[Intel-gfx] [PATCH 07/11] drm/i915/gtt: Use NULL to encode scratch shadow entries
Chris Wilson
chris at chris-wilson.co.uk
Wed Jul 10 17:28:59 UTC 2019
Quoting Mika Kuoppala (2019-07-10 17:21:15)
> Chris Wilson <chris at chris-wilson.co.uk> writes:
> > + pd = alloc_pd(vm);
> > + if (IS_ERR(pd))
> > return pd;
> > - }
> > -
> > - /* 3lvl */
> > - pd = __alloc_pd();
> > - if (!pd)
> > - return ERR_PTR(-ENOMEM);
> > -
> > - pd->entry[GEN8_3LVL_PDPES] = NULL;
>
> Ok you dont like the sentry. Perhaps you could write
> a few soothing words how noisily we crash if we
> run long on this runway. If the tower sees and
> sends firetrucks, it is fine.
It's a tight allocation (or becomes one a patch or two down); you have to
enable slab_debug to see fireworks in the redzone. Or kasan to detect
the out-of-bounds write.
-Chris
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