[Intel-gfx] [PATCH 9/9] drm/i915/glk: Configure number of sprite planes properly
Ander Conselvan de Oliveira
ander.conselvan.de.oliveira at intel.com
Fri Dec 2 08:23:57 UTC 2016
Geminilake has 4 planes (3 sprites) per pipe.
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira at intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi at intel.com>
---
drivers/gpu/drm/i915/intel_device_info.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/i915/intel_device_info.c b/drivers/gpu/drm/i915/intel_device_info.c
index 185e3bb..602d761 100644
--- a/drivers/gpu/drm/i915/intel_device_info.c
+++ b/drivers/gpu/drm/i915/intel_device_info.c
@@ -278,7 +278,10 @@ void intel_device_info_runtime_init(struct drm_i915_private *dev_priv)
* we don't expose the topmost plane at all to prevent ABI breakage
* down the line.
*/
- if (IS_BROXTON(dev_priv)) {
+ if (IS_GEMINILAKE(dev_priv))
+ for_each_pipe(dev_priv, pipe)
+ info->num_sprites[pipe] = 3;
+ else if (IS_BROXTON(dev_priv)) {
info->num_sprites[PIPE_A] = 2;
info->num_sprites[PIPE_B] = 2;
info->num_sprites[PIPE_C] = 1;
--
2.5.5
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