[Intel-gfx] [PATCH] drm/i915: Clear lost context-switch interrupts across reset

Chris Wilson chris at chris-wilson.co.uk
Mon Aug 7 12:19:19 UTC 2017


During a global reset, we disable the irq. As we disable the irq, the
hardware may be raising a GT interrupt that we then ignore, leaving it
pending in the GTIIR. After the reset, we then re-enable the irq,
triggering the pending interrupt. However, that interrupt was for the
stale state from before the reset, and the contents of the CSB buffer
are now invalid.

Reported-by: "Dong, Chuanxiao" <chuanxiao.dong at intel.com>
Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
Cc: "Dong, Chuanxiao" <chuanxiao.dong at intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
Cc: Michal Winiarski <michal.winiarski at intel.com>
Cc: Michel Thierry <michel.thierry at intel.com>
---
 drivers/gpu/drm/i915/intel_lrc.c | 17 ++++++++++++++++-
 1 file changed, 16 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/i915/intel_lrc.c b/drivers/gpu/drm/i915/intel_lrc.c
index b0738d2b2a7f..bc61948e2601 100644
--- a/drivers/gpu/drm/i915/intel_lrc.c
+++ b/drivers/gpu/drm/i915/intel_lrc.c
@@ -1221,6 +1221,14 @@ static int intel_init_workaround_bb(struct intel_engine_cs *engine)
 	return ret;
 }
 
+static u8 gtiir[] = {
+	[RCS] = 0,
+	[BCS] = 0,
+	[VCS] = 1,
+	[VCS2] = 1,
+	[VECS] = 3,
+};
+
 static int gen8_init_common_ring(struct intel_engine_cs *engine)
 {
 	struct drm_i915_private *dev_priv = engine->i915;
@@ -1245,9 +1253,16 @@ static int gen8_init_common_ring(struct intel_engine_cs *engine)
 
 	DRM_DEBUG_DRIVER("Execlists enabled for %s\n", engine->name);
 
-	/* After a GPU reset, we may have requests to replay */
+	GEM_BUG_ON(engine->id >= ARRAY_SIZE(gtiir));
+
+	/* Clear any pending interrupt state */
+	I915_WRITE(GEN8_GT_IIR(gtiir[engine->id]),
+		   GT_CONTEXT_SWITCH_INTERRUPT << engine->irq_shift);
+	I915_WRITE(GEN8_GT_IIR(gtiir[engine->id]),
+		   GT_CONTEXT_SWITCH_INTERRUPT << engine->irq_shift);
 	clear_bit(ENGINE_IRQ_EXECLIST, &engine->irq_posted);
 
+	/* After a GPU reset, we may have requests to replay */
 	submit = false;
 	for (n = 0; n < ARRAY_SIZE(engine->execlist_port); n++) {
 		if (!port_isset(&port[n]))
-- 
2.13.3



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