[Intel-gfx] [PATCH v4 2/2] drm: kselftest for drm_mm and bottom-up allocation
Daniel Vetter
daniel at ffwll.ch
Fri Feb 3 10:37:09 UTC 2017
On Thu, Feb 02, 2017 at 11:44:34AM +0000, Chris Wilson wrote:
> Check that if we request bottom-up allocation from drm_mm_insert_node()
> we receive the next available hole from the bottom.
>
> Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
> Reviewed-by: Joonas Lahtinen <joonas.lahtinen at linux.intel.com>
Also applied, thanks.
-Daniel
> ---
> drivers/gpu/drm/selftests/drm_mm_selftests.h | 1 +
> drivers/gpu/drm/selftests/test-drm_mm.c | 100 +++++++++++++++++++++++++++
> 2 files changed, 101 insertions(+)
>
> diff --git a/drivers/gpu/drm/selftests/drm_mm_selftests.h b/drivers/gpu/drm/selftests/drm_mm_selftests.h
> index 6a4575fdc1c0..37bbdac52896 100644
> --- a/drivers/gpu/drm/selftests/drm_mm_selftests.h
> +++ b/drivers/gpu/drm/selftests/drm_mm_selftests.h
> @@ -17,6 +17,7 @@ selftest(align32, igt_align32)
> selftest(align64, igt_align64)
> selftest(evict, igt_evict)
> selftest(evict_range, igt_evict_range)
> +selftest(bottomup, igt_bottomup)
> selftest(topdown, igt_topdown)
> selftest(color, igt_color)
> selftest(color_evict, igt_color_evict)
> diff --git a/drivers/gpu/drm/selftests/test-drm_mm.c b/drivers/gpu/drm/selftests/test-drm_mm.c
> index bb5b7480e0b4..1e71bc182ca9 100644
> --- a/drivers/gpu/drm/selftests/test-drm_mm.c
> +++ b/drivers/gpu/drm/selftests/test-drm_mm.c
> @@ -1697,6 +1697,106 @@ static int igt_topdown(void *ignored)
> return ret;
> }
>
> +static int igt_bottomup(void *ignored)
> +{
> + const struct insert_mode *bottomup = &insert_modes[BOTTOMUP];
> + DRM_RND_STATE(prng, random_seed);
> + const unsigned int count = 8192;
> + unsigned int size;
> + unsigned long *bitmap;
> + struct drm_mm mm;
> + struct drm_mm_node *nodes, *node, *next;
> + unsigned int *order, n, m, o = 0;
> + int ret;
> +
> + /* Like igt_topdown, but instead of searching for the last hole,
> + * we search for the first.
> + */
> +
> + ret = -ENOMEM;
> + nodes = vzalloc(count * sizeof(*nodes));
> + if (!nodes)
> + goto err;
> +
> + bitmap = kzalloc(count / BITS_PER_LONG * sizeof(unsigned long),
> + GFP_TEMPORARY);
> + if (!bitmap)
> + goto err_nodes;
> +
> + order = drm_random_order(count, &prng);
> + if (!order)
> + goto err_bitmap;
> +
> + ret = -EINVAL;
> + for (size = 1; size <= 64; size <<= 1) {
> + drm_mm_init(&mm, 0, size*count);
> + for (n = 0; n < count; n++) {
> + if (!expect_insert(&mm, &nodes[n],
> + size, 0, n,
> + bottomup)) {
> + pr_err("bottomup insert failed, size %u step %d\n", size, n);
> + goto out;
> + }
> +
> + if (!assert_one_hole(&mm, size*(n + 1), size*count))
> + goto out;
> + }
> +
> + if (!assert_continuous(&mm, size))
> + goto out;
> +
> + drm_random_reorder(order, count, &prng);
> + for_each_prime_number_from(n, 1, min(count, max_prime)) {
> + for (m = 0; m < n; m++) {
> + node = &nodes[order[(o + m) % count]];
> + drm_mm_remove_node(node);
> + __set_bit(node_index(node), bitmap);
> + }
> +
> + for (m = 0; m < n; m++) {
> + unsigned int first;
> +
> + node = &nodes[order[(o + m) % count]];
> + if (!expect_insert(&mm, node,
> + size, 0, 0,
> + bottomup)) {
> + pr_err("insert failed, step %d/%d\n", m, n);
> + goto out;
> + }
> +
> + first = find_first_bit(bitmap, count);
> + if (node_index(node) != first) {
> + pr_err("node %d/%d not inserted into bottom hole, expected %d, found %d\n",
> + m, n, first, node_index(node));
> + goto out;
> + }
> + __clear_bit(first, bitmap);
> + }
> +
> + DRM_MM_BUG_ON(find_first_bit(bitmap, count) != count);
> +
> + o += n;
> + }
> +
> + drm_mm_for_each_node_safe(node, next, &mm)
> + drm_mm_remove_node(node);
> + DRM_MM_BUG_ON(!drm_mm_clean(&mm));
> + }
> +
> + ret = 0;
> +out:
> + drm_mm_for_each_node_safe(node, next, &mm)
> + drm_mm_remove_node(node);
> + drm_mm_takedown(&mm);
> + kfree(order);
> +err_bitmap:
> + kfree(bitmap);
> +err_nodes:
> + vfree(nodes);
> +err:
> + return ret;
> +}
> +
> static void separate_adjacent_colors(const struct drm_mm_node *node,
> unsigned long color,
> u64 *start,
> --
> 2.11.0
>
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--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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