[Intel-gfx] [PATCH 9/9] drm/i915/glk: Configure number of sprite planes properly

Ander Conselvan de Oliveira ander.conselvan.de.oliveira at intel.com
Fri Dec 2 08:23:57 UTC 2016


Geminilake has 4 planes (3 sprites) per pipe.

Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira at intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi at intel.com>
---
 drivers/gpu/drm/i915/intel_device_info.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/i915/intel_device_info.c b/drivers/gpu/drm/i915/intel_device_info.c
index 185e3bb..602d761 100644
--- a/drivers/gpu/drm/i915/intel_device_info.c
+++ b/drivers/gpu/drm/i915/intel_device_info.c
@@ -278,7 +278,10 @@ void intel_device_info_runtime_init(struct drm_i915_private *dev_priv)
 	 * we don't expose the topmost plane at all to prevent ABI breakage
 	 * down the line.
 	 */
-	if (IS_BROXTON(dev_priv)) {
+	if (IS_GEMINILAKE(dev_priv))
+		for_each_pipe(dev_priv, pipe)
+			info->num_sprites[pipe] = 3;
+	else if (IS_BROXTON(dev_priv)) {
 		info->num_sprites[PIPE_A] = 2;
 		info->num_sprites[PIPE_B] = 2;
 		info->num_sprites[PIPE_C] = 1;
-- 
2.5.5



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