[Intel-gfx] [PATCH 11/22] drm/i915: Don't pass plane+plane_state to intel_pin_and_fence_fb_obj()
Tvrtko Ursulin
tvrtko.ursulin at linux.intel.com
Thu Oct 15 04:10:32 PDT 2015
Hi,
On 14/10/15 17:29, ville.syrjala at linux.intel.com wrote:
> From: Ville Syrjälä <ville.syrjala at linux.intel.com>
>
> intel_pin_and_fence_fb_obj() only needs the framebuffer, and the desird
> rotation (to find the right GTT view for it), so no need to pass all
> kinds of plane stuff.
>
> Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
> ---
> drivers/gpu/drm/i915/intel_display.c | 39 ++++++++++++++++--------------------
> drivers/gpu/drm/i915/intel_drv.h | 5 ++---
> drivers/gpu/drm/i915/intel_fbdev.c | 2 +-
> 3 files changed, 20 insertions(+), 26 deletions(-)
>
> diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
> index 85e1473..80e9f2e 100644
> --- a/drivers/gpu/drm/i915/intel_display.c
> +++ b/drivers/gpu/drm/i915/intel_display.c
> @@ -2275,8 +2275,9 @@ intel_fb_align_height(struct drm_device *dev, unsigned int height,
> }
>
> static int
> -intel_fill_fb_ggtt_view(struct i915_ggtt_view *view, struct drm_framebuffer *fb,
> - const struct drm_plane_state *plane_state)
> +intel_fill_fb_ggtt_view(struct i915_ggtt_view *view,
> + const struct drm_framebuffer *fb,
> + unsigned int rotation)
> {
> struct drm_i915_private *dev_priv = to_i915(fb->dev);
> struct intel_rotation_info *info = &view->rotation_info;
> @@ -2284,10 +2285,7 @@ intel_fill_fb_ggtt_view(struct i915_ggtt_view *view, struct drm_framebuffer *fb,
>
> *view = i915_ggtt_view_normal;
>
> - if (!plane_state)
> - return 0;
> -
> - if (!intel_rotation_90_or_270(plane_state->rotation))
> + if (!intel_rotation_90_or_270(rotation))
> return 0;
>
> *view = i915_ggtt_view_rotated;
> @@ -2354,9 +2352,8 @@ static unsigned int intel_surf_alignment(const struct drm_i915_private *dev_priv
> }
>
> int
> -intel_pin_and_fence_fb_obj(struct drm_plane *plane,
> - struct drm_framebuffer *fb,
> - const struct drm_plane_state *plane_state,
> +intel_pin_and_fence_fb_obj(struct drm_framebuffer *fb,
> + unsigned int rotation,
> struct intel_engine_cs *pipelined,
> struct drm_i915_gem_request **pipelined_request)
> {
It feels like you are losing the benefit of cleaning this up by having
to pass in rotation anyway. So I think it makes more sense to keep
passing in plane_state and only get rid of the plane. Or vice-versa, not
really sure what is conceptually better. Possibly plane and then access
the state from it.
Regards,
Tvrtko
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