[Intel-gfx] [RFC 4/6] drm/i915: Use framebuffer tiling mode for display purposes
Tvrtko Ursulin
tvrtko.ursulin at linux.intel.com
Mon Feb 2 02:29:19 PST 2015
On 02/02/2015 09:49 AM, Daniel Vetter wrote:
> On Fri, Jan 30, 2015 at 05:36:56PM +0000, Tvrtko Ursulin wrote:
>> From: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
>>
>> To prepare for framebuffer modifiers, move tiling definition from the
>> object into the framebuffer. Move in a way that framebuffer tiling is
>> now used for display while object tiling remains for fencing.
>>
>> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
>> ---
>> drivers/gpu/drm/i915/intel_display.c | 46 +++++++++++++++++++++---------------
>> drivers/gpu/drm/i915/intel_drv.h | 2 ++
>> drivers/gpu/drm/i915/intel_pm.c | 7 +++---
>> drivers/gpu/drm/i915/intel_sprite.c | 26 ++++++++++----------
>> 4 files changed, 46 insertions(+), 35 deletions(-)
>>
>> diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
>> index 4425e86..e22afbe 100644
>> --- a/drivers/gpu/drm/i915/intel_display.c
>> +++ b/drivers/gpu/drm/i915/intel_display.c
>> @@ -2211,7 +2211,7 @@ intel_pin_and_fence_fb_obj(struct drm_plane *plane,
>>
>> WARN_ON(!mutex_is_locked(&dev->struct_mutex));
>>
>> - switch (obj->tiling_mode) {
>> + switch (to_intel_framebuffer(fb)->tiling_mode) {
>> case I915_TILING_NONE:
>
> Imo we should just look at fb->modifier[0] and flip over all the enums. A
> bit more invasive, but we also don't need to change all the platform code
> at once - set_tiling already guarantees that no one can modify the bo
> tiling mode when there's an fb object using it. Which means we can change
> the code over at leasure.
What do you mean by "flip over"?
To make places which need to get fb tiling format use fb->modifier[0]
directly rather than have them mapped to tiling enums at fb init?
>> @@ -9764,6 +9768,7 @@ static int intel_crtc_page_flip(struct drm_crtc *crtc,
>> work->event = event;
>> work->crtc = crtc;
>> work->old_fb_obj = intel_fb_obj(old_fb);
>> + work->old_tiling_mode = to_intel_framebuffer(old_fb)->tiling_mode;
>
> Hm, that's actually an interesting bugfix - currently userspace could be
> sneaky and destroy the old fb immediately after the flip completes and the
> change the tiling of the underlying object before the unpin work had a
> chance to run (needs some fudgin with rt prios to starve workers to make
> this work though).
>
> Imo the right fix is to hold a reference onto the fb and not the
> underlying gem object. With that tiling is guaranteed not to change.
Ok I'll pull it out in a separate patch.
>> INIT_WORK(&work->work, intel_unpin_work_fn);
>>
>> ret = drm_crtc_vblank_get(crtc);
>> @@ -9814,7 +9819,8 @@ static int intel_crtc_page_flip(struct drm_crtc *crtc,
>>
>> if (IS_VALLEYVIEW(dev)) {
>> ring = &dev_priv->ring[BCS];
>> - if (obj->tiling_mode != work->old_fb_obj->tiling_mode)
>> + if (to_intel_framebuffer(fb)->tiling_mode !=
>> + work->old_tiling_mode)
>> /* vlv: DISPLAY_FLIP fails to change tiling */
>> ring = NULL;
>> } else if (IS_IVYBRIDGE(dev) || IS_HASWELL(dev)) {
>> @@ -12190,7 +12196,8 @@ intel_check_cursor_plane(struct drm_plane *plane,
>>
>> /* we only need to pin inside GTT if cursor is non-phy */
>> mutex_lock(&dev->struct_mutex);
>> - if (!INTEL_INFO(dev)->cursor_needs_physical && obj->tiling_mode) {
>> + if (!INTEL_INFO(dev)->cursor_needs_physical &&
>> + to_intel_framebuffer(fb)->tiling_mode) {
>> DRM_DEBUG_KMS("cursor cannot be tiled\n");
>> ret = -EINVAL;
>> }
>> @@ -12772,6 +12779,7 @@ static int intel_framebuffer_init(struct drm_device *dev,
>> drm_helper_mode_fill_fb_struct(&intel_fb->base, mode_cmd);
>> intel_fb->obj = obj;
>> intel_fb->obj->framebuffer_references++;
>> + intel_fb->tiling_mode = obj->tiling_mode;
>
> One side-effect of using fb->modifier[0] is that if the modifier flag is
> _not_ set, we need to reconstruct this field from obj->tiling_mode here.
> Otoh if it is set this code here should check that fb->modifier and
> obj->tiling_mode are consistent.
>
> Perhaps best to split this change out as a prep patch, like you've done
> with the code for the initial framebuffer.
If I understood correctly what you meant in the first quote then yes.
Regards,
Tvrtko
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