[Intel-gfx] [PATCH v2 01/12] drm/i915: Reduce CHV DDL multiplier to 16/8

Arun R Murthy arun.r.murthy at intel.com
Sun Mar 8 20:39:41 PDT 2015


On Friday 06 March 2015 12:49 AM, ville.syrjala at linux.intel.com wrote:
> From: Ville Syrjälä <ville.syrjala at linux.intel.com>
>
> Apparently we must yet halve the DDL drain latency from what we're
> using currently. This little nugget is not in any spec, but came
> down through the grapevine.
>
> This makes the displays a bit more stable. Not quite fully stable but at
> least they don't fall over immediately on driver load.
>
> v2: Update high_precision in valleyview_update_sprite_wm() too (Jesse)
>
> Reviewed-by: Jesse Barnes <jbarnes at virtuousgeek.org>
> Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
> ---
>   drivers/gpu/drm/i915/i915_reg.h | 1 +
>   drivers/gpu/drm/i915/intel_pm.c | 8 ++++----
>   2 files changed, 5 insertions(+), 4 deletions(-)
>
> diff --git a/drivers/gpu/drm/i915/i915_reg.h b/drivers/gpu/drm/i915/i915_reg.h
> index 4ee1964..d8a0205 100644
> --- a/drivers/gpu/drm/i915/i915_reg.h
> +++ b/drivers/gpu/drm/i915/i915_reg.h
> @@ -4166,6 +4166,7 @@ enum skl_disp_power_wells {
>   #define   DSPFW_PLANEA_WM1_HI_MASK	(1<<0)
>   
>   /* drain latency register values*/
> +#define DRAIN_LATENCY_PRECISION_8	8
>   #define DRAIN_LATENCY_PRECISION_16	16
>   #define DRAIN_LATENCY_PRECISION_32	32
>   #define DRAIN_LATENCY_PRECISION_64	64
> diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
> index 3c64810..efbcfef 100644
> --- a/drivers/gpu/drm/i915/intel_pm.c
> +++ b/drivers/gpu/drm/i915/intel_pm.c
> @@ -728,8 +728,8 @@ static bool vlv_compute_drain_latency(struct drm_crtc *crtc,
>   
>   	entries = DIV_ROUND_UP(clock, 1000) * pixel_size;
>   	if (IS_CHERRYVIEW(dev))
> -		*prec_mult = (entries > 128) ? DRAIN_LATENCY_PRECISION_32 :
> -					       DRAIN_LATENCY_PRECISION_16;
> +		*prec_mult = (entries > 32) ? DRAIN_LATENCY_PRECISION_16 :
> +					      DRAIN_LATENCY_PRECISION_8;
As per the spec the lower precision is "16" and not "8".
With this calculated DDL we see some flickers and hence as a temporary
solution we further divide the DDL by 2.
>   	else
>   		*prec_mult = (entries > 128) ? DRAIN_LATENCY_PRECISION_64 :
>   					       DRAIN_LATENCY_PRECISION_32;
> @@ -759,7 +759,7 @@ static void vlv_update_drain_latency(struct drm_crtc *crtc)
>   	enum pipe pipe = intel_crtc->pipe;
>   	int plane_prec, prec_mult, plane_dl;
>   	const int high_precision = IS_CHERRYVIEW(dev) ?
> -		DRAIN_LATENCY_PRECISION_32 : DRAIN_LATENCY_PRECISION_64;
> +		DRAIN_LATENCY_PRECISION_16 : DRAIN_LATENCY_PRECISION_64;
The higher precision as per the spec is "32".
With this calculated DDL we see some flickers and hence as a temporary
solution we further divide the DDL by 2.
>   
>   	plane_dl = I915_READ(VLV_DDL(pipe)) & ~(DDL_PLANE_PRECISION_HIGH |
>   		   DRAIN_LATENCY_MASK | DDL_CURSOR_PRECISION_HIGH |
> @@ -958,7 +958,7 @@ static void valleyview_update_sprite_wm(struct drm_plane *plane,
>   	int sprite_dl;
>   	int prec_mult;
>   	const int high_precision = IS_CHERRYVIEW(dev) ?
> -		DRAIN_LATENCY_PRECISION_32 : DRAIN_LATENCY_PRECISION_64;
> +		DRAIN_LATENCY_PRECISION_16 : DRAIN_LATENCY_PRECISION_64;
>   
>   	sprite_dl = I915_READ(VLV_DDL(pipe)) & ~(DDL_SPRITE_PRECISION_HIGH(sprite) |
>   		    (DRAIN_LATENCY_MASK << DDL_SPRITE_SHIFT(sprite)));

Thanks and Regards,
Arun R Murthy
-------------------


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