[Intel-gfx] [CI 03/20] drm/i915: Delay queuing hangcheck to wait-request

Tvrtko Ursulin tvrtko.ursulin at linux.intel.com
Thu May 19 12:34:55 UTC 2016


On 19/05/16 12:32, Chris Wilson wrote:
> We can forgo queuing the hangcheck from the start of every request to
> until we wait upon a request. This reduces the overhead of every
> request, but may increase the latency of detecting a hang. Howeever, if
> nothing every waits upon a hang, did it ever hang? It also improves the

Maybe it is better to detect and reset sooner rather than later in case 
the hang is burning power and may now only get looked at at some random 
time in the future? It is probably quite weak argument but it came to mind.

> robustness of the wait-request by ensuring that the hangchecker is
> indeed running before we sleep indefinitely (and thereby ensuring that
> we never actually sleep forever waiting for a dead GPU).
>
> Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
> ---
>   drivers/gpu/drm/i915/i915_gem.c |  9 +++++----
>   drivers/gpu/drm/i915/i915_irq.c | 10 ++++------
>   2 files changed, 9 insertions(+), 10 deletions(-)
>
> diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
> index 24cab8802c2e..06013b9fbc6a 100644
> --- a/drivers/gpu/drm/i915/i915_gem.c
> +++ b/drivers/gpu/drm/i915/i915_gem.c
> @@ -1310,6 +1310,9 @@ int __i915_wait_request(struct drm_i915_gem_request *req,
>   			break;
>   		}
>
> +		/* Ensure that even if the GPU hangs, we get woken up. */
> +		i915_queue_hangcheck(dev_priv);
> +
>   		timer.function = NULL;
>   		if (timeout || missed_irq(dev_priv, engine)) {
>   			unsigned long expire;
> @@ -2654,8 +2657,6 @@ void __i915_add_request(struct drm_i915_gem_request *request,
>   	/* Not allowed to fail! */
>   	WARN(ret, "emit|add_request failed: %d!\n", ret);
>
> -	i915_queue_hangcheck(engine->i915);
> -
>   	queue_delayed_work(dev_priv->wq,
>   			   &dev_priv->mm.retire_work,
>   			   round_jiffies_up_relative(HZ));
> @@ -2999,8 +3000,8 @@ i915_gem_retire_requests(struct drm_i915_private *dev_priv)
>
>   	if (idle)
>   		mod_delayed_work(dev_priv->wq,
> -				   &dev_priv->mm.idle_work,
> -				   msecs_to_jiffies(100));
> +				 &dev_priv->mm.idle_work,
> +				 msecs_to_jiffies(100));
>
>   	return idle;
>   }
> diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c
> index f0d941455bed..4818fcb5e960 100644
> --- a/drivers/gpu/drm/i915/i915_irq.c
> +++ b/drivers/gpu/drm/i915/i915_irq.c
> @@ -3148,10 +3148,10 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
>   	intel_uncore_arm_unclaimed_mmio_detection(dev_priv);
>
>   	for_each_engine_id(engine, dev_priv, id) {
> +		bool busy = waitqueue_active(&engine->irq_queue);
>   		u64 acthd;
>   		u32 seqno;
>   		unsigned user_interrupts;
> -		bool busy = true;
>
>   		semaphore_clear_deadlocks(dev_priv);
>
> @@ -3174,12 +3174,11 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
>   		if (engine->hangcheck.seqno == seqno) {
>   			if (ring_idle(engine, seqno)) {
>   				engine->hangcheck.action = HANGCHECK_IDLE;
> -				if (waitqueue_active(&engine->irq_queue)) {
> +				if (busy) {
>   					/* Safeguard against driver failure */
>   					user_interrupts = kick_waiters(engine);
>   					engine->hangcheck.score += BUSY;
> -				} else
> -					busy = false;
> +				}
>   			} else {
>   				/* We always increment the hangcheck score
>   				 * if the ring is busy and still processing
> @@ -3253,9 +3252,8 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
>   		goto out;
>   	}
>
> +	/* Reset timer in case GPU hangs without another request being added */
>   	if (busy_count)
> -		/* Reset timer case chip hangs without another request
> -		 * being added */
>   		i915_queue_hangcheck(dev_priv);
>
>   out:
>

With a disclaimer that I don't really know hangcheck - it looks that 
previously it was getting re-queued all the time until the engine when 
idle, regardless of if there were waiters. With this change it looks 
like that is gone. If there are no waiters it won't get re-queued. How 
does incrementing the hangcheck score work now?

Regards,

Tvrtko




More information about the Intel-gfx mailing list