[Intel-gfx] [PATCH 1/2] drm/i915: Split intel_engine allocation and initialisation
Joonas Lahtinen
joonas.lahtinen at linux.intel.com
Mon Jan 23 09:41:12 UTC 2017
On la, 2017-01-21 at 14:50 +0000, Chris Wilson wrote:
> In order to reset the GPU early on in the module load sequence, we need
> to allocate the basic engine structs (to populate the mmio offsets etc).
> Currently, the engine initialisation allocates both the base struct and
> also allocate auxiliary objects, which depend upon state setup quite
> late in the load sequence. We split off the allocation callback for
> later and allow ourselves to allocate the engine structs themselves
> early.
>
> Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
<SNIP>
> +int intel_engines_init(struct drm_i915_private *dev_priv)
> +{
<SNIP>
> + for_each_engine(engine, dev_priv, id) {
> + int (*init)(struct intel_engine_cs *engine) = NULL;
> +
> + if (!err) {
> + if (i915.enable_execlists)
> + init = intel_engines[id].init_execlists;
> + else
> + init = intel_engines[id].init_legacy;
> + }
> +
> + if (!init || (err = init(engine))) {
> + kfree(engine);
> + dev_priv->engine[id] = NULL;
> + continue;
> + }
> +
> + mask |= ENGINE_MASK(id);
> + }
As discussed in IRC, this loop is broken after first erroring init.
Looking forward to v2.
Regards, Joonas
--
Joonas Lahtinen
Open Source Technology Center
Intel Corporation
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