[Intel-gfx] [PATCH] drm/i915: Refresh VLV/CHV PSR comments on HW PSR_state machine.

Pandiyan, Dhinakaran dhinakaran.pandiyan at intel.com
Tue Sep 12 17:47:02 UTC 2017


On Mon, 2017-09-11 at 15:42 -0700, Rodrigo Vivi wrote:
> DK had pointed out a comment there was hard to understand, so I
> tried to read back again and I couldn't understand that as well.
> So let me re-phrase that in a way that anyone can understand
> later, even myself.
> 

This reads much better, thanks for the patch. I've got just one nit
below.

Reviewed-by: Dhinakaran Pandiyan <dhinakaran.pandiyan at intel.com>


> Also fixed the comment block style.
> 
> Cc: Dhinakaran Pandiyan <dhinakaran.pandiyan at intel.com>
> Signed-off-by: Rodrigo Vivi <rodrigo.vivi at intel.com>
> ---
>  drivers/gpu/drm/i915/intel_psr.c | 29 +++++++++++++++++------------
>  1 file changed, 17 insertions(+), 12 deletions(-)
> 
> diff --git a/drivers/gpu/drm/i915/intel_psr.c b/drivers/gpu/drm/i915/intel_psr.c
> index fdd9e3d95efb..1c2875b74bc9 100644
> --- a/drivers/gpu/drm/i915/intel_psr.c
> +++ b/drivers/gpu/drm/i915/intel_psr.c
> @@ -234,7 +234,7 @@ static void vlv_psr_enable_source(struct intel_dp *intel_dp,
>  	struct drm_i915_private *dev_priv = to_i915(dig_port->base.base.dev);
>  	struct intel_crtc *crtc = to_intel_crtc(crtc_state->base.crtc);
>  
> -	/* Transition from PSR_state 0 to PSR_state 1, i.e. PSR Inactive */
> +	/* Transition from PSR_state 0 (disabled) to PSR_state 1 (inactive) */
>  	I915_WRITE(VLV_PSRCTL(crtc->pipe),
>  		   VLV_EDP_PSR_MODE_SW_TIMER |
>  		   VLV_EDP_PSR_SRC_TRANSMITTER_STATE |
> @@ -249,10 +249,11 @@ static void vlv_psr_activate(struct intel_dp *intel_dp)
>  	struct drm_crtc *crtc = dig_port->base.base.crtc;
>  	enum pipe pipe = to_intel_crtc(crtc)->pipe;
>  
> -	/* Let's do the transition from PSR_state 1 to PSR_state 2
> -	 * that is PSR transition to active - static frame transmission.
> -	 * Then Hardware is responsible for the transition to PSR_state 3
> -	 * that is PSR active - no Remote Frame Buffer (RFB) update.
> +	/*
> +	 * Let's do the transition from PSR_state 1 (inactive) to
> +	 * PSR_state 2 (active - static frame transmission).

nit: The spec calls the state 2 itself as "transition to active - static
frame transmission" and state 3 as active.

> +	 * Then Hardware is responsible for the transition to
> +	 * PSR_state 3 (no Remote Frame Buffer (RFB) update).
>  	 */
>  	I915_WRITE(VLV_PSRCTL(pipe), I915_READ(VLV_PSRCTL(pipe)) |
>  		   VLV_EDP_PSR_ACTIVE_ENTRY);
> @@ -576,7 +577,7 @@ static void vlv_psr_disable(struct intel_dp *intel_dp,
>  	uint32_t val;
>  
>  	if (dev_priv->psr.active) {
> -		/* Put VLV PSR back to PSR_state 0 that is PSR Disabled. */
> +		/* Put VLV PSR back to PSR_state 0 (disabled). */
>  		if (intel_wait_for_register(dev_priv,
>  					    VLV_PSRSTAT(crtc->pipe),
>  					    VLV_EDP_PSR_IN_TRANS,
> @@ -766,16 +767,20 @@ static void intel_psr_exit(struct drm_i915_private *dev_priv)
>  	} else {
>  		val = I915_READ(VLV_PSRCTL(pipe));
>  
> -		/* Here we do the transition from PSR_state 3 to PSR_state 5
> -		 * directly once PSR State 4 that is active with single frame
> -		 * update can be skipped. PSR_state 5 that is PSR exit then
> -		 * Hardware is responsible to transition back to PSR_state 1
> -		 * that is PSR inactive. Same state after vlv_psr_enable_source.
> +		/*
> +		 * Here we do the transition drirectly from
> +		 * PSR_state 3 (no Remote Frame Buffer (RFB) update) to
> +		 * PSR_state 5 (exit).
> +		 * PSR State 4 (active with single frame update) can be skipped.
> +		 * On PSR_state 5 (exit) Hardware is responsible to transition
> +		 * back to PSR_state 1 (inactive).
> +		 * Now we are at Same state after vlv_psr_enable_source.
>  		 */
>  		val &= ~VLV_EDP_PSR_ACTIVE_ENTRY;
>  		I915_WRITE(VLV_PSRCTL(pipe), val);
>  
> -		/* Send AUX wake up - Spec says after transitioning to PSR
> +		/*
> +		 * Send AUX wake up - Spec says after transitioning to PSR
>  		 * active we have to send AUX wake up by writing 01h in DPCD
>  		 * 600h of sink device.
>  		 * XXX: This might slow down the transition, but without this


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