[Intel-gfx] [PATCH 1/2] drm/i915: Split intel_engine allocation and initialisation

Joonas Lahtinen joonas.lahtinen at linux.intel.com
Mon Jan 23 09:41:12 UTC 2017


On la, 2017-01-21 at 14:50 +0000, Chris Wilson wrote:
> In order to reset the GPU early on in the module load sequence, we need
> to allocate the basic engine structs (to populate the mmio offsets etc).
> Currently, the engine initialisation allocates both the base struct and
> also allocate auxiliary objects, which depend upon state setup quite
> late in the load sequence. We split off the allocation callback for
> later and allow ourselves to allocate the engine structs themselves
> early.
> 
> Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>

<SNIP>

> +int intel_engines_init(struct drm_i915_private *dev_priv)
> +{

<SNIP>

> +	for_each_engine(engine, dev_priv, id) {
> +		int (*init)(struct intel_engine_cs *engine) = NULL;
> +
> +		if (!err) {
> +			if (i915.enable_execlists)
> +				init = intel_engines[id].init_execlists;
> +			else
> +				init = intel_engines[id].init_legacy;
> +		}
> +
> +		if (!init || (err = init(engine))) {
> +			kfree(engine);
> +			dev_priv->engine[id] = NULL;
> +			continue;
> +		}
> +
> +		mask |= ENGINE_MASK(id);
> +	}

As discussed in IRC, this loop is broken after first erroring init.
Looking forward to v2.

Regards, Joonas
-- 
Joonas Lahtinen
Open Source Technology Center
Intel Corporation


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