[Intel-gfx] [PATCH 5/9] drm/i915: Enable i915 perf stream for Haswell OA unit
Martin Peres
martin.peres at linux.intel.com
Wed May 4 09:09:50 UTC 2016
On 03/05/16 23:03, Robert Bragg wrote:
>
>
> On Tue, May 3, 2016 at 8:34 PM, Robert Bragg <robert at sixbynine.org
> <mailto:robert at sixbynine.org>> wrote:
>
> Sorry for the delay replying to this, I missed it.
>
> On Sat, Apr 23, 2016 at 11:34 AM, Martin Peres <martin.peres at free.fr
> <mailto:martin.peres at free.fr>> wrote:
>
> On 20/04/16 17:23, Robert Bragg wrote:
>
> Gen graphics hardware can be set up to periodically write
> snapshots of
> performance counters into a circular buffer via its Observation
> Architecture and this patch exposes that capability to
> userspace via the
> i915 perf interface.
>
> Cc: Chris Wilson <chris at chris-wilson.co.uk
> <mailto:chris at chris-wilson.co.uk>>
> Signed-off-by: Robert Bragg <robert at sixbynine.org
> <mailto:robert at sixbynine.org>>
> Signed-off-by: Zhenyu Wang <zhenyuw at linux.intel.com
> <mailto:zhenyuw at linux.intel.com>>
> ---
> drivers/gpu/drm/i915/i915_drv.h | 56 +-
> drivers/gpu/drm/i915/i915_gem_context.c | 24 +-
> drivers/gpu/drm/i915/i915_perf.c | 940
> +++++++++++++++++++++++++++++++-
> drivers/gpu/drm/i915/i915_reg.h | 338 ++++++++++++
> include/uapi/drm/i915_drm.h | 70 ++-
> 5 files changed, 1408 insertions(+), 20 deletions(-)
>
> +
> +
> + /* It takes a fairly long time for a new MUX
> configuration to
> + * be be applied after these register writes. This delay
> + * duration was derived empirically based on the
> render_basic
> + * config but hopefully it covers the maximum
> configuration
> + * latency...
> + */
> + mdelay(100);
>
>
> With such a HW and SW design, how can we ever expose hope to get any
> kind of performance when we are trying to monitor different
> metrics on each
> draw call? This may be acceptable for system monitoring, but it
> is problematic
> for the GL extensions :s
>
>
> Since it seems like we are going for a perf API, it means that
> for every change
> of metrics, we need to flush the commands, wait for the GPU to
> be done, then
> program the new set of metrics via an IOCTL, wait 100 ms, and
> then we may
> resume rendering ... until the next change. We are talking about
> a latency of
> 6-7 frames at 60 Hz here... this is non-negligeable...
>
>
> I understand that we have a ton of counters and we may hide
> latency by not
> allowing using more than half of the counters for every draw
> call or frame, but
> even then, this 100ms delay is killing this approach altogether.
>
>
>
>
> So revisiting this to double check how things fail with my latest
> driver/tests without the delay, I apparently can't reproduce test
> failures without the delay any more...
>
> I think the explanation is that since first adding the delay to the
> driver I also made the the driver a bit more careful to not forward
> spurious reports that look invalid due to a zeroed report id field, and
> that mechanism keeps the unit tests happy, even though there are still
> some number of invalid reports generated if we don't wait.
>
> One problem with simply having no delay is that the driver prints an
> error if it sees an invalid reports so I get a lot of 'Skipping
> spurious, invalid OA report' dmesg spam. Also this was intended more as
> a last resort mechanism, and I wouldn't feel too happy about squashing
> the error message and potentially sweeping other error cases under the
> carpet.
>
> Experimenting to see if the delay can at least be reduced, I brought the
> delay up in millisecond increments and found that although I still see a
> lot of spurious reports only waiting 1 or 5 milliseconds, at 10
> milliseconds its reduced quite a bit and at 15 milliseconds I don't seem
> to have any errors.
>
> 15 milliseconds is still a long time, but at least not as long as 100.
OK, so the issue does not come from the HW after all, great!
Now, my main question is, why are spurious events generated when
changing the MUX's value? I can understand that we would need to ignore
the reading that came right after the change, but other than this, I am
a bit at a loss.
I am a bit swamped with other tasks right now, but I would love to spend
more time reviewing your code as I really want to see this upstream!
Martin
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