[Intel-gfx] [PATCH xf86-video-intel] Fix build on i686

Chris Wilson chris at chris-wilson.co.uk
Thu Feb 21 07:24:52 UTC 2019


Quoting Matt Turner (2019-02-21 03:23:51)
> From: Adam Jackson <ajax at redhat.com>
> 
> Presumably this only matters for i686 because amd64 implies sse2, but:
> 
> BUILDSTDERR: In file included from gen4_vertex.c:34:
> BUILDSTDERR: gen4_vertex.c: In function 'emit_vertex':
> BUILDSTDERR: sna_render_inline.h:40:26: error: inlining failed in call to always_inline 'vertex_emit_2s': target specific option mismatch
> BUILDSTDERR:  static force_inline void vertex_emit_2s(struct sna *sna, int16_t x, int16_t y)
> BUILDSTDERR:                           ^~~~~~~~~~~~~~
> BUILDSTDERR: gen4_vertex.c:308:25: note: called from here
> BUILDSTDERR:  #define OUT_VERTEX(x,y) vertex_emit_2s(sna, x,y) /* XXX assert(!too_large(x, y)); */
> BUILDSTDERR:                          ^~~~~~~~~~~~~~~~~~~~~~~~
> BUILDSTDERR: gen4_vertex.c:360:2: note: in expansion of macro 'OUT_VERTEX'
> BUILDSTDERR:   OUT_VERTEX(dstX, dstY);
> BUILDSTDERR:   ^~~~~~~~~~
> 
> The bug here appears to be that emit_vertex() is declared 'sse2' but
> vertex_emit_2s is merely always_inline. gcc8 decides that since you said
> always_inline you need to have explicitly cloned it for every
> permutation of targets. Merely saying inline seems to do the job of
> cloning vertex_emit_2s as much as necessary.
> 
> So to reiterate: if you say always-inline, it won't, but if you just say
> maybe inline, it will. Thanks gcc, that's helpful.

Hasn't this bug occurred in gcc at least twice before?
-Chris


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