[Intel-gfx] [PATCH] drm/i915/skl: revert duplicated WaBarrierPerformanceFixDisable:skl

Rodrigo Vivi rodrigo.vivi at gmail.com
Thu Jul 30 14:52:07 PDT 2015


good catch.

Reviewed-by: Rodrigo Vivi <rodrigo.vivi at intel.com>

On Wed, Jul 29, 2015 at 12:21 PM, Marc Herbert <marc.herbert at intel.com> wrote:
> With this simple git diff command one can see that skl_init_workarounds()
> got two copies of WaBarrierPerformanceFixDisable:skl:
>
>  git diff -U21 ca6e4405779e^1 ca6e4405779e drivers/gpu/drm/i915/intel_ringbuffer.c
>
> This happened when the backmerge of drm-intel-fixes-2015-07-15
> Merged the same fix on both sides. Same fix but not identical enough for
> git: with a different surrounding context; hence the code duplication.
>
> This commit merely reverts the output of the git command above
>  = the duplication introduced in the backmerge.
>
> (This duplication was found while running git sanity checks on a
> _linearized_ i915 forklift for ChromeOS.)
>
> Signed-off-by: Marc Herbert <marc.herbert at intel.com>
> ---
>  drivers/gpu/drm/i915/intel_ringbuffer.c | 7 -------
>  1 file changed, 7 deletions(-)
>
> diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.c b/drivers/gpu/drm/i915/intel_ringbuffer.c
> index 177f7ed16cf0..1c14233d179f 100644
> --- a/drivers/gpu/drm/i915/intel_ringbuffer.c
> +++ b/drivers/gpu/drm/i915/intel_ringbuffer.c
> @@ -1041,13 +1041,6 @@ static int skl_init_workarounds(struct intel_engine_cs *ring)
>                 WA_SET_BIT_MASKED(HIZ_CHICKEN,
>                                   BDW_HIZ_POWER_COMPILER_CLOCK_GATING_DISABLE);
>
> -       if (INTEL_REVID(dev) == SKL_REVID_C0 ||
> -           INTEL_REVID(dev) == SKL_REVID_D0)
> -               /* WaBarrierPerformanceFixDisable:skl */
> -               WA_SET_BIT_MASKED(HDC_CHICKEN0,
> -                                 HDC_FENCE_DEST_SLM_DISABLE |
> -                                 HDC_BARRIER_PERFORMANCE_DISABLE);
> -
>         if (INTEL_REVID(dev) <= SKL_REVID_D0) {
>                 /*
>                  *Use Force Non-Coherent whenever executing a 3D context. This
> --
> 2.1.0
>
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-- 
Rodrigo Vivi
Blog: http://blog.vivi.eng.br


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