[Intel-gfx] [PATCH 05/12] drm/i915/scheduler: Record all dependencies upon request construction
Tvrtko Ursulin
tvrtko.ursulin at linux.intel.com
Mon Nov 7 13:30:43 UTC 2016
On 07/11/2016 09:30, Chris Wilson wrote:
> On Mon, Nov 07, 2016 at 09:12:57AM +0000, Tvrtko Ursulin wrote:
>>
>> On 04/11/2016 15:11, Chris Wilson wrote:
>>> On Fri, Nov 04, 2016 at 02:44:44PM +0000, Tvrtko Ursulin wrote:
>>>>
>>>> On 03/11/2016 11:55, Chris Wilson wrote:
>>>>> On Thu, Nov 03, 2016 at 11:03:47AM +0000, Tvrtko Ursulin wrote:
>>>>>>
>>>>>> On 02/11/2016 17:50, Chris Wilson wrote:
>>>>>>> +struct i915_dependency {
>>>>>>> + struct i915_priotree *signal;
>>>>>>> + struct list_head pre_link, post_link;
>>>>>>> + unsigned long flags;
>>>>>>> +#define I915_DEPENDENCY_ALLOC BIT(0)
>>>>>>> +};
>>>>>>> +
>>>>>>> +struct i915_priotree {
>>>>>>> + struct list_head pre_list; /* who is before us, we depend upon */
>>>>>>> + struct list_head post_list; /* who is after us, they depend upon us */
>>>>>>> +};
>>>>>>
>>>>>> I need a picture to imagine this data structure. :(
>>>>>
>>>>> The names suck.
>>>>
>>>> When you wrote this I assumed you would respin shortly with some
>>>> better names?
>>>
>>> Not yet. I kind of like
>>>
>>> struct i915_dependency {
>>> struct i915_priotree *signaler;
>>> struct list_head signaler_link;
>>> struct list_head listener_link;
>>> };
>>>
>>> struct i915_priotree {
>>> struct list_head signalers_list; /* before us, we depend on them */
>>> struct list_head listeners_list; /* those after, who depend on us */
>>> };
>>>
>>
>> What is the signaler in i915_dependency?
>
> That would be the actual dependency. The fences have a notion of
> waiters, but we need to track the signalers in order to perform PI.
> Fwiw,
>
> +struct i915_dependency {
> + struct i915_priotree *signaler;
> + struct list_head signal_link;
> + struct list_head wait_link;
> + unsigned long flags;
> +#define I915_DEPENDENCY_ALLOC BIT(0)
> +};
> +
> +/* Requests exist in a complex web of interdependencies. Each request
> + * has to wait for some other request to complete before it is ready to be run
> + * (e.g. we have to wait until the pixels have been rendering into a texture
> + * before we can copy from it). We track the readiness of a request in terms
> + * of fences, but we also need to keep the dependency tree for the lifetime
> + * of the request (beyond the life of an individual fence). We use the tree
> + * at various points to reorder the requests whilst keeping the requests
> + * in order with respect to their various dependencies.
> + */
> +struct i915_priotree {
> + struct list_head signalers_list; /* those before us, we depend upon */
> + struct list_head waiters_list; /* those after us, they depend upon us */
> +};
>
>
req->depq is just an optimisation to avoid one allocation in the common
case?
Regards,
Tvrtko
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