[Intel-gfx] [PATCH 5/7] drm/i915: Return immediately if trylock fails for direct-reclaim

Chris Wilson chris at chris-wilson.co.uk
Thu Dec 6 21:30:25 UTC 2018


Quoting Tvrtko Ursulin (2018-12-06 15:18:13)
> 
> On 04/12/2018 14:15, Chris Wilson wrote:
> > Ignore trying to shrink from i915 if we fail to acquire the struct_mutex
> > in the shrinker while performing direct-reclaim. The trade-off being
> > (much) lower latency for non-i915 clients at an increased risk of being
> > unable to obtain a page from direct-reclaim without hitting the
> > oom-notifier. The proviso being that we still keep trying to hard
> > obtain the lock for oom so that we can reap under heavy memory pressure.
> > 
> > Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
> > Cc: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
> > ---
> >   drivers/gpu/drm/i915/i915_drv.h          |  4 ++--
> >   drivers/gpu/drm/i915/i915_gem_shrinker.c | 24 +++++++++++-------------
> >   2 files changed, 13 insertions(+), 15 deletions(-)
> > 
> > diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
> > index c5f01964f0fb..1cad218b71d3 100644
> > --- a/drivers/gpu/drm/i915/i915_drv.h
> > +++ b/drivers/gpu/drm/i915/i915_drv.h
> > @@ -2916,9 +2916,9 @@ i915_gem_object_unpin_pages(struct drm_i915_gem_object *obj)
> >       __i915_gem_object_unpin_pages(obj);
> >   }
> >   
> > -enum i915_mm_subclass { /* lockdep subclass for obj->mm.lock */
> > +enum i915_mm_subclass { /* lockdep subclass for obj->mm.lock/struct_mutex */
> >       I915_MM_NORMAL = 0,
> > -     I915_MM_SHRINKER
> > +     I915_MM_SHRINKER /* called "recursively" from direct-reclaim-esque */
> >   };
> >   
> >   void __i915_gem_object_put_pages(struct drm_i915_gem_object *obj,
> > diff --git a/drivers/gpu/drm/i915/i915_gem_shrinker.c b/drivers/gpu/drm/i915/i915_gem_shrinker.c
> > index ea90d3a0d511..d461f458f4af 100644
> > --- a/drivers/gpu/drm/i915/i915_gem_shrinker.c
> > +++ b/drivers/gpu/drm/i915/i915_gem_shrinker.c
> > @@ -36,7 +36,9 @@
> >   #include "i915_drv.h"
> >   #include "i915_trace.h"
> >   
> > -static bool shrinker_lock(struct drm_i915_private *i915, bool *unlock)
> > +static bool shrinker_lock(struct drm_i915_private *i915,
> > +                       unsigned int flags,
> > +                       bool *unlock)
> >   {
> >       switch (mutex_trylock_recursive(&i915->drm.struct_mutex)) {
> >       case MUTEX_TRYLOCK_RECURSIVE:
> > @@ -45,15 +47,11 @@ static bool shrinker_lock(struct drm_i915_private *i915, bool *unlock)
> >   
> >       case MUTEX_TRYLOCK_FAILED:
> >               *unlock = false;
> > -             preempt_disable();
> > -             do {
> > -                     cpu_relax();
> > -                     if (mutex_trylock(&i915->drm.struct_mutex)) {
> > -                             *unlock = true;
> > -                             break;
> > -                     }
> > -             } while (!need_resched());
> > -             preempt_enable();
> > +             if (flags & I915_SHRINK_ACTIVE) {
> > +                     mutex_lock_nested(&i915->drm.struct_mutex,
> > +                                       I915_MM_SHRINKER);
> > +                     *unlock = true;
> > +             }
> 
> I just realized once oddity in the shrinker code which escaped me 
> before. It is the fact the call paths will call the shrinker_lock twice. 
> For instance i915_gem_shrinker_vmap and i915_gem_shrinker_scan. They 
> both first take lock with flags of zero, and then they call 
> i915_gem_shrink which takes the lock again, which obviously always 
> results in the recursive path to be taken.
> 
> I think we need to clean this up so it is easier to understand the code 
> before further tweaking, even if in this patch. For instance adding 
> I915_SHRINK_LOCKED would solve it.
> 
> shrinker_lock_uninterruptible is also funky in that it doesn't respect 
> the timeout in the waiting for idle phase.
> 
> Sounds reasonable?

My alternate code for this avoids struct_mutex here, but the compromise
is that we can't process active requests here, and can't reap pages from
zombie objects (objects that are still waiting for the RCU release).
-Chris


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