[Intel-gfx] [PATCH 10/22] drm/i915: Support for extra alignment for tiled surfaces
Daniel Vetter
daniel at ffwll.ch
Wed Oct 21 04:22:43 PDT 2015
On Wed, Oct 14, 2015 at 07:29:02PM +0300, ville.syrjala at linux.intel.com wrote:
> From: Ville Syrjälä <ville.syrjala at linux.intel.com>
>
> SKL+ needs >4K alignment for tiled surfaces, so make
> intel_compute_page_offset() handle it.
>
> The way we do it is first we compute the closest tile boundary
> as before, and then figure out how many tiles we need to go
> to reach the desired alignment. The difference in the offset
> is then added into the x/y offsets.
>
> Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
> ---
> drivers/gpu/drm/i915/intel_display.c | 51 ++++++++++++++++++++++++++++++++----
> 1 file changed, 46 insertions(+), 5 deletions(-)
>
> diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
> index 5f3abce..85e1473 100644
> --- a/drivers/gpu/drm/i915/intel_display.c
> +++ b/drivers/gpu/drm/i915/intel_display.c
> @@ -2479,6 +2479,39 @@ static void intel_rotate_tile_dims(unsigned int *tile_width,
> }
>
> /*
> + * Adjust the page offset by moving the difference into
> + * the x/y offsets.
> + *
> + * Input tile dimensions and pitch must already be
> + * rotated to match x and y, and in pixel units.
> + * intel_rotate_tile_dims() gives exactly that.
> + */
> +static void intel_adjust_page_offset(int *x, int *y,
> + unsigned int tile_width,
> + unsigned int tile_height,
> + unsigned int tile_size,
> + unsigned int pitch,
> + unsigned int old_offset,
> + unsigned int new_offset)
> +{
> + unsigned int tiles;
> +
> + WARN_ON(old_offset & (tile_size - 1));
> + WARN_ON(new_offset & (tile_size - 1));
> + WARN_ON(new_offset > old_offset);
> +
> + tiles = (old_offset - new_offset) / tile_size;
> + if (tiles == 0)
> + return;
> +
> + /* pitch in tiles */
> + pitch /= tile_width;
Isn't tile_width here now in pixels and no longer in bytes? And we need
bytes here I think, i.e. tile_pitch.
> +
> + *y += tiles / pitch * tile_height;
> + *x += tiles % pitch * tile_width;
But here we need tile_width in pixels. I'm confused.
> +}
> +
> +/*
> * Computes the linear offset to the base tile and adjusts
> * x, y. bytes per pixel is assumed to be a power-of-two.
> *
> @@ -2493,6 +2526,12 @@ unsigned long intel_compute_page_offset(struct drm_i915_private *dev_priv,
> unsigned int pitch,
> unsigned int rotation)
> {
> + unsigned int offset, alignment;
> +
> + alignment = intel_surf_alignment(dev_priv, fb_modifier);
> + if (alignment)
> + alignment--;
> +
> if (fb_modifier != DRM_FORMAT_MOD_NONE) {
> unsigned int tile_size, tile_width, tile_height;
> unsigned int tile_rows, tiles;
> @@ -2510,16 +2549,18 @@ unsigned long intel_compute_page_offset(struct drm_i915_private *dev_priv,
> tiles = *x / tile_width;
> *x %= tile_width;
>
> - return (tile_rows * (pitch / tile_width) + tiles) * tile_size;
> - } else {
> - unsigned int alignment = intel_linear_alignment(dev_priv) - 1;
> - unsigned int offset;
> + offset = (tile_rows * (pitch / tile_width) + tiles) * tile_size;
>
> + intel_adjust_page_offset(x, y, tile_width, tile_height,
> + tile_size, pitch,
> + offset, offset & ~alignment);
offset_aligned = ALIGN(offset, alignment); instead of open-coding it.
-Daniel
> + } else {
> offset = *y * pitch + *x * cpp;
> *y = (offset & alignment) / pitch;
> *x = ((offset & alignment) - *y * pitch) / cpp;
> - return offset & ~alignment;
> }
> +
> + return offset & ~alignment;
> }
>
> static int i9xx_format_to_fourcc(int format)
> --
> 2.4.9
>
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--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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