[Intel-gfx] [PATCH] drm/i915: Fix SKL+ 90/270 degree rotated plane coordinate computation
Tvrtko Ursulin
tvrtko.ursulin at linux.intel.com
Tue Oct 25 14:04:12 UTC 2016
On 24/10/2016 17:13, ville.syrjala at linux.intel.com wrote:
> From: Ville Syrjälä <ville.syrjala at linux.intel.com>
>
> Pass the framebuffer size in .16 fixed point coordinates to
> drm_rect_rotate() since that's what the source coordinates are as well
> at this stage. We used to do this part of the computation in integer
> coordinates, but that got changed when moving the computation to
> happen in the check phase of the operation. Unfortunately I forgot
> to shift up the fb width and height appropriately.
>
> With the bogus size we ended up with some negative fb offset, which when
> added to the vma offset caused out scanout to start at an offset earlier
> than we inteded. Eg. when testing on my SKL I saw a row of incorrect
> tiles at the top of my screen.
>
> Cc: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
> Cc: Sivakumar Thulasimani <sivakumar.thulasimani at intel.com>
> Cc: drm-intel-fixes at lists.freedesktop.org
> Fixes: b63a16f6cd89 ("drm/i915: Compute display surface offset in the plane check hook for SKL+")
> Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
> ---
> drivers/gpu/drm/i915/intel_display.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
> index 5a036999487b..c783f884f85d 100644
> --- a/drivers/gpu/drm/i915/intel_display.c
> +++ b/drivers/gpu/drm/i915/intel_display.c
> @@ -2985,7 +2985,8 @@ int skl_check_plane_surface(struct intel_plane_state *plane_state)
> /* Rotate src coordinates to match rotated GTT view */
> if (drm_rotation_90_or_270(rotation))
> drm_rect_rotate(&plane_state->base.src,
> - fb->width, fb->height, DRM_ROTATE_270);
> + fb->width << 16, fb->height << 16,
> + DRM_ROTATE_270);
>
> /*
> * Handle the AUX surface first since
>
Tested-by: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
Regards,
Tvrtko
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