[Intel-gfx] [PATCH] drm/i915: Skip fence installation for objects with rotated views
Vivek Kasireddy
vivek.kasireddy at intel.com
Wed Sep 16 10:36:14 PDT 2015
On Wed, 16 Sep 2015 09:03:33 +0100
Chris Wilson <chris at chris-wilson.co.uk> wrote:
> On Tue, Sep 15, 2015 at 07:05:12PM -0700, Vivek Kasireddy wrote:
> > While pinning a fb object to the display plane, only install a fence
> > if the object is using a normal view. This corresponds with the
> > behavior found in i915_gem_object_do_pin() where the fencability
> > criteria is determined only for objects with normal views.
> >
> > Suggested-by: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
> > Cc: Chris Wilson <chris at chris-wilson.co.uk>
> > Cc: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
> > Signed-off-by: Vivek Kasireddy <vivek.kasireddy at intel.com>
> > ---
> > drivers/gpu/drm/i915/intel_display.c | 3 ++-
> > 1 file changed, 2 insertions(+), 1 deletion(-)
> >
> > diff --git a/drivers/gpu/drm/i915/intel_display.c
> > b/drivers/gpu/drm/i915/intel_display.c index 52fb3f2..8b3e943 100644
> > --- a/drivers/gpu/drm/i915/intel_display.c
> > +++ b/drivers/gpu/drm/i915/intel_display.c
> > @@ -2357,7 +2357,8 @@ intel_pin_and_fence_fb_obj(struct drm_plane
> > *plane,
> > * framebuffer compression. For simplicity, we always
> > install
> > * a fence as the cost is not that onerous.
> > */
> > - ret = i915_gem_object_get_fence(obj);
> > + ret = view.type == I915_GGTT_VIEW_NORMAL ?
> > + i915_gem_object_get_fence(obj) : 0;
>
> ret = 0;
> if (vma->map_and_fenceable)
> ret = i915_gem_object_get_fence(obj);
>
> is how I wrote it in my patch. One day that will become
> i915_vma_get_fence().
> -Chris
Hi Chris,
Looks like your solution to this problem -- and potentially others --
is better and more comprehensive. When do you plan on sending your
patch out to the mailing list?
Thanks,
Vivek
>
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