[Intel-gfx] [PATCH v2 i-g-t] demos/intel_sprite_on: Fix connector iteration bug
Jim Bride
jim.bride at linux.intel.com
Wed Jun 15 17:48:32 UTC 2016
Instead of looping until the first disconnected port is found,
now go through all possible connectors, drawing the sprite on
any connected display.
v2: Print a message if we don't find any valid connectors.
Signed-off-by: Jim Bride <jim.bride at linux.intel.com>
---
demos/intel_sprite_on.c | 11 +++++++++--
1 file changed, 9 insertions(+), 2 deletions(-)
diff --git a/demos/intel_sprite_on.c b/demos/intel_sprite_on.c
index 6dddded..d3bd420 100644
--- a/demos/intel_sprite_on.c
+++ b/demos/intel_sprite_on.c
@@ -518,6 +518,8 @@ static void ricochet(int tiled, int sprite_w, int sprite_h,
char key;
int sprite_plane_count = 0;
int i;
+ int found_count = 0;
+
// Open up I915 graphics device
gfx_fd = drmOpen("i915", NULL);
if (gfx_fd < 0) {
@@ -564,10 +566,15 @@ static void ricochet(int tiled, int sprite_w, int sprite_h,
// Find the native (preferred) display mode
connector_find_preferred_mode(gfx_fd, gfx_resources, &curr_connector);
if (curr_connector.mode_valid == 0) {
- printf("No valid preferred mode detected\n");
- goto out;
+
+ if (((c_index + 1) == gfx_resources->count_connectors) &&
+ (found_count == 0))
+ printf("Failed to find any valid connections.");
+ continue;
}
+ found_count++;
+
// Determine if sprite hardware is available on pipe
// associated with this connector.
sprite_plane_count = connector_find_plane(gfx_fd, &curr_connector,
--
2.7.4
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