[Intel-gfx] [PATCH] drm/i915: Enable workaround for pixel shader dispatch hang
Chris Wilson
chris at chris-wilson.co.uk
Tue Apr 16 08:24:35 UTC 2019
Quoting Mika Kuoppala (2019-04-15 15:45:29)
> Set chicken bits to workaround a possible pixel shader
> dispatch hang.
>
> v2: no need to filter out preprod skl (Ville, Chris)
> v3: formatting
>
> Bspec: 14091, ID#0651
> Cc: Chris Wilson <chris at chris-wilson.co.uk>
> Cc: Ville Syrjälä <ville.syrjala at linux.intel.com>
> Signed-off-by: Mika Kuoppala <mika.kuoppala at linux.intel.com>
> ---
> drivers/gpu/drm/i915/i915_reg.h | 4 ++++
> drivers/gpu/drm/i915/intel_workarounds.c | 4 ++++
> 2 files changed, 8 insertions(+)
>
> diff --git a/drivers/gpu/drm/i915/i915_reg.h b/drivers/gpu/drm/i915/i915_reg.h
> index c1c0f7ab03e9..499cc843443d 100644
> --- a/drivers/gpu/drm/i915/i915_reg.h
> +++ b/drivers/gpu/drm/i915/i915_reg.h
> @@ -8902,11 +8902,15 @@ enum {
> #define GEN7_ROW_CHICKEN2_GT2 _MMIO(0xf4f4)
> #define DOP_CLOCK_GATING_DISABLE (1 << 0)
> #define PUSH_CONSTANT_DEREF_DISABLE (1 << 8)
> +#define GEN8_DISABLE_RR_ARBITRATION (1 << 1)
> #define GEN11_TDL_CLOCK_GATING_FIX_DISABLE (1 << 1)
>
> #define HSW_ROW_CHICKEN3 _MMIO(0xe49c)
> #define HSW_ROW_CHICKEN3_L3_GLOBAL_ATOMICS_DISABLE (1 << 6)
>
> +#define GEN8_ROW_CHICKEN4 _MMIO(0xe48c)
> +#define GEN8_DISABLE_TDL_FIX (1 << 3)
> +
> #define HALF_SLICE_CHICKEN2 _MMIO(0xe180)
> #define GEN8_ST_PO_DISABLE (1 << 13)
>
> diff --git a/drivers/gpu/drm/i915/intel_workarounds.c b/drivers/gpu/drm/i915/intel_workarounds.c
> index ccaf63679435..b4709de49552 100644
> --- a/drivers/gpu/drm/i915/intel_workarounds.c
> +++ b/drivers/gpu/drm/i915/intel_workarounds.c
> @@ -294,6 +294,10 @@ static void gen9_ctx_workarounds_init(struct intel_engine_cs *engine)
> FLOW_CONTROL_ENABLE |
> PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE);
>
> + /* Bspec wa: 0651, disable rr arb and enable tdl fix */
> + WA_SET_BIT_MASKED(GEN7_ROW_CHICKEN2, GEN8_DISABLE_RR_ARBITRATION);
> + WA_CLR_BIT_MASKED(GEN8_ROW_CHICKEN4, GEN8_DISABLE_TDL_FIX);
In your first patch, you had this only applying to Skylake. Is that
still the case? i.e. do we need if (IS_SKYLAKE()) { ... }
-Chris
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