[Intel-gfx] [RFC 1/3] drm/i915: Watchdog timeout: IRQ handler for gen8+

Michel Thierry michel.thierry at intel.com
Thu Feb 23 22:12:07 UTC 2017



On 23/02/17 13:49, Chris Wilson wrote:
> On Thu, Feb 23, 2017 at 01:21:03PM -0800, Michel Thierry wrote:
>>
>>
>> On 23/02/17 12:57, Chris Wilson wrote:
>>> On Thu, Feb 23, 2017 at 11:44:17AM -0800, Michel Thierry wrote:
>>>> *** General ***
>>>>
>>>> Watchdog timeout (or "media engine reset") is a feature that allows
>>>> userland applications to enable hang detection on individual batch buffers.
>>>> The detection mechanism itself is mostly bound to the hardware and the only
>>>> thing that the driver needs to do to support this form of hang detection
>>>> is to implement the interrupt handling support as well as watchdog command
>>>> emission before and after the emitted batch buffer start instruction in the
>>>> ring buffer.
>>>>
>>>> The principle of the hang detection mechanism is as follows:
>>>>
>>>> 1. Once the decision has been made to enable watchdog timeout for a
>>>> particular batch buffer and the driver is in the process of emitting the
>>>> batch buffer start instruction into the ring buffer it also emits a
>>>> watchdog timer start instruction before and a watchdog timer cancellation
>>>> instruction after the batch buffer start instruction in the ring buffer.
>>>>
>>>> 2. Once the GPU execution reaches the watchdog timer start instruction
>>>> the hardware watchdog counter is started by the hardware. The counter
>>>> keeps counting until either reaching a previously configured threshold
>>>> value or the timer cancellation instruction is executed.
>>>>
>>>> 2a. If the counter reaches the threshold value the hardware fires a
>>>> watchdog interrupt that is picked up by the watchdog interrupt handler.
>>>> This means that a hang has been detected and the driver needs to deal with
>>>> it the same way it would deal with a engine hang detected by the periodic
>>>> hang checker. The only difference between the two is that we already blamed
>>>> the active request (to ensure an engine reset).
>>>>
>>>> 2b. If the batch buffer completes and the execution reaches the watchdog
>>>> cancellation instruction before the watchdog counter reaches its
>>>> threshold value the watchdog is cancelled and nothing more comes of it.
>>>> No hang is detected.
>>>>
>>>> Note about future interaction with preemption: Preemption could happen
>>>> in a command sequence prior to watchdog counter getting disabled,
>>>> resulting in watchdog being triggered following preemption. The driver will
>>>> need to explicitly disable the watchdog counter as part of the
>>>> preemption sequence.
>>>>
>>>> *** This patch introduces: ***
>>>>
>>>> 1. IRQ handler code for watchdog timeout allowing direct hang recovery
>>>> based on hardware-driven hang detection, which then integrates directly
>>>> with the hang recovery path. This is independent of having per-engine reset
>>>> or just full gpu reset.
>>>>
>>>> 2. Watchdog specific register information.
>>>>
>>>> Currently the render engine and all available media engines support
>>>> watchdog timeout (VECS is only supported in GEN9). The specifications elude
>>>> to the BCS engine being supported but that is currently not supported by
>>>> this commit.
>>>>
>>>> Note that the value to stop the counter is different between render and
>>>> non-render engines.
>>>>
>>>> Signed-off-by: Tomas Elf <tomas.elf at intel.com>
>>>> Signed-off-by: Ian Lister <ian.lister at intel.com>
>>>> Signed-off-by: Arun Siluvery <arun.siluvery at linux.intel.com>
>>>> Signed-off-by: Michel Thierry <michel.thierry at intel.com>
>>>> ---
>>>> drivers/gpu/drm/i915/i915_drv.h        |  4 ++++
>>>> drivers/gpu/drm/i915/i915_irq.c        | 31 ++++++++++++++++++++++++++++++-
>>>> drivers/gpu/drm/i915/i915_reg.h        |  6 ++++++
>>>> drivers/gpu/drm/i915/intel_hangcheck.c | 13 +++++++++----
>>>> drivers/gpu/drm/i915/intel_lrc.c       | 16 ++++++++++++++++
>>>> 5 files changed, 65 insertions(+), 5 deletions(-)
>>>>
>>>> diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
>>>> index eed9ead1b592..0e4f4cc3c6de 100644
>>>> --- a/drivers/gpu/drm/i915/i915_drv.h
>>>> +++ b/drivers/gpu/drm/i915/i915_drv.h
>>>> @@ -1568,6 +1568,9 @@ struct i915_gpu_error {
>>>> 	 * recovery. All waiters on the reset_queue will be woken when
>>>> 	 * that happens.
>>>> 	 *
>>>> +	 * When hw detects a hang before us, we can use I915_RESET_WATCHDOG to
>>>> +	 * report the hang detection cause accurately.
>>>> +	 *
>>>> 	 * This counter is used by the wait_seqno code to notice that reset
>>>> 	 * event happened and it needs to restart the entire ioctl (since most
>>>> 	 * likely the seqno it waited for won't ever signal anytime soon).
>>>> @@ -1580,6 +1583,7 @@ struct i915_gpu_error {
>>>>
>>>> 	unsigned long flags;
>>>> #define I915_RESET_IN_PROGRESS	0
>>>> +#define I915_RESET_WATCHDOG	2 /* looking at the future */
>>>> #define I915_WEDGED		(BITS_PER_LONG - 1)
>>>>
>>>> 	/**
>>>> diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c
>>>> index bc70e2c451b2..4ef73363bbe9 100644
>>>> --- a/drivers/gpu/drm/i915/i915_irq.c
>>>> +++ b/drivers/gpu/drm/i915/i915_irq.c
>>>> @@ -1352,6 +1352,28 @@ gen8_cs_irq_handler(struct intel_engine_cs *engine, u32 iir, int test_shift)
>>>> 		set_bit(ENGINE_IRQ_EXECLIST, &engine->irq_posted);
>>>> 		tasklet_hi_schedule(&engine->irq_tasklet);
>>>> 	}
>>>> +
>>>> +	if (iir & (GT_GEN8_WATCHDOG_INTERRUPT << test_shift)) {
>>>> +		struct drm_i915_private *dev_priv = engine->i915;
>>>> +		u32 watchdog_disable;
>>>> +
>>>> +		if (engine->id == RCS)
>>>> +			watchdog_disable = GEN8_RCS_WATCHDOG_DISABLE;
>>>> +		else
>>>> +			watchdog_disable = GEN8_XCS_WATCHDOG_DISABLE;
>>>> +
>>>> +		/* Stop the counter to prevent further timeout interrupts */
>>>> +		I915_WRITE_FW(RING_CNTR(engine->mmio_base), watchdog_disable);
>>>
>>> There's no guarrantee you hold forcewake, you need to use I915_WRITE.
>>> Better yet would be to avoid having to wait for forcewake within the
>>> hardirq handler.
>>>
>>>> +
>>>> +		/* Make sure the active request will be marked as guilty */
>>>> +		engine->hangcheck.stalled = true;
>>>> +		engine->hangcheck.seqno = intel_engine_get_seqno(engine);
>>>
>>> Just set a flag saying the engine->hangcheck.watchdog = true. Don't
>>> confuse us. engine->hangcheck.seqno does not give the guilty seqno!
>>>
>>> Also there is no guarrantee here that seqno is the guilty party. That's
>>> a nasty bug. Servicing the interrupt will be running in parallel with
>>> the GPU that may complete the request before we read the HWS.
>>>
>>> Please tell me we can use a PID along with the watchdog timer...
>>
>> A 'watchdog' PID and 'running' PID in the HWSP would sound ok?
>
> No, Another STORE_DWORD_IMM has the same asynchronicity issue as just
> reading seqno. I take it there is no WATCHDOG_PID that is set when the
> watchdog expires? Or we can't program the CS to stop when the watchdog
> goes off?
>

If you were asking about the HW, no, there's no such thing, just a 
register for the counter and one for on/off control.

It is also not aware of what else is happening. For example, if it is 
pre-empted, we need to write to the reg to disable the timer, or it will 
expire while the new bb is running.

> The issue is that we may blame the following context (a completely
> unrelated process) for the hang - dos ahoy.
>
> Or we can do something like current hangcheck, program the watchdog to
> fire twice before we declare a hang. And only reset if we see the same
> seqno on both occasions.
>

I'll check how it works with the fire twice before doing something.

>> There's also the question if we want different thresholds per engine.
>
> I suspect we do. But that can be extended through the same
> context_set_param just by passing an array (size > 0) instead of a
> single value.
> -Chris
>


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