[Intel-gfx] [PATCH] drm/i915: Initialize num_scalers for skl and glk too

Maiti, Nabendu Bikash nabendu.bikash.maiti at intel.com
Mon Jan 2 15:49:09 UTC 2017


I am wondering why the number of sprite initialization is not done in 
runtime init for skylake/glk similarly.

On 1/2/2017 8:27 PM, Chris Wilson wrote:
> On Mon, Jan 02, 2017 at 03:54:41PM +0200, Ander Conselvan de Oliveira wrote:
>> After commit 1c74eeaf16b8 ("drm/i915: Move number of scalers initialization to
>> runtime init"), scalers are not initialized properly for skl and glk
>> since num_scalers is left as 0 for those platforms.
>
> Next question is why this user visible change is not causing test
> failures in BAT?
> -Chris
>

-- 
Regards,
Nabendu


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