[Intel-gfx] [PATCH 3/5] drm/i915: Generate the engine name based on the instance number

Oscar Mateo oscar.mateo at intel.com
Thu Apr 6 13:15:10 UTC 2017



On 04/06/2017 01:10 PM, Chris Wilson wrote:
> On Thu, Apr 06, 2017 at 05:55:42AM -0700, Oscar Mateo wrote:
>> Not really needed, but makes the next change a little bit more compact.
>>
>> v2:
>>    - Use zero-based numbering for engine names: xcs0, xcs1.. xcsN (Tvrtko, Chris)
>>    - Make sure the mock engine name is null-terminated (Tvrtko, Chris)
>>
>> Cc: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
>> Cc: Paulo Zanoni <paulo.r.zanoni at intel.com>
>> Cc: Rodrigo Vivi <rodrigo.vivi at intel.com>
>> Cc: Chris Wilson <chris at chris-wilson.co.uk>
>> Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio at intel.com>
>> Signed-off-by: Oscar Mateo <oscar.mateo at intel.com>
>> ---
>>   drivers/gpu/drm/i915/intel_engine_cs.c       | 6 ++++--
>>   drivers/gpu/drm/i915/intel_ringbuffer.h      | 4 +++-
>>   drivers/gpu/drm/i915/selftests/mock_engine.c | 2 +-
>>   3 files changed, 8 insertions(+), 4 deletions(-)
>>
>> diff --git a/drivers/gpu/drm/i915/intel_engine_cs.c b/drivers/gpu/drm/i915/intel_engine_cs.c
>> index bb10847..2409908 100644
>> --- a/drivers/gpu/drm/i915/intel_engine_cs.c
>> +++ b/drivers/gpu/drm/i915/intel_engine_cs.c
>> @@ -71,7 +71,7 @@
>>   		.init_legacy = intel_init_bsd_ring_buffer,
>>   	},
>>   	[VCS2] = {
>> -		.name = "vcs2",
>> +		.name = "vcs",
>>   		.hw_id = VCS2_HW,
>>   		.exec_id = I915_EXEC_BSD,
>>   		.class = VIDEO_DECODE_CLASS,
>> @@ -100,6 +100,7 @@
>>   {
>>   	const struct engine_info *info = &intel_engines[id];
>>   	struct intel_engine_cs *engine;
>> +	char instance[3] = "";
>>   
>>   	GEM_BUG_ON(dev_priv->engine[id]);
>>   	engine = kzalloc(sizeof(*engine), GFP_KERNEL);
>> @@ -108,7 +109,8 @@
>>   
>>   	engine->id = id;
>>   	engine->i915 = dev_priv;
>> -	engine->name = info->name;
>> +	snprintf(instance, sizeof(instance), "%u", info->instance);
>> +	snprintf(engine->name, sizeof(engine->name), "%s%s", info->name, instance);
> Huh? Please explain why not "%s%u", I'm feeling stupid.
> -Chris
>
No, I am the one feeling stupid. Please ignore...


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