[Intel-gfx] [RFC 09/10] drm/i915: Trivial virtual engine implementation
Tvrtko Ursulin
tvrtko.ursulin at linux.intel.com
Thu Jan 25 14:26:53 UTC 2018
On 25/01/2018 13:57, Chris Wilson wrote:
> Quoting Tvrtko Ursulin (2018-01-25 13:33:32)
>> - if (engine && ((caps & engine->caps) != caps))
>> - return -EINVAL;
>> + do {
>> + engine = i915->engine[_VCS(instance)];
>> + instance ^= 1;
>> + vcs_instances--;
>> + } while ((caps & engine->caps) != caps && vcs_instances > 0);
>> +
>> + if ((caps & engine->caps) != caps)
>> + return -EINVAL;
>> +
>> + timeline = i915_gem_context_lookup_timeline_class(eb->ctx,
>> + VIDEO_DECODE_CLASS);
>> + spin_lock_irq(&timeline->lock);
>> + prev_req = list_first_entry_or_null(&timeline->requests,
>> + struct drm_i915_gem_request,
>> + ctx_link);
>> + spin_unlock_irq(&timeline->lock);
>
> This isn't doing anything yet as we aren't using the timeline. The idea
> is sound though, we need to rejig timelines to make them more flexible
> so that we can combine them to use one per-queue. Ok.
I think it works - as far as I looked at the trace.pl HTML output it
seems to.
The purpose is to simulate single stream of execution, so this is a new
timeline I added which is per ctx and per engine class. Submissions set
up an await on a previous request on the virtual engine, so when the
balancer decides to move between instances it ensures they do not run in
parallel.
In a real implementation this either wouldn't be needed or would live at
some other, more natural, level.
Regards,
Tvrtko
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