[Intel-gfx] [PATCH i-g-t 02/10] tests/kms_psr_sink_crc: Make render visible to human eyes
Daniel Vetter
daniel at ffwll.ch
Tue Mar 17 03:27:11 PDT 2015
On Mon, Mar 16, 2015 at 08:23:19PM +0000, Vivi, Rodrigo wrote:
> On Mon, 2015-03-16 at 09:59 +0100, Daniel Vetter wrote:
> > On Fri, Mar 13, 2015 at 06:19:19PM -0400, Rodrigo Vivi wrote:
> > > This will allow manual tests when crc isn't available.
> > >
> > > Signed-off-by: Rodrigo Vivi <rodrigo.vivi at intel.com>
> > > ---
> > > tests/kms_psr_sink_crc.c | 4 ++--
> > > 1 file changed, 2 insertions(+), 2 deletions(-)
> > >
> > > diff --git a/tests/kms_psr_sink_crc.c b/tests/kms_psr_sink_crc.c
> > > index 0a56705..5085fb3 100644
> > > --- a/tests/kms_psr_sink_crc.c
> > > +++ b/tests/kms_psr_sink_crc.c
> > > @@ -139,7 +139,7 @@ static void scratch_buf_init(struct igt_buf *buf, drm_intel_bo *bo)
> > > buf->bo = bo;
> > > buf->stride = 4096;
> > > buf->tiling = I915_TILING_X;
> > > - buf->size = 4096;
> > > + buf->size = 4;
> >
> > 4 looks a bit small ...
>
> agree, but as far as I can remember with 4 I can have visible changes
> and with 4096 I couldn't see any thing on screen even with psr
> disabled.
Well it's not even used in the rendercopy code. And a size of 4 really
doesn't make any sense at all. And the visible part is just 1 pixel only
anyway, so pretty hard to spot.
The problem could be that the buffer is too small actually, since you have
only a 1 line in total. The 3d sampler usually insists upon more. Maybe
reduce the stride a bit instead?
-Daniel
>
> > -Daniel
> >
> > > }
> > >
> > > static void fill_render(data_t *data, uint32_t handle, unsigned char color)
> > > @@ -167,7 +167,7 @@ static void fill_render(data_t *data, uint32_t handle, unsigned char color)
> > > igt_assert(batch);
> > >
> > > rendercopy(batch, NULL,
> > > - &src_buf, 0, 0, 1, 1,
> > > + &src_buf, 0, 0, 0xff, 0xff,
> > > &dst_buf, 0, 0);
> > >
> > > intel_batchbuffer_free(batch);
> > > --
> > > 1.9.3
> > >
> > > _______________________________________________
> > > Intel-gfx mailing list
> > > Intel-gfx at lists.freedesktop.org
> > > http://lists.freedesktop.org/mailman/listinfo/intel-gfx
> >
>
--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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