[Intel-gfx] [PATCH] drm/i915/skl: Increase ddb blocks to support large cursor sizes

Kumar, Shobhit shobhit.kumar at linux.intel.com
Tue Dec 22 18:52:33 PST 2015


On 12/21/2015 05:39 PM, Daniel Vetter wrote:
> On Fri, Dec 18, 2015 at 07:24:19AM -0800, Matt Roper wrote:
>> On Fri, Dec 18, 2015 at 07:14:17AM -0800, Matt Roper wrote:
>>> On Fri, Dec 18, 2015 at 05:10:12PM +0200, Ville Syrjälä wrote:
>>>> On Fri, Dec 18, 2015 at 06:58:58AM -0800, Matt Roper wrote:
>>>>> On Fri, Dec 18, 2015 at 12:35:47PM +0200, Ville Syrjälä wrote:
>>>>>> On Wed, Dec 16, 2015 at 07:06:20PM -0800, Radhakrishna Sripada wrote:
>>>>>>> Original value of 32 blocks is not sufficient when using cursor size of
>>>>>>> 256x256 causing FIFO underruns when the reworked wm
>>>>>>> caluclations in
>>>>>>>
>>>>>>> commit 024c9045221fe45482863c47c4b4c47d37f97cbf
>>>>>>> Author: Matt Roper <matthew.d.roper at intel.com>
>>>>>>> Date:   Thu Sep 24 15:53:11 2015 -0700
>>>>>>>
>>>>>>>      drm/i915/skl: Eliminate usage of pipe_wm_parameters from SKL-style WM (v4)
>>>>>>
>>>>>> Well that commit is obviously incorrect. It's now using the pipe src
>>>>>> width as the plane width for all planes.
>>>>>>
>>>>>
>>>>> Yeah, we already noted that bug in another email thread, but decided
>>>>> that it was unrelated to the problems Radhakrishna is facing.
>>>>> Radhakrishna is only using a cursor (which doesn't use that buggy
>>>>> function)
>>>>
>>>> Pop quiz: what does it use then?
>>>
>>> All non-cursor planes (i.e., primary+sprite).  Cursors use a fixed DDB
>>> allocation (currently 32 blocks as suggested by bspec, but
>>> Radhakrishna's testing has found this to be too small, so his patch here
>>> is bumping that number up.
>>>
>>
>> To elaborate on this some more, we have some suspicions about why the
>> bspec-suggested 32 blocks might not be enough.  There's some new
>> workaround information in the bspec about sometimes needing to disable
>> the system agent (SAGV) on non-BXT gen9, depending on the configuration
>> and that's not something that's been implemented in our driver code yet.
>> There's also another new workaround that checks raw system memory
>> bandwidth and adjusts watermark programming that hasn't been implemented
>> yet either.  It could be that one of those two missing workarounds is
>> the true culprit, but Radhakrishna's patch here looks like a reasonable
>> short-term workaround; my main worry is that if he needs to bump the
>> hardcoded 32 up to to 52 for the single pipe case, he might also need to
>> bump the hardcoded 8 up as well for the multi-pipe case; I don't think
>> anyone has tested that yet (and this seems to be a SKL-specific problem,
>> so I can't reproduce it on my BXT).
>
> This needs at least a very big comment that we're just hacking around with
> duct-tape. Also allocating DDB shouldn't matter for correctness, as long
> as we compute the WM values correctly. I wonder how this fixes anything
> really (except making it a bit harder to hit perhaps due to the enlarged
> buffering it affords for the cursor).

Agree Daniel, but in our detailed testing this is found to have fixed 
reliably all known flickers. I recommend to have a detailed comment and 
*put* the duct-tape. I can have a rerun of detailed tests again to 
ensure that its indeed fixing everything.

>
> Imo better to just implement the other workarounds first, then see what's
> left.

I know there are few known workarounds pending. Lets continue 
implementing them and more. But with Matt's patch not fixing the issue, 
lets take this as an immediate short term fix and come back to remove 
the duct-tape when we have correct fix.

Regards
Shobhit

> -Daniel
>
>>
>>
>> Matt
>>
>>> Primary and sprite planes are supposed to divide up the remaining blocks
>>> proportional to their size, but the bug here causes them to all be
>>> considered full-screen size.  If you're not actually using sprites and
>>> not windowing your primary plane, then the bug has no effect (which is
>>> probably why we didn't already catch and fix it).  If you do use a
>>> sprite plane or window your primary plane, your proportions are probably
>>> wrong and you get non-optimal settings, although even then you usually
>>> won't have actual problems.
>>>
>>>
>>> Matt
>>>
>>>
>>>>
>>>>> and a full-screen primary plane, so the numbers don't actually
>>>>> change (for his use case).
>>>>>
>>>>> Of course that bug is still worth fixing too; I was planning on writing
>>>>> up a patch for it later today.
>>>>>
>>>>>
>>>>> Matt
>>>>>
>>>>>
>>>>>>>
>>>>>>> are used. Increasing the number of blocks to 52 to make cursor plane tolerate
>>>>>>> SAGV block time for the maximum possible cursor size.
>>>>>>>
>>>>>>> Signed-off-by: Radhakrishna Sripada <radhakrishna.sripada at intel.com>
>>>>>>> Signed-off-by: Kalyan Kondapally <kalyan.kondapally at intel.com>
>>>>>>> ---
>>>>>>>   drivers/gpu/drm/i915/intel_pm.c | 2 +-
>>>>>>>   1 file changed, 1 insertion(+), 1 deletion(-)
>>>>>>>
>>>>>>> diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
>>>>>>> index d385d99..137fb68 100644
>>>>>>> --- a/drivers/gpu/drm/i915/intel_pm.c
>>>>>>> +++ b/drivers/gpu/drm/i915/intel_pm.c
>>>>>>> @@ -2802,7 +2802,7 @@ skl_ddb_get_pipe_allocation_limits(struct drm_device *dev,
>>>>>>>   static unsigned int skl_cursor_allocation(const struct intel_wm_config *config)
>>>>>>>   {
>>>>>>>   	if (config->num_pipes_active == 1)
>>>>>>> -		return 32;
>>>>>>> +		return 52;
>>>>>>>
>>>>>>>   	return 8;
>>>>>>>   }
>>>>>>> --
>>>>>>> 1.9.1
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Intel-gfx mailing list
>>>>>>> Intel-gfx at lists.freedesktop.org
>>>>>>> http://lists.freedesktop.org/mailman/listinfo/intel-gfx
>>>>>>
>>>>>> --
>>>>>> Ville Syrjälä
>>>>>> Intel OTC
>>>>>
>>>>> --
>>>>> Matt Roper
>>>>> Graphics Software Engineer
>>>>> IoTG Platform Enabling & Development
>>>>> Intel Corporation
>>>>> (916) 356-2795
>>>>
>>>> --
>>>> Ville Syrjälä
>>>> Intel OTC
>>>
>>> --
>>> Matt Roper
>>> Graphics Software Engineer
>>> IoTG Platform Enabling & Development
>>> Intel Corporation
>>> (916) 356-2795
>>
>> --
>> Matt Roper
>> Graphics Software Engineer
>> IoTG Platform Enabling & Development
>> Intel Corporation
>> (916) 356-2795
>> _______________________________________________
>> Intel-gfx mailing list
>> Intel-gfx at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/intel-gfx
>


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