(+), 1 deletion(-)
diff --git a/lib/gen9_render.h b/lib/gen9_render.h
index 170b1fc..6de4a91 100644
--- a/lib/gen9_render.h
+++ b/lib/gen9_render.h
@@ -3,5 +3,6 @@
#include "gen8_render.h"
+#define GEN7_3DSTATE_VF GEN6_3D(3, 0, 0x0c)
#endif
diff --git a/lib/rendercopy_gen9.c b/lib/rendercopy_gen9.c
index 97ed541..ae4893f 100644
--- a/lib/rendercopy_gen9.c
+++ b/lib/rendercopy_gen9.c
@@ -19,7 +19,7 @@
#include "intel_batchbuffer.h"
#include "intel_io.h"
#include "rendercopy.h"
-#include "gen8_render.h"
+#include "gen9_render.h"
#include "intel_reg.h"
#include "igt_aux.h"
@@ -821,6 +821,9 @@ static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
/* Vertex elements MUST be defined before this according to spec */
static void gen8_emit_primitive(struct intel_batchbuffer *batch, uint32_t offset)
{
+ OUT_BATCH(GEN7_3DSTATE_VF | (2 - 2));
+ OUT_BATCH(0);
+
OUT_BATCH(GEN8_3DSTATE_VF_INSTANCING | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
--
1.8.3.1
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