[Intel-gfx] [PATCH v3 04/21] drm/i915: Support for extra alignment for tiled surfaces
Daniel Vetter
daniel at ffwll.ch
Tue Feb 16 16:26:53 UTC 2016
On Mon, Feb 15, 2016 at 10:54:42PM +0200, ville.syrjala at linux.intel.com wrote:
> From: Ville Syrjälä <ville.syrjala at linux.intel.com>
>
> SKL+ needs >4K alignment for tiled surfaces, so make
> intel_compute_page_offset() handle it.
>
> The way we do it is first we compute the closest tile boundary
> as before, and then figure out how many tiles we need to go
> to reach the desired alignment. The difference in the offset
> is then added into the x/y offsets.
>
> v2: Be less confusing wrt. units (pixels vs. bytes) (Daniel)
> v3: Use u32 for offsets
> Have intel_adjust_tile_offset() return the new offset (will be
> useful later)
> Add an offset_aligned variable (Daniel)
>
> Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>
> ---
> drivers/gpu/drm/i915/intel_display.c | 50 ++++++++++++++++++++++++++++++++----
> 1 file changed, 45 insertions(+), 5 deletions(-)
>
> diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
> index dcf379c29523..fe8d534a3334 100644
> --- a/drivers/gpu/drm/i915/intel_display.c
> +++ b/drivers/gpu/drm/i915/intel_display.c
> @@ -2461,6 +2461,35 @@ static void intel_unpin_fb_obj(struct drm_framebuffer *fb,
> }
>
> /*
> + * Adjust the tile offset by moving the difference into
> + * the x/y offsets.
> + *
> + * Input tile dimensions and pitch must already be
> + * rotated to match x and y, and in pixel units.
> + */
> +static u32 intel_adjust_tile_offset(int *x, int *y,
> + unsigned int tile_width,
> + unsigned int tile_height,
> + unsigned int tile_size,
> + unsigned int pitch_tiles,
> + u32 old_offset,
> + u32 new_offset)
> +{
> + unsigned int tiles;
> +
> + WARN_ON(old_offset & (tile_size - 1));
> + WARN_ON(new_offset & (tile_size - 1));
> + WARN_ON(new_offset > old_offset);
> +
> + tiles = (old_offset - new_offset) / tile_size;
> +
> + *y += tiles / pitch_tiles * tile_height;
> + *x += tiles % pitch_tiles * tile_width;
> +
> + return new_offset;
> +}
> +
> +/*
> * Computes the linear offset to the base tile and adjusts
> * x, y. bytes per pixel is assumed to be a power-of-two.
> *
> @@ -2475,6 +2504,12 @@ u32 intel_compute_tile_offset(struct drm_i915_private *dev_priv,
> unsigned int pitch,
> unsigned int rotation)
> {
> + u32 offset, offset_aligned, alignment;
> +
> + alignment = intel_surf_alignment(dev_priv, fb_modifier);
> + if (alignment)
> + alignment--;
> +
> if (fb_modifier != DRM_FORMAT_MOD_NONE) {
> unsigned int tile_size, tile_width, tile_height;
> unsigned int tile_rows, tiles, pitch_tiles;
> @@ -2496,16 +2531,21 @@ u32 intel_compute_tile_offset(struct drm_i915_private *dev_priv,
> tiles = *x / tile_width;
> *x %= tile_width;
>
> - return (tile_rows * pitch_tiles + tiles) * tile_size;
> - } else {
> - unsigned int alignment = intel_linear_alignment(dev_priv) - 1;
> - unsigned int offset;
> + offset = (tile_rows * pitch_tiles + tiles) * tile_size;
> + offset_aligned = offset & ~alignment;
>
> + intel_adjust_tile_offset(x, y, tile_width, tile_height,
> + tile_size, pitch_tiles,
> + offset, offset_aligned);
> + } else {
> offset = *y * pitch + *x * cpp;
> + offset_aligned = offset & ~alignment;
> +
> *y = (offset & alignment) / pitch;
> *x = ((offset & alignment) - *y * pitch) / cpp;
> - return offset & ~alignment;
> }
> +
> + return offset_aligned;
> }
>
> static int i9xx_format_to_fourcc(int format)
> --
> 2.4.10
>
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--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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