[Intel-gfx] ✗ Fi.CI.IGT: failure for drm/i915/selftests: Rename wait_for_hang() to wait_until_running()
Chris Wilson
chris at chris-wilson.co.uk
Fri Apr 6 15:15:15 UTC 2018
Quoting Patchwork (2018-04-06 16:04:14)
> == Series Details ==
>
> Series: drm/i915/selftests: Rename wait_for_hang() to wait_until_running()
> URL : https://patchwork.freedesktop.org/series/41264/
> State : failure
>
> == Summary ==
>
> ---- Possible new issues:
>
> Test gem_pipe_control_store_loop:
> Subgroup reused-buffer:
> pass -> INCOMPLETE (shard-apl)
<0>[ 499.756242] thermal thermal_zone0: critical temperature reached (100 C), shutting down
Tomi, quick get the duster!
> Test kms_atomic:
> Subgroup plane_invalid_params_fence:
> fail -> PASS (shard-snb)
> Test kms_atomic_transition:
> Subgroup plane-all-transition-fencing:
> fail -> PASS (shard-snb)
> Test kms_busy:
> Subgroup extended-pageflip-modeset-hang-oldfb-render-b:
> fail -> PASS (shard-snb)
> Test kms_chv_cursor_fail:
> Subgroup pipe-c-128x128-right-edge:
> dmesg-warn -> PASS (shard-hsw)
> Test kms_cursor_legacy:
> Subgroup flip-vs-cursor-busy-crc-atomic:
> fail -> PASS (shard-snb)
> Subgroup flip-vs-cursor-busy-crc-legacy:
> fail -> PASS (shard-snb)
> Test kms_frontbuffer_tracking:
> Subgroup fbc-2p-scndscrn-spr-indfb-draw-mmap-cpu:
> fail -> SKIP (shard-snb)
> Subgroup fbcpsr-rgb101010-draw-render:
> fail -> SKIP (shard-snb)
> Subgroup fbcpsr-slowdraw:
> fail -> SKIP (shard-snb)
> Subgroup psr-1p-offscren-pri-indfb-draw-pwrite:
> fail -> SKIP (shard-snb)
> Subgroup psr-1p-primscrn-pri-shrfb-draw-render:
> fail -> SKIP (shard-snb)
> Subgroup psr-1p-primscrn-spr-indfb-draw-mmap-wc:
> fail -> SKIP (shard-snb)
> Subgroup psr-2p-primscrn-cur-indfb-draw-mmap-wc:
> fail -> SKIP (shard-snb)
> Subgroup psr-2p-primscrn-spr-indfb-move:
> fail -> SKIP (shard-snb)
> Test kms_plane:
> Subgroup pixel-format-pipe-b-planes:
> fail -> PASS (shard-snb)
> Test kms_vblank:
> Subgroup pipe-a-ts-continuation-suspend:
> fail -> PASS (shard-snb)
> Test testdisplay:
> warn -> PASS (shard-snb)
Wow, that was noisy and all unconnected to the patch.
Thanks for the suggestion and review, pushed.
-Chris
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