[Intel-gfx] [igt-dev] [PATCH i-g-t] lib: Fix intel_get_current_physical_engine() iterator

Petri Latvala petri.latvala at intel.com
Mon Jun 3 10:32:53 UTC 2019


On Mon, Jun 03, 2019 at 11:19:48AM +0100, Tvrtko Ursulin wrote:
> 
> On 29/05/2019 14:24, Chris Wilson wrote:
> > If we run out of engines, intel_get_current_physical_engine() degrades
> > into an infinite loop as although it advanced the iterator, it did not
> > update its local engine pointer.
> 
> We had one infinite loop in there already.. AFAIR it was on one engine
> platforms. Does the new incarnation happen actually via the
> __for_each_physical_engine iterator or perhaps only when calling
> intel_get_current_physical_engine after loop end? Why it wasn't seen in
> testing?


The new incarnation happens with a wedged GPU. That's a case that's
hard to come by in testing.


-- 
Petri Latvala


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