[Intel-gfx] [igt PATCH] gen9: fix gem_render_copy 3d state setup

Mika Kuoppala mika.kuoppala at linux.intel.com
Thu Jan 29 06:15:55 PST 2015


Damien Lespiau <damien.lespiau at intel.com> writes:

> On Thu, Jan 29, 2015 at 11:32:46AM +0000, Chris Wilson wrote:
>> On Thu, Jan 29, 2015 at 11:17:04AM +0000, Damien Lespiau wrote:
>> > On Thu, Jan 29, 2015 at 11:12:46AM +0000, Chris Wilson wrote:
>> > > On Thu, Jan 29, 2015 at 03:01:50AM -0800, Imre Deak wrote:
>> > > > On Thu, 2015-01-29 at 10:51 +0000, Damien Lespiau wrote:
>> > > > > On Thu, Jan 29, 2015 at 12:03:19AM -0800, Imre Deak wrote:
>> > > > > > Without emitting the default 3DSTATE_WM_DEPTH_STENCIL state the test
>> > > > > > will fail.
>> > > > > > 
>> > > > > > Signed-off-by: Imre Deak <imre.deak at intel.com>
>> > > > > 
>> > > > > Question: Wasn't the golden context supposed to paper over those?
>> > > > 
>> > > > Perhaps, currently the golden context doesn't include this.
>> > > 
>> > > Today, you cannot rely on the initial contents of the context even with
>> > > the golden render state. There is no pristine context, every client is
>> > > responsible for configuring the hardware exactly as they intend to use -
>> > > at least as regards the untrusted commands (e.g. 3DSTATE).
>> > 
>> > Right. Now the question is, do we want to change that and have the
>> > golden context with sane defaults?
>> 
>> You missed the point. The point is that we don't keep initialise every
>> context from scratch. And there still doesn't seem to be any reason to
>> be papering over userspace bugs.
>
> That's because I still think the end of the journey is a fully
> initialized golden context image + copy of that context on context
> creation.
>

For me the end journey has looked like this:

For first (default) context:
- run golden/null batch
- emit workarounds
- take a master copy from ctx_obj

Then:
 - copy from master (with gpu or cpu) for every new fd/ctx

-Mika

> -- 
> Damien
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