[Intel-gfx] [PATCH 06/12] drm/i915: Pass plane to vlv_compute_drain_latency()
Daniel Vetter
daniel at ffwll.ch
Mon Mar 2 06:44:58 PST 2015
On Fri, Feb 27, 2015 at 08:09:20PM +0200, Ville Syrjälä wrote:
> On Fri, Feb 27, 2015 at 09:57:20AM -0800, Jesse Barnes wrote:
> > On 02/10/2015 05:28 AM, ville.syrjala at linux.intel.com wrote:
> > > From: Ville Syrjälä <ville.syrjala at linux.intel.com>
> > >
> > > Now that we have drm_planes for the cursor and primary we can move the
> > > pixel_size handling into vlv_compute_drain_latency() and just pass the
> > > appropriate plane to it.
> > >
> > > Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
> > > ---
> > > drivers/gpu/drm/i915/intel_pm.c | 42 ++++++++++++++++-------------------------
> > > 1 file changed, 16 insertions(+), 26 deletions(-)
> > >
> > > diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
> > > index 5515d10..fffcf64 100644
> > > --- a/drivers/gpu/drm/i915/intel_pm.c
> > > +++ b/drivers/gpu/drm/i915/intel_pm.c
> > > @@ -727,16 +727,26 @@ static void vlv_write_wm_values(struct intel_crtc *crtc,
> > > }
> > >
> > > static uint8_t vlv_compute_drain_latency(struct drm_crtc *crtc,
> > > - int pixel_size)
> > > + struct drm_plane *plane)
> > > {
> > > struct drm_device *dev = crtc->dev;
> > > - int entries, prec_mult, drain_latency;
> > > - int clock = to_intel_crtc(crtc)->config->base.adjusted_mode.crtc_clock;
> > > + struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
> > > + int entries, prec_mult, drain_latency, pixel_size;
> > > + int clock = intel_crtc->config->base.adjusted_mode.crtc_clock;
> > > const int high_precision = IS_CHERRYVIEW(dev) ? 16 : 64;
> > >
> > > + /*
> > > + * FIXME the plane might have an fb
> > > + * but be invisible (eg. due to clipping)
> > > + */
> > > + if (!intel_crtc->active || !plane->fb)
> > > + return 0;
> > > +
> > > if (WARN(clock == 0, "Pixel clock is zero!\n"))
> > > return 0;
> > >
> > > + pixel_size = drm_format_plane_cpp(plane->fb->pixel_format, 0);
> > > +
> > > if (WARN(pixel_size == 0, "Pixel size is zero!\n"))
> > > return 0;
> > >
> > > @@ -770,31 +780,11 @@ static void vlv_update_drain_latency(struct drm_crtc *crtc)
> > > struct drm_device *dev = crtc->dev;
> > > struct drm_i915_private *dev_priv = dev->dev_private;
> > > struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
> > > - int pixel_size;
> > > enum pipe pipe = intel_crtc->pipe;
> > > struct vlv_wm_values wm = dev_priv->wm.vlv;
> > >
> > > - wm.ddl[pipe].primary = 0;
> > > - wm.ddl[pipe].cursor = 0;
> > > -
> > > - if (!intel_crtc_active(crtc)) {
> > > - vlv_write_wm_values(intel_crtc, &wm);
> > > - return;
> > > - }
> > > -
> > > - /* Primary plane Drain Latency */
> > > - pixel_size = crtc->primary->fb->bits_per_pixel / 8; /* BPP */
> > > - wm.ddl[pipe].primary = vlv_compute_drain_latency(crtc, pixel_size);
> > > -
> > > - /* Cursor Drain Latency
> > > - * BPP is always 4 for cursor
> > > - */
> > > - pixel_size = 4;
> > > -
> > > - /* Program cursor DL only if it is enabled */
> > > - if (intel_crtc->cursor_base)
> > > - wm.ddl[pipe].cursor =
> > > - vlv_compute_drain_latency(crtc, pixel_size);
> > > + wm.ddl[pipe].primary = vlv_compute_drain_latency(crtc, crtc->primary);
> > > + wm.ddl[pipe].cursor = vlv_compute_drain_latency(crtc, crtc->cursor);
> > >
> > > vlv_write_wm_values(intel_crtc, &wm);
> > > }
> > > @@ -961,7 +951,7 @@ static void valleyview_update_sprite_wm(struct drm_plane *plane,
> > >
> > > if (enabled)
> > > wm.ddl[pipe].sprite[sprite] =
> > > - vlv_compute_drain_latency(crtc, pixel_size);
> > > + vlv_compute_drain_latency(crtc, plane);
> > > else
> > > wm.ddl[pipe].sprite[sprite] = 0;
> > >
> > >
> >
> > Nice.
>
> Actually this is going to have issues now that atomic is partially in.
> We'd need to look at plane->state->fb now, but that steps on the same
> turf as Matt's latest patches.
All the wm computation needs to be moved over to look at plane states, not
plane->state - we need to do all this in the check phase when state
objects haven't been commited yet. Which is a lot more work and probably
best done separately in one go than all over the place and inconsistently.
-Daniel
--
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch
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