[Intel-gfx] [PATCH 5/4] dma-fence: Have dma_fence_signal call signal_locked
Koenig, Christian
Christian.Koenig at amd.com
Fri Aug 16 07:58:32 UTC 2019
Am 15.08.19 um 21:29 schrieb Chris Wilson:
> Quoting Chris Wilson (2019-08-15 20:03:13)
>> Quoting Daniel Vetter (2019-08-15 19:48:42)
>>> On Thu, Aug 15, 2019 at 8:46 PM Chris Wilson <chris at chris-wilson.co.uk> wrote:
>>>> Quoting Daniel Vetter (2019-08-14 18:20:53)
>>>>> On Sun, Aug 11, 2019 at 10:15:23AM +0100, Chris Wilson wrote:
>>>>>> Now that dma_fence_signal always takes the spinlock to flush the
>>>>>> cb_list, simply take the spinlock and call dma_fence_signal_locked() to
>>>>>> avoid code repetition.
>>>>>>
>>>>>> Suggested-by: Christian König <christian.koenig at amd.com>
>>>>>> Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
>>>>>> Cc: Christian König <christian.koenig at amd.com>
>>>>> Hm, I think this largely defeats the point of having the lockless signal
>>>>> enabling trickery in dma_fence. Maybe that part isn't needed by anyone,
>>>>> but feels like a thing that needs a notch more thought. And if we need it,
>>>>> maybe a bit more cleanup.
>>>> You mean dma_fence_enable_sw_signaling(). The only user appears to be to
>>>> flush fences, which is actually the intent of always notifying the signal
>>>> cb. By always doing the callbacks, we can avoid installing the interrupt
>>>> and completely saturating CPUs with irqs, instead doing a batch in a
>>>> leisurely timer callback if not flushed naturally.
>>> Yeah I'm not against ditching this,
>> I was just thinking aloud working out what the current use case in ttm
>> was for.
>>
>>> but can't we ditch a lot more if
>>> we just always take the spinlock in those paths now anyways? Kinda not
>>> worth having the complexity anymore.
>> You would be able to drop the was_set from dma_fence_add_callback. Say
>>
>> diff --git a/drivers/dma-buf/dma-fence.c b/drivers/dma-buf/dma-fence.c
>> index 59ac96ec7ba8..e566445134a2 100644
>> --- a/drivers/dma-buf/dma-fence.c
>> +++ b/drivers/dma-buf/dma-fence.c
>> @@ -345,38 +345,31 @@ int dma_fence_add_callback(struct dma_fence *fence, struct dma_fence_cb *cb,
>> dma_fence_func_t func)
>> {
>> unsigned long flags;
>> - int ret = 0;
>> - bool was_set;
>> + int ret = -ENOENT;
>>
>> if (WARN_ON(!fence || !func))
>> return -EINVAL;
>>
>> - if (test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags)) {
>> - INIT_LIST_HEAD(&cb->node);
>> + INIT_LIST_HEAD(&cb->node);
>> + cb->func = func;
>> +
>> + if (test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags))
>> return -ENOENT;
>> - }
>>
>> spin_lock_irqsave(fence->lock, flags);
>> -
>> - was_set = test_and_set_bit(DMA_FENCE_FLAG_ENABLE_SIGNAL_BIT,
>> - &fence->flags);
>> -
>> - if (test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags))
>> - ret = -ENOENT;
>> - else if (!was_set && fence->ops->enable_signaling) {
>> + if (!test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags) &&
>> + !test_and_set_bit(DMA_FENCE_FLAG_ENABLE_SIGNAL_BIT,
>> + &fence->flags)) {
>> trace_dma_fence_enable_signal(fence);
>>
>> - if (!fence->ops->enable_signaling(fence)) {
>> + if (!fence->ops->enable_signaling ||
>> + fence->ops->enable_signaling(fence)) {
>> + list_add_tail(&cb->node, &fence->cb_list);
>> + ret = 0;
>> + } else {
>> dma_fence_signal_locked(fence);
>> - ret = -ENOENT;
>> }
>> }
>> -
>> - if (!ret) {
>> - cb->func = func;
>> - list_add_tail(&cb->node, &fence->cb_list);
>> - } else
>> - INIT_LIST_HEAD(&cb->node);
>> spin_unlock_irqrestore(fence->lock, flags);
>>
>> return ret;
>>
>> Not a whole lot changes in terms of branches and serialising
>> instructions. One less baffling sequence to worry about.
> Fwiw,
> Function old new delta
> dma_fence_add_callback 338 302 -36
Well since the sequence number change didn't worked out I'm now working
on something where I replaced the shared fences list with a reference
counted version where we also have an active and staged view of the fences.
This removed the whole problem of keeping things alive while inside the
RCU and also removes the retry looping etc.. Additional to that we can
also get rid of most of the memory barriers while adding and
manipulating fences.
The end result in a totally artificial command submission test case is a
61% performance improvement. This is so much that I'm actually still
searching if that is not caused by bug somewhere.
Will probably need some more weeks till this is done, but yeah there is
a huge potential for optimization here,
Christian.
>
> Almost certainly more shaving if you stare.
> -Chris
More information about the Intel-gfx
mailing list