[Intel-gfx] [PATCH 1/3] drm/i915: Add support for non-power-of-2 FB plane alignment
Imre Deak
imre.deak at intel.com
Mon Dec 30 18:39:18 UTC 2019
On Mon, Dec 30, 2019 at 10:48:31AM +0000, Chris Wilson wrote:
> Quoting Imre Deak (2019-12-27 23:51:45)
> > At least one framebuffer plane on TGL - the UV plane of YUV semiplanar
> > FBs - requires a non-power-of-2 alignment, so add support for this. This
> > new alignment restriction applies only to an offset within an FB, so the
> > GEM buffer itself containing the FB must still be power-of-2 aligned.
>
> It's worth talking about virtual memory alignment (in the GGTT) here and
> not the physical alignment of the backing store. The buffer itself plays
> no part here.
Yes, this new restriction is about the GGTT mapping and display
specific. In fact other engines have other restrictions when
reading/writing the same YUV surfaces - for instance via a PPGTT map.
And yes, the page physical addresses can be anything.
Will improve the commit log.
> > Add a check for this (in practice plane 0, since the plane 0 offset must
> > be 0).
> >
> > Cc: Chris Wilson <chris at chris-wilson.co.uk>
> > Cc: Ville Syrjälä <ville.syrjala at linux.intel.com>
> > Signed-off-by: Imre Deak <imre.deak at intel.com>
> > ---
> > drivers/gpu/drm/i915/display/intel_display.c | 22 +++++++++++++-------
> > 1 file changed, 14 insertions(+), 8 deletions(-)
> >
> > diff --git a/drivers/gpu/drm/i915/display/intel_display.c b/drivers/gpu/drm/i915/display/intel_display.c
> > index 624ba9be7293..d8970198c77e 100644
> > --- a/drivers/gpu/drm/i915/display/intel_display.c
> > +++ b/drivers/gpu/drm/i915/display/intel_display.c
> > @@ -2194,6 +2194,7 @@ intel_pin_and_fence_fb_obj(struct drm_framebuffer *fb,
> > return ERR_PTR(-EINVAL);
> >
> > alignment = intel_surf_alignment(fb, 0);
> > + WARN_ON(!is_power_of_2(alignment));
>
> Handle the error, if you are going to the trouble to warn, add the
> return as well.
Ok.
> >
> > /* Note that the w/a also requires 64 PTE of padding following the
> > * bo. We currently fill all unused PTE with the shadow page and so
> > @@ -2432,9 +2433,6 @@ static u32 intel_compute_aligned_offset(struct drm_i915_private *dev_priv,
> > unsigned int cpp = fb->format->cpp[color_plane];
> > u32 offset, offset_aligned;
> >
> > - if (alignment)
> > - alignment--;
> > -
> > if (!is_surface_linear(fb, color_plane)) {
> > unsigned int tile_size, tile_width, tile_height;
> > unsigned int tile_rows, tiles, pitch_tiles;
> > @@ -2456,17 +2454,24 @@ static u32 intel_compute_aligned_offset(struct drm_i915_private *dev_priv,
> > *x %= tile_width;
> >
> > offset = (tile_rows * pitch_tiles + tiles) * tile_size;
> > - offset_aligned = offset & ~alignment;
> > +
> > + offset_aligned = offset;
> > + if (alignment)
> > + offset_aligned = rounddown(offset_aligned, alignment);
> >
> > intel_adjust_tile_offset(x, y, tile_width, tile_height,
> > tile_size, pitch_tiles,
> > offset, offset_aligned);
> > } else {
> > offset = *y * pitch + *x * cpp;
> > - offset_aligned = offset & ~alignment;
> > -
> > - *y = (offset & alignment) / pitch;
> > - *x = ((offset & alignment) - *y * pitch) / cpp;
> > + offset_aligned = offset;
> > + if (alignment) {
> > + offset_aligned = rounddown(offset_aligned, alignment);
> > + *y = (offset % alignment) / pitch;
> > + *x = ((offset % alignment) - *y * pitch) / cpp;
> > + } else {
> > + *y = *x = 0;
> > + }
> > }
> >
> > return offset_aligned;
> > @@ -3738,6 +3743,7 @@ static int skl_check_main_surface(struct intel_plane_state *plane_state)
> > intel_add_fb_offsets(&x, &y, plane_state, 0);
> > offset = intel_plane_compute_aligned_offset(&x, &y, plane_state, 0);
> > alignment = intel_surf_alignment(fb, 0);
> > + WARN_ON(!is_power_of_2(alignment));
>
> The other two are expected to handle !is_pot...
Not sure what the alignment of the address we write to the main surface
address register should be, the spec doesn't say anything about that. I
assume now that not wrapping around the right edge of the detiler fence
we add is enough (which is also checked in intel_fill_fb_info()).
> I would strongly suggest handling the WARNs, or else you may as well bug
> out for the programming error.
Ok, will change those.
> Reviewed-by: Chris Wilson <chris at chris-wilson.co.uk>
> -Chris
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